
Nightfall: Escape puts you in the shoes of a field journalist who is on a mission to investigate the mysterious disappearances in a remote area. Explore the place, search for leads and use your wits to survive the hidden terrors of the cursed place. Tread carefully, for curiosity may come at a price.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
最初の頃は楽しんでましたがゲーム中盤頃、バグに侵攻不可能になりゲーム放棄しました 最初からまた元の場所に戻るのは苦でしかない上再度バグにあっては時間の無駄でしかありませんのでクリアはできてないですがこのゲームは起動することはないでしょう 怖さに至ってはほとんどないため、ホラーが苦手な人がやっても特に問題なしバグが起こる場所は人によって変わるのでバグ発生しないでクリアできる人もいるかもしれませんがやはり値段的に、バグ発生率的におすすめは致しません
Худшая игра, ещё и 250 рублей стоит.
I really wasn't sure if I can recommend this or not. The graphics are so ugly you could believe the game is from the ps2 era. The game can be quite frustrating at times, either because you don't know where to go or what to do, or because of some bugs or because of the very limited save system and doing parts all over again. But the game can also be a lot of fun. Also the synchronisation is good. So I would give this game a neutral rating, but I can't and in this case I give a thumbs up.
Very harsh game! Its very hard to progress continuously on it, there’s no auto save which consequently makes you lose progress a lot of times on certain levels. You have to strugle to keep going with the game till the very end, its quite challenging to say the least. Despite of that, Visuals are very neat, lots of characters very well designed, with pretty decent cut scenes. I love the extras of the game, there’s a gallery where you can pay attention to the details of the monsters more closely, its a nice detail to have in such a game.
Nightfall: Escape is a really badly made first person horror adventure game where you basically go through a delapidated house and get jumpscared. I will say I think this was a sincere attempt at making a game by a production team who had no idea how to go about doing it properly, but at least it's not an asset flip scam. Unfortunately as always, good intentions alone are not enough to create a brilliant gaming experience. Also, it's important to note the game is so riddled with bugs and defects that it's proven unplayable for many players. For me, the mouse control simply didn't work, and there's no keyboard controls for turning or looking around... that made the game unplayable for me. This game has been translated from some other language into English... badly. If this was done through Google Translate, Google Translate should feel ashamed of itself. Regardless, the language in this game is broken and will put off a lot of gamers. "Hello, hunted house!!!" From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. The game features lazy low-polygon "retro" assets, making this look like a barely functional 3D game from the mid 2000s. Notably the textures are extremely low resolution. It's unclear why the developers weren't able to arrange high quality, high polygon count contemporary assets for the game, and also irrelevant... what matters is that this looks bad as a result of their decisions, a compromise PC gamers shouldn't have to put up with. Bewilderingly, the game doesn't include proper audio controls, so you can't turn off the annoying background music, you'll need to alt+tab out and stop the music using the Windows sound mixer. This is obviously not okay and it's unclear why the developers chose not to include this basic feature. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, left handed gamers or gamers using AZERTY or other international keyboard layouts. These technical defects push this game below acceptable standards for any modern PC game. Nightfall: Escape didn't appeal much to the people who own a copy of the game, either. It has achievements, and they show us a very clear picture that the game didn't really capture any interest from gamers. The most commonly and easily attained achievement is for getting out of your car, the first thing you do after the game starts, trivial to get, but less than 11 percent of players bothered to get that far before uninstalling the game. Hardly a success story, gamers just weren't all that interested in the game. The game never really caught on with the millions of gamers on Steam, with a very low peak player count close to launch, and then just a handful of players launching this game every couple of days. This is undoubtedly caused by factors such as those raised in this review. It's always helpful with buying decisions to consider how popular and successful the product is, and unfortunately while this did accumulate a few participation trophy reviews, overall, people just aren't using it. So, should you buy this game? Is this one of the best of the 100,000+ games on Steam? No, and not just because it's probably not even going to work properly for you. Nightfall: Escape has the almost comically optimistic (if it wasn't so sad) price of $9 USD, for which you could easily get any number of older AAA games. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. For comparison, the $9 asking price for this game could get you games like "Hellblade: Sensua's Sacrifice", "Battlefield V" or "Civilization VI". Quality, professionally made games like those are frequently on sale cheaper than this.
Nightfall is overall an okay game Id say, but it sadly suffers from bad design choices that will never be fixed. There was an attempt at making something unique, but the studio was seemingly not professional enough to pull it off, resulting in a bunch of problems without much quality control. The last boss is totally glitched and some of the chasers AI is awful, I died so many times because of bs that wasnt my fault. [b] Horror/Surrealist centered Curator: [url=store.steampowered.com/curator/43071910/] KuriKuration[/url] [/b]
Hard to really undertsand anything, scares aren't scary at all, and sound re-loops, atmosphere is okay.
