
Join the young king Evan as he sets out on an epic quest to found a new kingdom and, with the help of some new friends, unite his world, saving its people from a terrible evil.
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Russian*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 603 reviews with recorded playtime.
Reviews
Themes across 603 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Хорошая игра, жаль короткая. Замечательное Гибли приключение под музыку Джо Хисаиши. В целом приятное впечатление оставляет игра - сказка с добрым финалом, к которому герои приходят через трудности. Но есть несколько слабых моментов и местами даже не особо нужных(?) Первый вопрос - полевые сражения (скирмиши). Есть ачивка за 50 побед, их действительно так много. Но награды за них слабые, игровой процесс монотонный - хотя есть и оживлённые миссии, а не просто уничтожение превосходящих сил противника. Кривая сложности тоже в начале резко вверх устремляется, потому что с непрокачанными отрядами побеждать даже 7-10 уровневых врагов тяжело. После прокачки (которая только через... сражения идёт, апгрейды в королевстве не так сильно решают кроме самых последних - но когда до них дойдёшь уже и так супер сильные отряды имеешь) всё становится проходимо. Правда я буквально никогда не пользовался скиллами - потому что они очень сильно высасывают боевую силу. А она конечная на многих картах. И её часто дают немного (2000-5000). В начале я много проигрывал, потому что тратил боевую силу на скиллы - и оставался без боевой силы = без подкреплений. В общем, с балансом накосячили, а награды забыли хорошие в режим положить. Второй вопрос - неравномерное развитие королевства. Переход с 2 уровня на 3 уровень Королевства требует 50 подданных - это примерно середина, скорее даже после середины игры. Многие хорошие апгрейды (например Великий Приказ, который полностью восстанавливает численность отрядов и воскрешает павших - почти ласт апгрейд военной академии). Большинство зданий и их апгрейды бесполезны/бессмысленны. Швейная мастерская и кузня оружия - бессмысленны ибо дроп с врагов покрывает необходимость в создании своего эквипа. Потребуются эти здания буквально по паре сайдов и ради 2 ачивок (сковать 50 эквипа и 50 оружия). Третий вопрос - фантомные лабиринты... зачем? Сразу рекомендую вкачать в королевстве здание и исследовать компас врат, потому что без этого блуждать по 15-18 этажам - удовольствие ниже среднего. Ну и да, награда за лабиринты слабая, они представляют скучные стычки с монстрами и боссом в конце - странный режим. Не советую тратить время. В остальном всё устроило. Красиво, сказочно, местами интересно. Может история и банальная, типа дружба+добро+жвачка, но иногда пройти такую игру просто приятно. P.S. Не тратьте время на исследование карты ножками - пройдите по сюжету до получения дирижабля - это мастхэв в огромном мире игры. А у корабля единственное применение - доплыть до Атлантиса, а от него - доплыть до Гранд Фактории. Всё... буквально 2 заплыва, всё остальное слишком удобно исследовать на дирижабле. P.P.S. Закрытые сундуки на карте отпираются заклинанием, которое нужно выучить в одном из зданий королевства - там же апгрейдится и магия персонажей.
Probably the worst rpg I've ever played. Got this expecting Ghibli levels of writing, what I got would have made Disney embarassed to publish this. The voice actors mostly speak a word or two of their entire dialogue (sometimes not even a real word, just a grunt) and the overall writing feels like it was made to appeal to 8 year olds. The combat is easily the worst part of the entire game. If played on the easier difficulities it's just spam your attack key until the fight's over. On the harder difficulty it's the same except you have to spam dodge roll in between. GG, you now know how to beat every encounter in the game. And of course, because this is a jrpg they're going to make you grind trash mob encounters for hours in order to continue progressing. The only positive I have to say is I liked the art style which is largely what drew me in.
