
'Night of the Dead' is an open-world game that combines elements of exploration, tower defense, survival, and crafting. Traverse a world dominated by zombies while collecting various resources and powerful equipment. Build a fortress to survive the hordes of zombies that swarm every night!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 1 → 1.71/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 841 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
制作者应该没有玩过自己做的游戏,前期确实体验不错,到中后期不管是资源管理还是武器装备,突出一个不平衡以及敷衍,我随便举个例子。某些武器增加血量上限,某些武器降低血量上限,拿在手上之后才会触发。而一旦将这些武器放下,你的血量就会出现一大段空白。其次,农场以及动物陷阱所需要的各种材料也极度不平衡,很难设计成标准的自动化产业,同时在拥有无人机的情况下,操作依然十分繁琐。
2020剛測試時有玩,那時可以選擇槍或是無情肉搏,那時能力值還沒平衡時可以無限增長,後期可以開無雙,建築可以無視地形隨便見,自由度超高,但到越後期製作組開始封殺各種玩法,內容變多了,但變相玩家只能選擇用槍、道具對付成群殭屍,大幅削弱近戰,剛加入主線任務時近戰慘到連第一區小BOSS都打不死,改了UE5引擎後UE4的進度直接被毀掉,跟朋友辛苦蓋的家跟高速公路直接沒了,那時還留著一絲情懷回來重蓋,結果被餵了一坨坨無情的屎,建造藍圖綁任務,戰鬥綁遠程,近戰素質一坨,優化又差到不行,完全神人製作組,把一款好遊戲給弄成這樣。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0.63/day in the week to Jul 21 → 1.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Korean, Simplified Chinese, Portuguese - Brazil, Italian, Arabic, Japanese, Traditional Chinese +4 more
Hours played at review time, across 845 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
abandoned by devs, just feels hollow and incomplete
什么时候BOSS不掉那些全图掉的红装再改好评,沙漠雷达站BOSS都能给你掉T2的破坏就离谱
I really wanted to enjoy Night of the Dead, but my experience has been nothing short of frustrating. Every time I tried to play multiplayer, I was constantly redirected back to the main menu. It made it nearly impossible to join friends or get into a game without spending way too much time just trying to connect. To make things worse, the game frequently crashed on me, often resulting in the dreaded Blue Screen of Death. This happened so often that it started to feel like a gamble just launching the game. And on several occasions, it wouldn’t even get that far — I’d be stuck on the loading screen indefinitely, forcing me to restart and try again, with no guarantee it would work. I do not recommend this game in its current state. I really hope the developers address these serious stability issues, because right now, it’s hard to justify spending time—or money—on it.
特定王裝掉落率低的可憐 不愧是韓國遊戲 還有最後一隻王到底是三小
NPC(フォロワー)と冒険するのが好きなので私は楽しめています。 改善して欲しい点はNPCの資源回収速度を早めて欲しいのと 生存者クエストが面倒な割に報酬が見合ってないところです。 それと欲を言えば服飾系がもっと欲しいです。 NPCをデコりたい。 [これからプレイされる方へ] プレイヤーキャラは男性か女性を選べます(カスタム可能)。 乗り物の説明に一人用と書かれていますが2人乗りできます。 [追記] 以下、200時間プレイしてみての感想です。 難易度「平和」とかであればプレイヤー1人でホードを無双できます。 ボスがどれも速い・強い・硬いで作られている感じで個性を感じるのは5番目のボスくらいでした。 フォロワーの資源回収速度はユニークアイテムや料理のバフで上昇させることが可能でした。 経験値の取得方法が限られているので三人目のフォロワー解放条件が厳しいです(レベル99到達)。 まあその、やはりフォロワーがアレなのは地味に効いてきます。
Remember this, from day 1 forward zombies from the night horde gets stronger almost forever unless you have months of in game time kinda.. And btw, there is no escape scene/reward. They removed escape the island part. So unless you played that earlier w you can't get it anymore. Okay so You like endless amount of different bugs on a game devs claim is completed? you like this game especially the useless bad ♥♥♥♥♥♥ crappy coded followers... + amount of grind... check this pic it explains a lot.. https://scontent.fbma5-1.fna.fbcdn.net/v/t39.30808-6/480560247_1362571751404435_4634655305980444807_n.jpg?_nc_cat=1&ccb=1-7&_nc_sid=aa7b47&_nc_ohc=yyB0Nk6IlxAQ7kNvgH6q8-Y&_nc_oc=AdgTDZLO5jBBzvvGiXi2Q2NSk9MFtqD5CTjDf_QFMVl6dRrFJY0jlf7HP4028mvRRYI&_nc_zt=23&_nc_ht=scontent.fbma5-1.fna&_nc_gid=Am_vigj5bigu8LJGBc7qDsg&oh=00_AYDgNrB1qXdA4gx_20Y1Gx_85nFpAOqAudDDaTUkltpKBQ&oe=67BF8620 comment=But it does run!... My comment... Well yes but the follower code is a joke i mean dungeon to the 1 boss the follower is going to stand and run INTO EVERY SINGLE ♥♥♥♥♥♥♥ TRAP in there THERE IS.... WHAT IS THE FOLLOWER A IQ FREE MEME ADDED TO THE GAME?.. NO WAIT A MEME IS FUN THAT ♥♥♥♥ IS JUST MAKING MY EYES CRY OUT FOR MERCY... THE BOT LITTERALY IS SUICIDING ON STANDING ON SPIKES COMING UP FROM GROUND ETC YOU HELP IT UP AND IT STANDS STILL AND TAKE THE ♥♥♥♥ AGAIN AND AGAIN. I AM TRYING TO LIKE THE GAME I HONESTLY AM... BUT THE DEVS ARE MAKING IT PRETTY MUCH IMPOSSIBLE IN TERMS OF A GAME... I LIKE THE STORY YES, I LIKE THE CONCEPT OF THE GAME