
A dreamcore roguelike deck builder. Explore the mysterious Nightpark as three youths, each with distinct abilities. Build unique decks for each of them, defeat enemy adults and fiends, and uncover hidden secrets.
Modeled estimate, not a reported figure. How we estimate →
About
Welcome. You are now entering Nightpark.
Nightpark Journal is a dreamcore-style roguelike deck builder. Choose three youths, each with distinct abilities. Build unique decks for each of them, defeat enemy adults and fiends, and uncover the secrets hidden in the park.
Individual Decks For Each Character
Before entering Nightpark, you need to choose three out of ten distinctive youths to form your exploration team.
Each youth has their exclusive skill and set of cards. Build an independent deck for each one of them. With collaboration and teamwork, different combinations lead to surprising results, bringing a fresh gameplay experience to every run.
Flexible Card Play Mechanics
When fighting against fiends, make sure to use Nightpark’s unique core mechanics: Discard and Combo.
Can’t draw the cards you need? Use plum candy to discard and draw again at any time. Some cards even trigger special effects when discarded.
Short on action points? Accumulate battery energy to gain extra plays. Unused battery energy carries over to the next turn, allowing you to chain together high-damage combos with ease.
Fantastic Items From Childhood
Apart from the familiar attractions, Nightpark is filled with childhood keepsakes for you to discover.
Plum candy grants powerful global effects. Badges offer personal boosts to each youth. Collect them and try different combinations to develop new tactical strategies.
A Unique Artistic Atmosphere
Hand-drawn visuals. Ethereal music. The dreamcore art style evokes a warm sense of nostalgia from the early 2000s.
Thank you for visiting. The gates of Nightpark will always remain open.
You are welcome to return to Nightpark Journal at any time, and join the youths on another dreamlike adventure.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 61 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
初见梦碎二手烟😭这陌路烟民怎么这么坏啊
画风 新奇
优秀的千禧年风格美术和粒子特效,中式梦核的配乐和背景音。孩子们手中是直尺和铅笔组成的武器,口袋里校门口小卖部里会出现的零食和玩具,仿佛回到了小时候和同伴们嬉戏打闹的日子,永远充满好奇的奔赴下一场冒险。 “接下来的路就要靠你们自己走了,检票前进吧”