Boy, I remember buying this and really, really, really wanting to like it when I tried to play through it. I was fairly fresh off the first Dreadout (which I enjoyed) and was hoping for more of the same in a first person perspective when I grabbed this up. The lore is strong with Nightfall: Escape and the explanation of the stories behind each demon that you encounter are well-done for certain, conjuring up atmosphere and really getting you into the vibe of this mystery set in the Philippines. There's even a lot of work put into the cartoonish, slideshow style cut scenes that felt like some sort of Max Payne nicked living comicbook aesthetic but man...this game is a broken mess with an initial set-up so bad that it kicks you right out of the atmosphere. You play as jouranlist Ara Cruz who is hellbent on getting the dirt about this begotten mansion of legend where some horrific insanity went down in the late 1800s. Being driven by yourself useless sidekick JoJo down a wooded road in the middle of nowhere, things take a turn for the worse when JoJo's narcolepsy kicks in and he takes a nap at the wheel. Hey, at least this dope managed to put the car in park before he starts an obnoxious barrage of snores. I mean, this idiot can't even be woken up, so Ara hikes to the mansion and gets in and then the true nonsense begins. Seriously, this is how you get in the trouble that you get. Your driver falls asleep and you couldn't wake him up with an atomic bomb detonation. As much as I liked the possibilities of the game from there, it sets a very dire scene. So, in theory, there's a lot of great ideas here but bad game design will quickly cut you down to size. You'll get upgrades for your flashlight turning it into a bloodlight which you'll use to solve riddles, ward off enemies (from giant centipedes to creepy demons) and find your way around the mansion's secrets. It's so cool in theory but it turns out using something as complicated sounding as the bloodlight is easy and moving around is like driving a Sherman tank through the tight halls and rooms of the mansion. Prepare to get stuck on furniture and one hit killed, fall through the map fighting the first big boss, insane graphical glitches, enemies fighting the environment as hard as you are, the final boss battle breaking and not allowing you to complete the game and every other facet of bad game design and poor playtesting coming into play to completely destroy your resolve. It's such a shame because even a couple years later I still remember the strong points of the atmosphere, the lore, the unique cutscenes and the use of bloodlight like it was yesterday. I also remember every awful thing about this game too. If this thing was ever patched and fixed the way it should have been, Nightfall: Escape would have been a fantastic horror game. As is though, this is a clogged toilet that no plumber can conquer even with an arsenal of the most high-tech plumbing tools known to man. I'm talking about plungers with computerized screens that show the inside of the toilet and do a sounding for clog depth and an automated toilet snake that does the work on its own. God almighty is this game bad and broken. While the traditions of horror are adhered to throughout (notes, puzzles, chases, "combat," boss battles, etc.), they are handed with a leadfoot that wrecks into the nearest wall and incinerates everyone in the car. You can't even sue anyone if you survive because you're so mortally wounded that you'll never make it to court. Graphically, its a mixed bag but the graininess does work in its favor. I enjoyed (in theory) the design of the mansion, the different areas that you uncover within and the overall filthy look of the locations and monsters. Animation is pretty terrible but there's still an eye for SOMETHING going on here. Sound is another thing with abysmal voice-acting and this atmosphere of dead nothingness that does nothing to enhance the experience. It's unremarkable and as broken as the gameplay at times with voices vanishing and ambient sounds feeling as if they were sent by snail mail and arrived long after the moment when they happened. No tracking # included. Unfortunately, I'm going to tell horror fans to skip this one unless they can get it for $2 or less. If you got pennies to burn without jeopardizing paying your mortgage, it might be worth checking out Nightfall: Infernal to see just what great ideas the developers' had, in addition to how hilariously botched the presentation of said ideas came to fruition. I do hope these cats can improve on the design perspective if they make a future game because if the intricate lore and story here can be combined into something playable with a better set-up than someone taking a nap while driving and stranding you like a sorry idiot, then there is certainly going to be something worthwhile in their next game. As it stands...this is a no, don't and absolutely not of a horror game. Idea: 9/10. Execution: 2.5/10.
Well, this could've been a good game if it weren't for a bug making it impossible for me to complete like the last 10% of the game. I placed an object at a certain place (not going to spoil anything here), but the game still behaved as if I needed to place something there. So, object gone, game incompletable, five hours of my life wasted. The game also has a really annoying portal labyrinth which can take you quite some time if you're as unlucky as me. Furthermore, I had to play this on my Windows box as the Linux version would freeze when loading the first level. Posted at the board about this, no answer. So you get a severly broken game with no bug fixes in sight. This means? Right, 0/10 points. Don't get this.
Oh man, das war ein kurzes und frustrierendes Erlebnis. Gespielt in der Version 1.8. Ich mag mir garnicht vorstellen, wie das Spiel zu release ausgesehen haben muss. *Deutsche übersetzung mittels Google Translator - Geschenkt. *Texturen teilweise N64 Niveau - auch Geschenkt *Sound und Controll Optionen sind ausgegraut und lassen sich nicht anwählen - schade, aber naja. *Umsehen mit der Maus nicht möglich, so muss man also mit Gamepad spielen und die Menüs mit der Maus steuern - doof aber klappt schon irgendwie. Tja, dann kam ich relativ am Anfang im Keller, zu der Stelle wo man an einer Klötzchenfigur vorbei muss, die den Kopf gegen die Wand klatscht. Nach etwa knapp 20 versuchen hab ich es dann aufgegeben. Ab und an schaffe ich es vorbei zu kommen, aber spätestens auf dem Rückweg erwischt mich das 3 Poligonen Viech jedes mal, zudem es sich oft auch dank eines Bugs herumdreht. Einzig die Sprecherin macht für einen Indytitel, einen ziemlich guten Job Auch wenn es merkwürdig erscheint, dass der Hauptcharakter es einfach Kommentarlos hinimmt, plötzlich in einem Keller voller Zombies und Leichen zu sein. Passiert mir ja auch jeden Tag. Das Spiel hier kann ich keines Falls weiter empfehlen.
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