
Blast through a cursed nightmare solo or with up to 3 friends. A retro-inspired FPS where looter shooter weapons meets boomer shooter chaos and rogue-lite elements.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−60% | 3.4Kreviews | 94% | — | $660.7K |
| $10.49−65% | 357ratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 68 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this game is pretty fun
I go into every game hoping to enjoy it, because why not right? There's a lot here that looks generally appealing, typical boomer shooter affair, retro-style graphics, cheesy metal music and references, over-the-top violence, rogue-lite elements, tons of weapons, etc... None of it comes together correctly. Really, one of the biggest issues is that the level design just sucks, it's so uninteresting to actually navigate through these levels. I'm not even sure if they're all procedurally generated or if they're just really, really boring. The weapons are like, fun enough to use, but plenty of games are way more fun with a smaller roster of weapons where each one feels really good to use and fits a specific role. The whole 2-weapons system is just garbage, Call of Duty stuff. Boomer shooters should really always work off of a larger roster of immediately available weapons. The enemies are totally forgettable and not fun to fight. So much is happening on screen that I couldn't even tell when I was taking damage. The art style is boring. And maybe the worst, in order to get past certain doors you will have to kill all enemies on the level, and I was not able to get through literally a single level without stragglers randomly getting left behind. So 50% of your time will be spent back-tracking looking for one single enemy that got stuck on some random object. Even for free I'd probably avoid this game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $29.99 |
| 173ratings |
| 88% |
| — |
| not modelled |
| $9.99−60% | 153ratings | 84% | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 68 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nightmare Reaper Completato in: c.ca 33 ore Pagato: era in un bundle Prezzo pieno c.ca 25€ TI può piacere se ti è piaciuto: Doom, Project Warlock, Dusk Nightmare Reaper si presenta come un bizzarro e godibilissimo viaggio nella mente tormentata di una paziente psichiatrica anonima. Il fulcro dell'esperienza gioca tutto sul dualismo tra sonno e veglia: di giorno esploriamo la nostra spoglia cella d'ospedale, ma non appena ci addormentiamo veniamo catapultati in un incubo infernale. Questa struttura narrativa sospesa tra la realtà e il sogno riesce a creare un'atmosfera misteriosa che spinge costantemente a scoprire cosa si celi dietro i traumi della protagonista. Una volta entrati nel mondo dei sogni, il gioco si trasforma in un retro-FPS viscerale e frenetico, dove il gunplay si rivela un trionfo. Sparare in Nightmare Reaper è incredibilmente divertente e soddisfacente, grazie, soprattutto, a una sbalorditiva varietà di armi a disposizione, che spaziano dalle bocche da fuoco tradizionali a bizzarri strumenti magici. Ad alleggerire il ritmo ci pensano poi dei geniali minigiochi in stile 8-bit ispirati ai classici per Game Boy: utilizzati per sbloccare i potenziamenti della protagonista, queste digressioni vintage si rivelano un'idea originale per spezzare la monotonia. Il titolo non è però esente da difetti, riscontrabili soprattutto nella gestione dei contenuti secondari e del ritmo sulla lunga distanza. Se i livelli della storia principale sanno intrattenere, sono le arene a risultare alla lunga decisamente ripetitive nella loro struttura. A questo si aggiunge un design dei boss generalmente piatto e poco memorabile; un vero peccato, considerando che solo il boss finale riesce a riscattarsi mostrando una meccanica diversa che costringe il giocatore a non limitarsi a riepirlo di piombo. Il freno a mano più grande resta però l'eccessiva longevità: dover completare ben 80 missioni per riuscire a vedere la fine della storia è un traguardo decisamente pesante, che finisce per stiracchiare un'esperienza che avrebbe beneficiato di una durata più densa e contenuta. Nel complesso, nonostante i boss pigri, le arene ripetitive e una durata fin troppo generosa, Nightmare Reaper resta un gioco valido per gli amanti dei boomer shooter, capace di conquistare grazie a un feeling delle armi pazzesco e a un'identità unica.
Not utterly terrible but pretty poor. Kinda like Doom, but without the good design. Worse graphics in 2026 than in 1993. More boring enemies, guns, and levels. Just play Doom. Oh you really want some random weapons? Most of them are garbage. You end up just using your best one. But the skill tree and meta-progression? Have fun playing bad Mario minigames to unlock every upgrade. Ah, but surely as the word 'roguelike' has been thrown about we can expect some white-knuckle difficulty? Nope it's so easy it's boring. I died deliberately just to see if anything would change about the game. I kept expecting there to be something intelligent or surprising behind it all, but no. The price is ludicrous. Get Doom, there are better free Doom mods than this.
Decent game, good for shutting your brain off and shooting at things.
I got my first ever legendary weapon which was a shotgun with explosive ammo so i was like "ok i have 120 health let me see if i can propel myself off the floor" nope the moment i shot the ground i died and lost the weapon 10 seconds after getting it. 10/10 game would recommend.
Somewhat of a hidden gem. It is a very fun combination of a boomer shooter and roguelite. All the levels felt unique and fun to explore. Upgrades felt meaningful, weapons were interesting and varied. I enjoyed a lot of the references to other games and even movies within secrets, powerups or just the weapons themselves.
