
Nightfall: Escape puts you in the shoes of a field journalist who is on a mission to investigate the mysterious disappearances in a remote area. Explore the place, search for leads and use your wits to survive the hidden terrors of the cursed place. Tread carefully, for curiosity may come at a price.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese*languages with full audio support
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Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Boy, I remember buying this and really, really, really wanting to like it when I tried to play through it. I was fairly fresh off the first Dreadout (which I enjoyed) and was hoping for more of the same in a first person perspective when I grabbed this up. The lore is strong with Nightfall: Escape and the explanation of the stories behind each demon that you encounter are well-done for certain, conjuring up atmosphere and really getting you into the vibe of this mystery set in the Philippines. There's even a lot of work put into the cartoonish, slideshow style cut scenes that felt like some sort of Max Payne nicked living comicbook aesthetic but man...this game is a broken mess with an initial set-up so bad that it kicks you right out of the atmosphere. You play as jouranlist Ara Cruz who is hellbent on getting the dirt about this begotten mansion of legend where some horrific insanity went down in the late 1800s. Being driven by yourself useless sidekick JoJo down a wooded road in the middle of nowhere, things take a turn for the worse when JoJo's narcolepsy kicks in and he takes a nap at the wheel. Hey, at least this dope managed to put the car in park before he starts an obnoxious barrage of snores. I mean, this idiot can't even be woken up, so Ara hikes to the mansion and gets in and then the true nonsense begins. Seriously, this is how you get in the trouble that you get. Your driver falls asleep and you couldn't wake him up with an atomic bomb detonation. As much as I liked the possibilities of the game from there, it sets a very dire scene. So, in theory, there's a lot of great ideas here but bad game design will quickly cut you down to size. You'll get upgrades for your flashlight turning it into a bloodlight which you'll use to solve riddles, ward off enemies (from giant centipedes to creepy demons) and find your way around the mansion's secrets. It's so cool in theory but it turns out using something as complicated sounding as the bloodlight is easy and moving around is like driving a Sherman tank through the tight halls and rooms of the mansion. Prepare to get stuck on furniture and one hit killed, fall through the map fighting the first big boss, insane graphical glitches, enemies fighting the environment as hard as you are, the final boss battle breaking and not allowing you to complete the game and every other facet of bad game design and poor playtesting coming into play to completely destroy your resolve. It's such a shame because even a couple years later I still remember the strong points of the atmosphere, the lore, the unique cutscenes and the use of bloodlight like it was yesterday. I also remember every awful thing about this game too. If this thing was ever patched and fixed the way it should have been, Nightfall: Escape would have been a fantastic horror game. As is though, this is a clogged toilet that no plumber can conquer even with an arsenal of the most high-tech plumbing tools known to man. I'm talking about plungers with computerized screens that show the inside of the toilet and do a sounding for clog depth and an automated toilet snake that does the work on its own. God almighty is this game bad and broken. While the traditions of horror are adhered to throughout (notes, puzzles, chases, "combat," boss battles, etc.), they are handed with a leadfoot that wrecks into the nearest wall and incinerates everyone in the car. You can't even sue anyone if you survive because you're so mortally wounded that you'll never make it to court. Graphically, its a mixed bag but the graininess does work in its favor. I enjoyed (in theory) the design of the mansion, the different areas that you uncover within and the overall filthy look of the locations and monsters. Animation is pretty terrible but there's still an eye for SOMETHING going on here. Sound is another thing with abysmal voice-acting and this atmosphere of dead nothingness that does nothing to enhance the experience. It's unremarkable and as broken as the gameplay at times with voices vanishing and ambient sounds feeling as if they were sent by snail mail and arrived long after the moment when they happened. No tracking # included. Unfortunately, I'm going to tell horror fans to skip this one unless they can get it for $2 or less. If you got pennies to burn without jeopardizing paying your mortgage, it might be worth checking out Nightfall: Infernal to see just what great ideas the developers' had, in addition to how hilariously botched the presentation of said ideas came to fruition. I do hope these cats can improve on the design perspective if they make a future game because if the intricate lore and story here can be combined into something playable with a better set-up than someone taking a nap while driving and stranding you like a sorry idiot, then there is certainly going to be something worthwhile in their next game. As it stands...this is a no, don't and absolutely not of a horror game. Idea: 9/10. Execution: 2.5/10.
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nightfall is overall an okay game Id say, but it sadly suffers from bad design choices that will never be fixed. There was an attempt at making something unique, but the studio was seemingly not professional enough to pull it off, resulting in a bunch of problems without much quality control. The last boss is totally glitched and some of the chasers AI is awful, I died so many times because of bs that wasnt my fault. [b] Horror/Surrealist centered Curator: [url=store.steampowered.com/curator/43071910/] KuriKuration[/url] [/b]
Oh man, das war ein kurzes und frustrierendes Erlebnis. Gespielt in der Version 1.8. Ich mag mir garnicht vorstellen, wie das Spiel zu release ausgesehen haben muss. *Deutsche übersetzung mittels Google Translator - Geschenkt. *Texturen teilweise N64 Niveau - auch Geschenkt *Sound und Controll Optionen sind ausgegraut und lassen sich nicht anwählen - schade, aber naja. *Umsehen mit der Maus nicht möglich, so muss man also mit Gamepad spielen und die Menüs mit der Maus steuern - doof aber klappt schon irgendwie. Tja, dann kam ich relativ am Anfang im Keller, zu der Stelle wo man an einer Klötzchenfigur vorbei muss, die den Kopf gegen die Wand klatscht. Nach etwa knapp 20 versuchen hab ich es dann aufgegeben. Ab und an schaffe ich es vorbei zu kommen, aber spätestens auf dem Rückweg erwischt mich das 3 Poligonen Viech jedes mal, zudem es sich oft auch dank eines Bugs herumdreht. Einzig die Sprecherin macht für einen Indytitel, einen ziemlich guten Job Auch wenn es merkwürdig erscheint, dass der Hauptcharakter es einfach Kommentarlos hinimmt, plötzlich in einem Keller voller Zombies und Leichen zu sein. Passiert mir ja auch jeden Tag. Das Spiel hier kann ich keines Falls weiter empfehlen.
