
Nightfall: Escape puts you in the shoes of a field journalist who is on a mission to investigate the mysterious disappearances in a remote area. Explore the place, search for leads and use your wits to survive the hidden terrors of the cursed place. Tread carefully, for curiosity may come at a price.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Well, this could've been a good game if it weren't for a bug making it impossible for me to complete like the last 10% of the game. I placed an object at a certain place (not going to spoil anything here), but the game still behaved as if I needed to place something there. So, object gone, game incompletable, five hours of my life wasted. The game also has a really annoying portal labyrinth which can take you quite some time if you're as unlucky as me. Furthermore, I had to play this on my Windows box as the Linux version would freeze when loading the first level. Posted at the board about this, no answer. So you get a severly broken game with no bug fixes in sight. This means? Right, 0/10 points. Don't get this.
Nightfall is overall an okay game Id say, but it sadly suffers from bad design choices that will never be fixed. There was an attempt at making something unique, but the studio was seemingly not professional enough to pull it off, resulting in a bunch of problems without much quality control. The last boss is totally glitched and some of the chasers AI is awful, I died so many times because of bs that wasnt my fault. [b] Horror/Surrealist centered Curator: [url=store.steampowered.com/curator/43071910/] KuriKuration[/url] [/b]
Lame, nothing else to be said.
Mmmh wie soll ich das am besten artikulieren.... DAS SPIEL STINKT! Die Steuerung ist die eines kettenlosen Panzers. Die Grafik in etwa so als ob man sich Vaseline auf die Brille schmiert. Die Story ist das typische "Horror-Survival-Haus-Gedöns" mit dem Tiefgang einer Untertasse, der Preis ist wahrscheinlich erfunden, Google hat auf jeden Fall nichts gefunden. Leute werft einfach einen 10€ Schein in den nächsten Gulli anstatt das Spiel zu kaufen, macht garantiert mehr Spaß. ---[Grafik]--- [_] Realitätsnah [_] Sehr schön [_] Gut [_] In Ordnung [_] Schlecht [_] Sehr schlecht [x] 5 Jähriger mit Kreide an Hauswand ---[Gameplay]--- [_] Sehr gut [_] Gut [_] Genre Standard [_] Nicht so gut [_] Langweilig [x] Nasse Farbe an der Wand beim trocknen ---[Audio/Musik]--- [_] Wunderbar [_] Sehr gut [_] Gut [_] Ganz ok [_] Schlecht [x] Kratzen an der Tafel ---[Zielgruppe]--- [_] Kinder [x] Heranwachsende [x] Erwachsene [_] Jeder ---[Systemvoraussetzungen]--- [_] DoS Niveau [x] Schrottkiste [_] Standard [_] Leistungsstark [_]Extrem Leistungsstark ---[Schwierigkeitsgrad]--- [_]Walking simulator [_]Einfach [x]Normal [_]Schwer [_]Sehr Schwer [_]Extrem ---[Story]--- [_]Nicht vorhanden [x]Uninteressant oder schlecht [_]Durchschnitt [_]Gut [_]Sehr Gut [_]Literatur Nobelpreis ---[Spieldauer]--- [_]Frühstückspause [x]Kurz (5>) [_]Durchschnitt (15>) [_] Lang (30<) [_]Lebenslänglich (100<) ---[Preis/Leistung]--- [_]Gratis [_]Den Preis mehr als wert [_]Normales Verhältnis zur Leistung [_]Überteuert [x]Absolut nicht wert ---[Bugs etc.]--- [_]Praktisch nicht vorhanden [_]Kleinigkeiten [_]Kann das Spielgefühl stören [x]Wie ein Ameisenhaufen
Худная игра за всю мою историю, этот кал даже в качестве подарка стыдно принимать
没想象中好玩
Positive thing about this game is that it is based on Pinoy mythology. It is nice to see some originality in horror games instead of just some generic zombie stuff. English voice acting is not very good and it would have been nice to have a Filipino voice acting with English subtitles. It would have added more immersion too. Graphics are quite rough but i did not matter me so much. The saving system is quite annoying because those saving points are pretty far apart and you can expect to die quite often because all monsters kill you with one hit. The most negative aspect about this game are the clunky controls and some unnecessary motion blur which make especially boss fights pretty frustrating at times. If you are interested about old school horror games and Filipino mythology then you might enjoy this game. It is ok game for its price but nothing spectacular.
Tags: 1PHWS - First P. Horror Walking Sim Additional Tags: Delete Local Content & Remove from Library TLDR: Broken. Cant play past the intro. Had to watch LP instead. Disappointing. If it gets fixed and polished maybe I will reintroduce it to my library it looked like it had potential. I reinstalled from scratch and ran in same issue twice. In-game cutscene at game's beginning starts looping on itself after the dialogue about who should be driving ends and the protag is meant to turn on the radio. I ended up watching a Lets Play of the game instead before removing from library so I could at least have a taste of the experience. Even if the game did work it had a number of issues based on the playthrough I have seen. Poor writing. Poor voice acting. Dubious audiovisuals. Instakill when in radius of monster mechanic. Features keyhunt and locked doors. Puzzles were simplistic. Poor pathfinding. Buggy On the good side the game is fairly atmospheric. Cutscenes for death seemed alright. I like the bloodlamp. Liked some of the monsters.
Mediocre.
最後までバグばっかりでクリア出来ず。 そう言う事だが聞いてんのかよ、steam!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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