
Blast through a cursed nightmare solo or with up to 3 friends. A retro-inspired FPS where looter shooter weapons meets boomer shooter chaos and rogue-lite elements.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−60% | 3.4Kreviews | 94% | — | $660.7K |
| $10.49−65% | 357ratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 68 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great shooting, fun movement once you get a few abilities, but it's a bit let down by the procedural level generation. I'd probably like it a bit more if it wasn't a roguelite. One thing I'd like to highlight is a clever way the game stops you from just using one weapon - you can be offered a big chunk of gold for you most used tool of mass murder. Overall I had a great time, the shooting itself is so fun that I spent a fair bit of time in the arena mode.
the ♥♥♥♥♥♥♥♥ that comes with the orbs spawning in the levels can be complete ♥♥♥♥♥♥♥. i got that face floating around hurting me and i could'nt even see where i need to destroy the orb because the vision gets ♥♥♥♥♥♥ up. also it is possible for a level not being beatable sometimes as i had a lever just not being in the level to open the last door. i like how weapons can get randomized but it can also doom a run and while the minigames were funny at first, gets way too repetitive later on but you gotta do them because otherwise your stats/ammo will gonna suffer
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $29.99 |
| 173ratings |
| 88% |
| — |
| not modelled |
| $9.99−60% | 153ratings | 84% | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 68 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It can be a little much, but once you get a handle on it there is a lot of catharsis to be had.
It's pretty good. It runs well, looks good, plays well, is fun, you have everything you need in a modern FPS games. BUT. The negative reviews and critics are all valid: - It is bloated. I'm always one to criticize the Roguelike formula when it doesn't make sense, and it doesn't make sense here. Had this been a single really well crafted playthrough with secrets and alternate endings and whatnot, it would have been peak. Instead it's some tilesets linked together by doors, and you play what feels like the same levels infinitely. - What you unlock does not broaden your gameplay, it does add more tedious things. Yay, you unlocked an arena! So more of a bloat. - Minigames are here to unlock passive bonuses. You can toggle to skip them in the menu and you should. They're slow, clunky, confusing, don't look good, break the flow of the gameplay, and only triggers "Uh... I need to grind 20k green money to unlock that one upgrade." - Dropping all your weapons but one makes it that you just keep one that you like and play every single level with it. Weapons are aplenty and they're all useful or fun. But many modifiers just kill the weapon entirely. And the achievements are like "Finish new game +3" when a playthrough seems already infinite... So getting this game with being a completionist is kind of a nightmare. So it's good. But beware that it is what it is. It's a game I'll come back to a little bit from time to time.
My opinion might sound biased because this is my favorite retro style rouge-lite FPS, but this is the best retro style rouge-lite FPS.
Hopped into the demo (which was a whopping 3-4 hours of gameplay) and was hooked by the end. Purchased the full game and in three days I have played for almost 20 hours and would consider it one of the coolest independently developed shooters I have ever played. Absolute banger and totally worth $25. To be honest, I feel like I have gotten way more than $25 of fun in my 20 hours. As someone who isn't very experienced with the roguelike genre, I was surprised to find myself very comfortable with the elements that are present. Highly recommend this game to anyone that loves shooters with a heavy emphasis on movement, weapon variety and diverse gameplay. Game's art direction is stellar and tells a story that I am still processing. Absolutely addicted and I don't want to go back. This game has sold me on boomer shooters in the modern era. My only complaint thus far is that the music isn't as adaptive as a game like Doom 2016 but frankly I like that the game lets itself be silent. Makes the music more impactful when it plays. If you think you might like this game, play the Demo. You've got nothing to lose but your sanity. ;3
After trying this game out last year for about an hour, I dropped it and didn't give it another thought for many months. A few weeks ago I saw a reddit comment glazing this game and figured I would give it another shot. I'm really glad I did, because while this game has flaws, it has really surprised me and I've thoroughly enjoyed my playtime. While its gameplay is very fun. I think NIGHTMARE REAPER's greatest strength is its PROGRESSION. There are numerous "skill trees" where you upgrade your character's power and abilities in very significant ways, but these skill trees are actually various mini games that your character plays on a little handheld gaming device that totally isn't a Gameboy Advance. This system has kept me glued to the game with the desire to max them all out, which will probably take you a pretty long time. This is a double edged sword however. I would say, in general, this game does struggle with a bit of BLOAT. I think there are too many levels to beat the main campaign, there are a lot of different enemies that don't challenge the player in terms of mixing up approaches or strategies. And because this game is a rogue-like with random weapon drops and level layouts, I found the level design to be inferior to other boomer shooters with hand-crafted levels. There are some level sets I don't enjoy moving through very much, but in spite of the random layouts, I think these levels are as good as they could get within a ROGUE-LIEK FRAMEWORK, and I do end up enjoying many of them. The weapons are all incredibly fun to use and are rolled with random modifiers, which makes picking up and trying out new weapons a total treat. One thing I'm kind mixed on is the art style. At first it was not attractive to me, but it has grown on me significantly during my playtime. It can struggle with visual clutter and it still isn't my favorite looking retro shooter, but I simultaneously find it to be very charming. Overall, this game is super fun and addicting to make progress in. I haven't even tried the recently added multiplayer! I recommend NIGHTMARE REAPER!
7,5/10. Mechanically, it was a fun and unique blend of Boomer Shooter/Roguelite. I liked the art style, I enjoyed running around and gunning things down, and the coop made it a more fun experience to share with someone else. Narratively, I wasn't expecting much since it was, well, a boomer shooter-- but it still managed to be worse than I expected, especially near the ending, where things sort of nosedived both in a game design/bloat way and as a story. If you're fine with just focusing on the gameplay, it's really enjoyable! But it *attempts* to have a thought provoking narrative and it really, really falls flat for me.
b
replay-ability alone makes it worth it.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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