
A dreamcore roguelike deck builder. Explore the mysterious Nightpark as three youths, each with distinct abilities. Build unique decks for each of them, defeat enemy adults and fiends, and uncover hidden secrets.
Modeled estimate, not a reported figure. How we estimate →
About
Welcome. You are now entering Nightpark.
Nightpark Journal is a dreamcore-style roguelike deck builder. Choose three youths, each with distinct abilities. Build unique decks for each of them, defeat enemy adults and fiends, and uncover the secrets hidden in the park.
Individual Decks For Each Character
Before entering Nightpark, you need to choose three out of ten distinctive youths to form your exploration team.
Each youth has their exclusive skill and set of cards. Build an independent deck for each one of them. With collaboration and teamwork, different combinations lead to surprising results, bringing a fresh gameplay experience to every run.
Flexible Card Play Mechanics
When fighting against fiends, make sure to use Nightpark’s unique core mechanics: Discard and Combo.
Can’t draw the cards you need? Use plum candy to discard and draw again at any time. Some cards even trigger special effects when discarded.
Short on action points? Accumulate battery energy to gain extra plays. Unused battery energy carries over to the next turn, allowing you to chain together high-damage combos with ease.
Fantastic Items From Childhood
Apart from the familiar attractions, Nightpark is filled with childhood keepsakes for you to discover.
Plum candy grants powerful global effects. Badges offer personal boosts to each youth. Collect them and try different combinations to develop new tactical strategies.
A Unique Artistic Atmosphere
Hand-drawn visuals. Ethereal music. The dreamcore art style evokes a warm sense of nostalgia from the early 2000s.
Thank you for visiting. The gates of Nightpark will always remain open.
You are welcome to return to Nightpark Journal at any time, and join the youths on another dreamlike adventure.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 61 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
玩法体验下来还是相对舒适的,对类似的卡牌rougelike有一定熟练度的话其实很容易找到相对稳定通关的方法,低难更是很容易游龙。 旋转是对的我说。 不过目前而言包括问号,包括整体的玩法什么的可能还是再更新一些会更好。 复刻千禧年时期的画风还有不少角色设计是亮点,看目前的一些文字表述,剧情应该也是后续更新可以深挖的点之一。 对于喜欢画风的玩家或卡牌肉鸽玩家来说,目前而言还只能算是不错的小品,但未来可期未来可期。 期待进一步更新——
非常不错的佳作。美术满分,而且很难度很硬核
很不错的肉鸽卡牌游戏,只通关了第一难度,本作原理是控制好弃牌,充电(就是多动,同时也可以控制牌组),牌组可以透视,平衡好输出与防御也是基本需要,看起来还有很多角色解锁相互搭配,因此可玩内容与价格相当有性价比,不知道有没有像尖塔那样的隐藏boss
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Languages: Simplified Chinese, Traditional Chinese
Hours played at review time, across 61 reviews with recorded playtime.
优点:氛围独特,自洽且风格化的美术和音乐。优秀的能量与过牌设计,换位机制好玩有上限有联动,不会太超模的同时又体验丝滑。可爱充满童趣的角色设计,能从文案的只言片语里窥得一角他们平时的性格。 那么绞尽脑汁夸完这些呢,有些问题就不吐不快了。 首先,卡组里面下回合收益太多了,整体鼓励攻哈的同时又充斥着洗牌一轮才能获得的收益,风仙子和蛇老大更是启动慢数值低,拖着拖着就是慢性死亡。其次,语文老师和流浪汉这两个怪的反射是何意味呢,你卡牌里全是下回合收益的同时这两个东西又越拖回合反伤越痛,而玩家起防能力你们自己心里也清楚,不可能抗下自己的伤害还要兼顾对面的输出,碰到就是吃大战损。接着是摄影师这个*请输入文本*,第二回合开始随机眩晕一个卡槽,一共就三个槽卡一个只剩两个槽不是说打不过但看了想吐,打牌游戏一定要让人打牌好吗,隔壁被骂得最难听的沙漏也只敢打六塞一小卡组最严厉的母亲女王也只敢抽五锁三而你摄影师竟敢无条件三锁一,纯纯的恶心人。 小朋友们打这些开局多动BUFF超模刀刀烈火的大人简直就是原始人大战外星人,深刻让人体会到了儿童面对成年世界的无力!如果这就是你们的精神内核那你赢了,你的敌人小众又猎奇。
nice character and enemy design
美术和可玩性都不错,一局的流程长度适中,很适合晚上睡觉之前打几局。 反弹这一机制的有些太强了,导致语文老师这个boss初见有点劝退,可以适当减少一下反弹的伤害。
还不错的游戏 说实话我是从小红书看到的 去年开始就关注还玩了试玩 出了正式版肯定要支持一下
好玩,有一定深度的卡牌游戏
蛇老大是不配打园长吗?又是全清又是负面回血,他还锁住我后面新角色,安东尼都得给你们磕三个头
苞米杆+无底洞,你们知道吗?
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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