Очень красивая и добрая jrpg, но как же халтурно и скучно сделано повествование, что это невозможно вытерпеть. Вроде сюжет начинается бодро и динамично с попаданием главного героя, через которого будет идти наше повествование и узнавание этого мира, но потом всё сводится к бесконечной ходьбе и скучным сражениям с одними и теми же противниками по 100 раз. А также минимум озвученных диалогов и минимум кат-сцен, что ощущается как плевок в лицо и максимальная халтура. В 4-ой главе так вообще гоняют туда-сюда и заставляют прокачивать королевство, или вы не пройдёте дальше, что опять же ♥♥♥♥♥♥ как сильно бьёт и без того по слабому повествованию и приводит к потере интереса к сюжету.
Ni no Kuni II: Revenant Kingdom is one of those games I always find myself coming back to. I’ve replayed it around 10 times, and it never gets old. The world is beautiful, the characters are memorable, and the story has that classic charm that makes the whole journey enjoyable from beginning to end. It’s one of those games that just feels good to play, whether you're exploring, building your kingdom, or progressing through the story. Overall, it’s simply a great game. Every time I replay it, I’m reminded why I loved it the first time. If you enjoy a colorful world, a fun adventure, and a heartfelt story, this is definitely a game worth playing.
"I can see it... You'll be the kindest king... With the happiest subjects there have ever been..." - Aranella =================================================================== Phew... What a journey this Game is. I don't know why specifically, but it feels like it took really long to finish Ni no Kuni II. Anyway, my first impression of this Game was kind of "meh" because I thought that there was nothing more that this Game can offer other than "Ghibli" Visual. But oh boy, was I wrong... For something with "cute" and "bright/colorful" Visuals, this Game pack a punch to my heart in terms of Story. Not because it has a complex Narrative, but actually a good, simple and somehow relatable Story to tell. Yes, the main plot is about being a "Great King", but along the way, it's filled with a balance of Joy and Sorrow. The Combat and Stats are simple enough to learn at first, and at the Late Game, you are still introduced to new Combat Mechanics that will make the Combat Experience even more fun and prevent "Power Creep". The World/Overworld Exploration is always intriguing with many treasures, enemies, and secrets to offer. The Kingdom Management ("Base Building"-ish Mechanic) was boring at first, but it didn't take too long for me to find it really useful for gathering Materials, upgrading Equipment, and basically things that will make my Exploration and Combat much easier. To be really honest, what I love from the Kingdom Management is that I don't have to think too much of where to put a specific Building because the location of each Building is already set. All I had to do was to decide when/what to build, when/what to upgrade, and which Citizen to assign. What I feel lacking from this Game is that the "Shops" and "Inns" didn't stay being useful for that long, especially after you already have your own Kingdom. But maybe that's just me nitpicking about a specific Feature. The Quality of Life this Game has to offer is really great for me. What I really like is that there's a way for the Players to know whether they already "exhaust" a specific NPC's Dialogues or not, simply by checking the "Interaction" Prompt Icon. Because I'm the type of Player that has the urge to not miss anything, including smaller things like the NPCs' Dialogues. With a good Story that this Game has, reading all NPCs' Dialogues are worth it, trust me. All in all, this Game is really fun, wholesome, and heartwarming! =================================================================== I'm gonna give this Game a "Lofty" out of "Higgledies".
did you like Ni No Kuni 1? well bad news, this is nothing like that. the only thing it has in common is the world-ish and art style. the story is bland, boring and predicable. Combat is generic and characters feels really sluggish. late game combat is weirdly punishing despite keeping your gear and levels up to snuff. The city management is by far the worst part of this game. it adds nothing and forces you to either play or AFK the game, but you cant alt tab it since the game forces a pause when not focused. either buy it heavily discounted or just pass. its boring, bland, a waste of time and tries to pad out the late game with an insane amount of "go here and talk to person" side quests. really disappointing knowing what the first game was.