YES. BUT THE GAME AS IT IS? NO. I mean sure i haven't seen the bugs so far since last update with cars and motorcycle's dissapearing into air after a save etc... But considering the path the zombie horde of mobs during the night take... I do feel like they are as retarded as zombies are supposed to be... like if you build over water past a bridge, some of the mobs are going to run down and stand looking up instead of going through the maze... but at the same time there is no consistent way of gameplay against the zombies. You blow up or start a car or something left or right quite a bit of a distance from you and sometimes the mobs run toward the sound, while other times they ignore the sound and run up to you... Its like the zombies behaviour is jumping between the TV shows like Z Nation running over edge following sound.. and sometimes its like acting as the walking dead and sometimes a mix of z nation and walking dead... no consistency really, and this is just the skeleton of problems i have with the game. For an example, the grind is really 90'S/80'S game level of grind, even with maxed out ♥♥♥♥ on getting resources if you have wave on nighttime on. even on easiest gameplay, if you aren't lucky with drops it will still take you in game several hours to reach and kill the 1 boss. And you still need to grind out enough copper etc to build traps etc to survive the night. unless you remove wave, but then you are missing out on a lot of research paper. and it means it will take you most likely longer to learn stuff you need to advance the story, and get strong enough to kill bosses etc. Ofcourse on easiest mode possible, if you are a bit lucky on the drops. You can easily kill the 2 boss on 2 or 3rd in game day. 3rd boss you can probably take out on 5th in game day as latest if you got tiny bit of luck and patience. Its only because you need a mode of transportation and getting down to a mine that it takes you that long. because you need to travel down mine and need a special headwear to, be able to breath without loosing health down there. from 1-2 city if you farm enough research papers, and like kill 2-3 students untill you face 2 boss, you can easily take him on like in game day 2 then if you got a good enough gun weapon. boss 3 is a tiny bit more tricky but essentially if you play smart, have a bit of luck in drops and find a few students to kill that drops a special book resource... you could get about 1 boss dead per 1-2 days in game days. meaning game can be finished in solo mode easiest within 10 days of in game days. or 3-4 days of playing. And while i know most people want the Legend title, play on hardcore mode etc... the amount of grind for resources, to build a base if you are alone is insane. And this is if you play solo, if you got a friend play normal is basically playing on easiest mode. if you are 3 or 4 its even easier. if you are like 6 people, its basically a stomp on normal play. because the solo grind would be nearly entirely removed here. you can swap weapons and gears if needed and everyone opens up the bosses and then swap back. if you are 6 people then finishing the story on normal mode before day 10 in game id say very easily done. Look up game Life is feudal. or the old final fantasy vii game. If you are wanting to collect all materias, all hidden ♥♥♥♥♥, etc.. Congrats, we are talking about that kind of level of grind in terms of resources etc if you are alone. Oh and even more on research paper etc if you die on legend mode or hardcore or anything remotely close. Sure it might not take as long as a near year to play compared to ff7 collect everything etc but on legend mode if you die, all your skills is pretty much reset.. So if building new traps is what you want, you need to re-unlock traps again. but the game is completed devs says? so that means no more Balacing, bug patches, and also they won't open up workshop. So no fanon content, the ending is the ending. its only canon and its finished its perfect, its complete... ♥♥♥♥♥♥♥♥
Game hasn't been updated since may and before that was July 2024
别买,不如去玩七日杀
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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