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: Simplified Chinese, Traditional Chinese
Hours played at review time, across 61 reviews with recorded playtime.
刚通关A0,游戏体验很不错,还是有点游玩深度的,最主要是这种千禧年画风戳我。 通关A1,BYD一开始打蜗牛园长发现怎么这么阴,什么全部清除负面BUFF,什么反弹攻击,什么0帧起手给你来多段或者重击这些变态意图,根本不给人机会,后面发现游戏是默认你后期可以随便滚电量一回合行动多次,所以你得在敌人进行下一个变态意图以前赶快压对方血线之类的,打长线就是死 但是容错率还是太低了,建议降低一下四层难度,能够无限滚电量,能够叠高BUFF一拳打出大数字这些是爽点,就算后期关卡也不应该成为默认配置。 然后就是感觉很多卡牌游戏的通病,就是小作文,可能确实是杀戮尖塔比较特殊吧,能够做到保证随机性体验的同时,各种机制简单易懂,但是我觉得还是应该学一学,一堆各种名词虽然玩多了也不是记不住,但就是太累了。
[h1]夜园游记[/h1] [quote]欢迎前来关注「 [url=https://store.steampowered.com/curator/45353266/] 𝗞𝗼𝗶𝗺𝗶𝗮𝗼🍁」 [/url] [u][b] 采撷旅途之叶,铭刻生命之诗[/b][/u][/quote] [h3]【引言部分】[/h3][b][olist] 本作是由升海宫开发、OFF LAB发行的一款千禧年梦核风格的牌组构筑式肉鸽游戏,当前为正式版。 [*]主线剧情:一群少年进入了一座怪异的夜间游乐园夜园,这片游乐园是由孩子们想象中的冒险构筑而成的,我们可以挑选三名少年组成小队开始闯关,使用直尺和铅笔当作武器,零食与玩具成为道具,一路上遭遇魔化的大人、玩具怪物。[/olist][/b] [h3]【主要玩法】[/h3][b][olist] 游戏玩法较特别是小队式肉鸽卡牌构建玩法。 [*]战斗部分:我们可以使用三名角色战斗,每位角色都拥有独立的小卡组与专属的卡牌。战斗时,角色从左到右依次执行卡牌上的行动。角色的站位可以自由调换,敌我双方的攻击一般会指向正对面,通过换位可以调整分配对我方的保护和敌方的输出。查看卡组可以透视牌位顺序,我们可以通过消耗话梅丹来弃牌来调整手牌构成,每回合自动恢复1枚话梅丹。游戏还有电量系统,通过特定卡牌积累电量,电量充满后可额外获得一点行动点,没使用的行动点与电量也可以保留到下一回合。 [*]养成部分:在游乐园地图里可以看到不同区域的战斗、商店、事件节点。闯关途中可以在徽章店、糖果店之类的商店获取到徽章、不同效果的话梅丹、卡牌附魔升级。角色需要一点一点的解锁。[/olist][/b] [h3]【视听表现】[/h3][b][olist] [*]画面表现:画面千禧年梦核画风突出,手绘画报式彩绘质感,有着复古电视滤镜的雪花与条纹,游戏提供了这个滤镜的开关选项,不喜欢老电视效果的玩家可以关闭。角色的设计充满了童趣与想象力,整体表现优异。 [*]音频表现:BGM质量很高,有隐约的游乐园环境杂音,整体表现空灵梦幻[/olist][/b] [h3]【游玩体验】[/h3][b][olist] 我感觉本作最优秀的就是题材与美术氛围感,玩法也有些创新,整体比较有趣,难度不是特别高,剧情没多少,玩着还不错,推荐。[/olist][/b] [h3]【总结】[/h3] 总的来说,本作是一款氛围感出众的国产梦核向肉鸽卡牌游戏,画面表现优秀、玩法创新有趣,对于喜欢本作题材玩法或对本作内容感兴趣的玩家,本作确实是一部十分值得尝试的作品。
画面非常漂亮!但打一个流派的时候经常遇到很针对的boss,略有难受
有点难度,但很好玩。喜欢这个风格的适合入
游戏性高,画风也相当不错,卡牌构筑的爽感做到位了,但感觉人物强度差距过大,单个人物流派只有1-2种,且蜗牛院长难度偏高,希望后续调整
先说结论,游戏绝对是好游戏,无论是90年代的复古题材风格还是略带奇幻的探险题材都展现出了区别于其他卡牌游戏的特质,尤其是每个角色都自带独特卡组的设定让游戏的重玩度和搭配池都很深,对于喜欢卡牌策略类的玩家绝对是值得体验的新鲜作品。 游戏主要的特点是美术风格,细节之处很见功夫,融合千禧年复古元素与中式梦核美学,朦胧的夜景游乐园、怀旧的场景细节,搭配略显阴森的复古电视滤镜,有种童年梦境的迷离质感,让我想起郑渊洁故事改编的疯狂的兔子那种邪典电影的感觉。 此外卡牌模式并非主动出牌,而是自动打出手中牌组的回合制博弈,上限和爽感其实比不上传统卡牌,但是制作组设计了不同的孩子角色带来了多样化的牌组搭配,有些像恶魔之书的感觉,玩法搭配上,游戏采用三人小队冒险模式,不同角色组合能发挥1+1大于2的效果,算是比较有新意的设定, 除此之外,本作中的“弃牌”也是重要操作,通过消耗话梅丹来弃牌,每回合自动恢复弃牌次数。虽然在前期探索和整体难度上目前游戏并不是最好的状态,但整体瑕不掩瑜,独特的风格与深度策略,让本作对于喜欢肉鸽卡牌独特美学的玩家,也是一个不错的消遣之作。 [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote]
游戏性合格,美术表现一流
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