De todos os JRPG nesse mesmo estilo que joguei, o que mais gostei foi o Granblue Fantasy: Relink e Tales of Arise, achei que o Ni no Kuni 2 iria superar, é um ótimo jogo mas não supera o Relink para mim. Esse jogo ele ganha na fofura. Já nos temas complexos políticos ele passa de forma bem suave, flertando com o infantil. Prós: - Jogo fofo; - Lembra o Genshin Impact na exploração dentro das cidades + as missões secundarias que tem quase a mesma leveza e objetivos, pegue aquilo, mate aquilo, fale com alguem e etc; - Entre cada começo de capitulo você ganha um certo gás para se motivar em continuar o game; - Variedade de monstros OK; - O sistema de gestão do seu reino é bacana, porém não usei 10% do que o reino oferece; Contra: - Complexidade mediana na montagem de build (Basicamente você usa os itens melhores não necessariamente monta algo complexo e pensado); - O sistema de batalha estratégico achei muito forçado e mal equilibrado nas dificuldades e pior que é algo que você realmente tem que melhorar pelo menos um pouco se não você não vai zerar o game; - A dificuldade é um tanto desbalanceado pelo ponto que disse acima, por um lado você pode estar matando fácil os monstros no combate normal mas durante as batalhas entre reinos você pode perder com frequência; - Falando em dificuldade, o jogo tem mais dificuldades que antes no lançamento, você até consegue já começar na ultima dificuldade mas ela irá ficar mais e mais punitiva, ai você pode voltar para a dificuldade normal; - São 6 personagens no total que você pode jogar, eu basicamente fiquei com os mesmos 3 do inicio até o fim; - Os dialogos de muitas missões secundárias são bem extensas e sem necessidade, no final do jogo eu já estava pulando tudo e indo direto para os objetivos; *Eu joguei com a tradução do "Traduções PKG", é decente a tradução, porém com problemas sérios, podendo crachar o seu jogo dependendo da missão secundaria que você rastrear dado a quantidade de caracteres que aparece para algumas missões, também ocorreu comigo de eu não conseguir falar com um NPC de uma missão, ai tive que tirar a tradução, jogar em inglês, ai depois que completei a missão, voltar para o português.
Picked this up on sale for the steamdeck; complete edition adds some nice little post game content; looks great and plays very well on the deck; thumbs up from me.
Artísticamente es excelente con la calidad que caracteriza al Estudio Ghibli. el juego es simple y diferente me hace acordar a los viejos Final Fantasy de Squaresoft. Lo único malo es que con el tiempo los combates al ir explorando el mapa mundi se vuelven muy repetitivos y a medida vas avanzando te cansa mal. Lo compre en oferta y si te gustan los jrpg es uno muy recomendado
After putting this game down again and again for 4 years, I finally finished chapter 9 today. Considering that this is a game from the same franchise as the first Ni no Kuni title, this game can not hold up in any way. The creators of this game were in my opinion not aware of what made the first game such a good game. Instead, they reinvented things that for me were some of the best features in the first game. Things that were unnecessarily changed in this game that should not have been changed in my humble opinion as an avid Ni no Kuni 1 enjoyer: - using higgledies instead of familiars: taking away a lot of cuteness for no reason and for me making overworld battles completely useless since you can not catch other creatures. this also deletes all other interactions you had with your party like feeding them sweets, changing their moves and evolving them. - combat system: in the first game it felt way more strategic and you had to actually think, now you can just overlevel yourself and crush every enemy. - side content: all the side quests and errands are essentially just fetch quests and have no creativity behind them whatsoever Things that were added that I do not like: - evermore: the game forces you to build your kingdom but it is just a way of wasting your time, with how long everything takes you really have to put in at least 80 hours to get every ability. - skirmishes: why? aesthetic changes i do not like: - why is everything in the overworld chibi style and does not look like the first games overworld? it looks so much less pretty. - cutscenes are not made by ghibli anymore and this really was a highlight in the first game. - characters do not have cool designs and less personality than in the first game since you can not explore who their soulmate is etc. The story is not good and captivating at all and the ending is not satisfying. Conclusion: Every second I spent in this game I would have rather spent in the first game Ni no Kuni Wrath of the White Witch. I am disappointed since all the good mechanics were already in the first game and it is just so much wasted potential.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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