Tags: 1PHWS - First P. Horror Walking Sim Additional Tags: Delete Local Content & Remove from Library TLDR: Broken. Cant play past the intro. Had to watch LP instead. Disappointing. If it gets fixed and polished maybe I will reintroduce it to my library it looked like it had potential. I reinstalled from scratch and ran in same issue twice. In-game cutscene at game's beginning starts looping on itself after the dialogue about who should be driving ends and the protag is meant to turn on the radio. I ended up watching a Lets Play of the game instead before removing from library so I could at least have a taste of the experience. Even if the game did work it had a number of issues based on the playthrough I have seen. Poor writing. Poor voice acting. Dubious audiovisuals. Instakill when in radius of monster mechanic. Features keyhunt and locked doors. Puzzles were simplistic. Poor pathfinding. Buggy On the good side the game is fairly atmospheric. Cutscenes for death seemed alright. I like the bloodlamp. Liked some of the monsters.
Худная игра за всю мою историю, этот кал даже в качестве подарка стыдно принимать
最後までバグばっかりでクリア出来ず。 そう言う事だが聞いてんのかよ、steam!
Mediocre.
Очередной инди хоррор с симулятором ходьбы. С первого взгляда сразу цепляет красивым визуальный стилем словно перед тобой комикс а не игра. Увы визуал это все что у неё есть. Итог: + Красивый визуальный стиль + Русская локализация + Более менее простенькие достижения в основном сюжетные ± Неплохая музыка - Сюжет не о чем. С "железной" логикой - Топорное управление - Рваные анимации Такое ощущение что игру сделали студенты игроделы на первых курсах своей учебы, для курсовой работы. И она каким-то образом попала в стим. Если это так то для студентов совсем неплохо. Но если и брать то лучше со скидкой.
Positive thing about this game is that it is based on Pinoy mythology. It is nice to see some originality in horror games instead of just some generic zombie stuff. English voice acting is not very good and it would have been nice to have a Filipino voice acting with English subtitles. It would have added more immersion too. Graphics are quite rough but i did not matter me so much. The saving system is quite annoying because those saving points are pretty far apart and you can expect to die quite often because all monsters kill you with one hit. The most negative aspect about this game are the clunky controls and some unnecessary motion blur which make especially boss fights pretty frustrating at times. If you are interested about old school horror games and Filipino mythology then you might enjoy this game. It is ok game for its price but nothing spectacular.
Mmmh wie soll ich das am besten artikulieren.... DAS SPIEL STINKT! Die Steuerung ist die eines kettenlosen Panzers. Die Grafik in etwa so als ob man sich Vaseline auf die Brille schmiert. Die Story ist das typische "Horror-Survival-Haus-Gedöns" mit dem Tiefgang einer Untertasse, der Preis ist wahrscheinlich erfunden, Google hat auf jeden Fall nichts gefunden. Leute werft einfach einen 10€ Schein in den nächsten Gulli anstatt das Spiel zu kaufen, macht garantiert mehr Spaß. ---[Grafik]--- [_] Realitätsnah [_] Sehr schön [_] Gut [_] In Ordnung [_] Schlecht [_] Sehr schlecht [x] 5 Jähriger mit Kreide an Hauswand ---[Gameplay]--- [_] Sehr gut [_] Gut [_] Genre Standard [_] Nicht so gut [_] Langweilig [x] Nasse Farbe an der Wand beim trocknen ---[Audio/Musik]--- [_] Wunderbar [_] Sehr gut [_] Gut [_] Ganz ok [_] Schlecht [x] Kratzen an der Tafel ---[Zielgruppe]--- [_] Kinder [x] Heranwachsende [x] Erwachsene [_] Jeder ---[Systemvoraussetzungen]--- [_] DoS Niveau [x] Schrottkiste [_] Standard [_] Leistungsstark [_]Extrem Leistungsstark ---[Schwierigkeitsgrad]--- [_]Walking simulator [_]Einfach [x]Normal [_]Schwer [_]Sehr Schwer [_]Extrem ---[Story]--- [_]Nicht vorhanden [x]Uninteressant oder schlecht [_]Durchschnitt [_]Gut [_]Sehr Gut [_]Literatur Nobelpreis ---[Spieldauer]--- [_]Frühstückspause [x]Kurz (5>) [_]Durchschnitt (15>) [_] Lang (30<) [_]Lebenslänglich (100<) ---[Preis/Leistung]--- [_]Gratis [_]Den Preis mehr als wert [_]Normales Verhältnis zur Leistung [_]Überteuert [x]Absolut nicht wert ---[Bugs etc.]--- [_]Praktisch nicht vorhanden [_]Kleinigkeiten [_]Kann das Spielgefühl stören [x]Wie ein Ameisenhaufen
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