Es una grata sorpresa encontrar títulos como Nightmare Reaper, donde prevalecen la atención al detalle y las ideas poco habituales, en lugar de limitarse a reproducir fórmulas utilizadas hasta el agotamiento. Como suele decirse, «todo está inventado», pero una mecánica conocida todavía puede resultar novedosa cuando se implementa desde otra perspectiva o se combina con sistemas interesantes. El juego está repleto de pequeñas interacciones que evidencian el cariño dedicado a su desarrollo. El propio menú principal se encuentra integrado en una habitación de una institución psiquiátrica; el ácido puede destruir los árboles que conectan determinadas plataformas; mientras estamos ardiendo podemos propagar el fuego y dañar enemigos o estructuras; y los minijuegos utilizados para desbloquear habilidades también conceden recompensas. Son detalles modestos por separado, pero juntos dotan al juego de una identidad muy marcada. Además, dispone de una cantidad extraordinaria de opciones de configuración, incluidas algunas capaces de alterar aspectos concretos de la experiencia. No presenta una narrativa convencional ni interrumpe constantemente la acción con exposiciones prolongadas. Su argumento debe reconstruirse mediante el entorno y los documentos que aparecen conforme avanzamos. El foco está puesto casi por completo en el gameplay: el movimiento, las armas, la exploración y la configuración procedural de los niveles. Su arsenal constituye uno de los pilares principales. Existe una enorme variedad de armas, cada una con estadísticas, ventajas y desventajas que permiten adaptar la partida a diferentes estilos de juego. Incluso cuentan con un disparo alternativo. En este aspecto considero que hay un desbalance entre la cantidad de munición, el daño por disparo y el riesgo que conlleva usar armas cuerpo a cuerpo. En mi caso, opte por la "Gem Staff". Los enemigos son razonablemente variados, aunque las unidades más básicas terminan repitiéndose demasiado y pueden volver monótonas las sesiones prolongadas. Conforme avanzamos aparecen criaturas nuevas y variantes de enemigos conocidos, pero no siempre con la frecuencia necesaria para compensar por completo esa reiteración. Los escenarios se generan proceduralmente y, en términos generales, el sistema ofrece buenos resultados. Los niveles consiguen transmitir la sensación de estar descendiendo bajo tierra, regresando a la superficie, atravesando estructuras o buscando huecos por los que saltar y colarse. Las variaciones de altura y la distribución de los espacios refrescan bastante la exploración. Es posible reconocer habitaciones o fragmentos ya recorridos, aunque su posición, sus conexiones o algunos de sus elementos pueden cambiar ligeramente. El sistema de habilidades se divide en varios árboles, representados mediante minijuegos de estética retro. Estos cambian su presentación y sus reglas: algunos remiten a juegos espaciales, otros a propuestas bidimensionales y cada uno cuenta con su propia ambientación musical. Es una manera simpática de presentar la progresión, aunque las mejoras obtenidas suelen ser bastante convencionales: más munición, mayor salud máxima y otros incrementos similares. Incluso es posible deshabilitar estos minijuegos desde las opciones si terminan interrumpiendo demasiado el ritmo. Aquí se encuentra también una de mis principales objeciones. Me habría gustado que la progresión del armamento tuviera mayor profundidad y permitiera intervenir directamente sobre parámetros como el daño, la cadencia, el retroceso, etc. El modo Arena añade desafíos en diferentes mapas y puede introducir enemigos que no solemos encontrar con tanta frecuencia durante la campaña. Su estructura modifica considerablemente la dinámica habitual, al concentrar el combate y exigir una gestión más rigurosa del espacio, la movilidad y los recursos. La música está bien trabajada y acompaña correctamente las distintas situaciones. No se limita a permanecer como un fondo estático: reacciona al ritmo del juego y adopta un carácter retro durante los minijuegos, con variaciones acordes a la actividad presentada. El apartado sonoro contribuye a hacer más ameno el recorrido y encaja bien con su estética deliberadamente grotesca y pixelada. En cuanto al rendimiento, la experiencia ha sido estable, incluso durante enfrentamientos con una concentración considerable de enemigos. El multijugador cooperativo permite recorrer el contenido de la campaña acompañado, mientras que los modos adicionales pueden transformar de manera sustancial la experiencia. Algunas configuraciones o modificadores limitan la obtención de logros.
THIS GAME HAS IT ALL, AND SUCH A GREAT MIND f*** TO GO ALONG WITH IT. tHANK YOU HUMBLE bUNDLE <3
Yes, pretty good looter boomer shooter Don't care for the side game tech tree things, (you can at least turn off the minigames - ends up being a lot of disjointed buff trees with different currencies) some buffs can feel like desync in multiplayer and they cant be turned off. also I'm just going to go play a platformer or Pokemon if I want to,,, not the side games Co-op feels tacked on but it works, I probably wouldn't have played it much alone. (its sprite based so your friends guns are invisible, since they would had to do a bunch of new art for guns from different angles, also it'd be cool to be in the hospital room together) no mission select... is probably the thing that most puts me off. host progression and not being able to put your game back sucks, even to just try to 100% certain maps that you didn't.
Selling now
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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