
Join the young king Evan as he sets out on an epic quest to found a new kingdom and, with the help of some new friends, unite his world, saving its people from a terrible evil.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Russian*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 603 reviews with recorded playtime.
Reviews
Themes across 603 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Personally, I felt that Ni No Kuni 2 was leaps and bounds ahead of its predecessor. The game being a fantasy action RPG excelled in every aspect. While I felt that the story doesn’t quite reach the level of NNK1, it was still enjoyable, with the characters taking the spotlight and being thoroughly likable. The combat in the game shares some similarities with the Souls series, with the key difference being that most bosses don’t one-shot the entire party, making the experience more forgiving through the use of revival items. NNK2 actively encouraged grinding through a well-thought out system in the form of a end-game quest that spanned across the entire game's timeline. Furthermore, the city-building feature in NNK2 added a sense of natural progression and depth to the world-building. The only gripe I had was the skirmish feature, it felt out of place and was ultimately repetitive and unengaging. All in all, NNK2 was clearly designed as a stress-free experience for children, however, I believe adults can also enjoy it as a way to relive the carefree spirit of childhood. It offered a good and simple story fit for passing time.
норм
Tainted Monster achievement still bugged. Reported in 2018. Still broken. Impressive commitment to doing nothing. Procedurally generated dungeons are an awful fit here. It works in something like Isaac where every run changes your build. Here it’s the same playstyle, same combat, just different hallways. I tried with the story. I really did. Couldn’t get into it. Skipped most of it, im sure someone would enjoy it. Major design flaw, it shouldve been a cat girl. Pretty game, didnt land for me. Still waiting for the president to turn orange.
Отличная игра в своём жанре. Одна из немногих JRPG которая прям затянула своим визуалом, сеттингом, механиками. Отдельно понравились: -> Боевка (Я уж боялся что опять нарвусь на типичную для жанра статичную пошаговость "Цель -> Спелл"), шустрая, динамичная, при этом простая. Даже энкаунтеры на карте мира не надоедают, а большими врагами драться одно удовольствие, они скачут, топчут все вокруг, раскидывают и.т.д -> Классический, даже банальный (в хорошем смысле), фентези-сеттинг про добрые и злые королевства, создание королевств, драконы, и прочее. -> Большой открытый мир и сама 3д карта мира мире в виде "Чиби" вариации игрового окружения. Приятно бегать -> Разнообразие механик. У нас классическая JRPG разбавляется строительством своего королества и даже сражениями армия на армию. -> Ну и визуал вдохновленный Ghibli конечно же
When I first played this game a few years ago, I wasn’t entirely sure it was for me. However, revisiting it in 2025 turned out to be a pleasant surprise. The game holds up remarkably well, both technically and creatively in my opinion. One of the standout features for me is its visual presentation. The Ghibli-inspired art direction, whimsical character designs, and environments are stunning. Even compared to some more recent JRPGs, the visuals feel both timeless and detailed. The world is full of charm and personality, making exploration a pleasure. Gameplay-wise, the experience remains solid. The real-time combat is responsive and fluid for an action JRPG, at least that's how it felt to me. I encountered no technical issues, even when running the game at over 100 FPS (though I capped it to 144 using NVIDIA’s app for consistency). In addition to combat, the game introduces several side systems — such as kingdom building, community development, and simplified army skirmishes. While not entirely essential to progression, these elements add welcome variety and some level of depth. This was actually my first time playing a Level-5 title, and it left a strong impression. It led me to explore their recently released game, FANTASY LIFE I: The Girl Who Steals Time. One thing that I personally appreciate in their design philosophy is how they reward exploration without excessive hand-holding. The game evokes the spirit of classic SNES-era RPGs — not just through nostalgia, but by encouraging curiosity and discovery over checklist-driven objectives. That approach feels particularly refreshing in contrast to many modern open-world games, which can sometimes feel bloated or hollow despite their scale. While this game does have some minor pacing issues and content repetition in places, it largely avoids feeling overwhelming or unfocused. It strikes a nice balance between scope and structure. The soundtrack is another highlight. While I’ve seen mixed opinions with some players finding the background music repetitive over time, I personally found it reminiscent of Dragon Quest, and consistently fitting for the tone and setting. Overall, this game has aged well and still offers a rich, charming, and rewarding experience. Whether you're approaching it for the first time or returning after a break, it’s a journey worth taking — one that manages to feel both classic and fresh in all the right ways.
Графика и арт-дизайн конечно топ. Но вот сюжет уж слишком адский. Президент США после ядерки оказался в аниме раю, где пытается помочь няшному фембойчику отвоевать у крис свое королевство. Нуууу не знаю, не знаю.
The kingdom upgrades and npc recruiting around the world is so fun. I'd love for more games to follow this exact structure. Outside of that, the game is alright. Hisaishi always cook with the OST.
Яркая, красочная, многофункциональная игрушка, с интересным сюжетом. Начинается все с мужчины, который перемещается в другой мир, и решает помочь ее жителям. Игровых персонажей можно менять, одевать, наделять оружием и прокачивать навыки. Рекомендую поиграть.
2026 yılından 100 saatlik oyun sonrasında incelememi yazıyorum. [b]BU OYUN TAM BİR BAŞYAPIT !!! Anime izlemeyi seviyorsanız eğer bu oyun tam olarak şunlara çok benziyor : [/b] OVERLORD, The Eminence in Shadow, Solo Leveling, Yuusha Party (Jack-of-All-Trades, Party of None), Failure Frame, Log Horizon, That Time I Got Reincarnated as a Slime Daha sayamayacağım bir çok isekai animesine çok takın bir teması var. Oyundaki Ana karakterler Evan-Roland ikilisi süper bir macera yaşatıyor. Hikaye ilk oyun kadar derin olmasa da, 2. Oyunun Combat mekaniği ve derinleştirilmiş stratejisi acayip sarıyor. Kendi krallığınızı kuruyorsunuz. Bir sürü vatandaş bulup krallığınızda çalıştırıyorsunuz. Araştırmalar ve bir dünya mesleği olan kişilerle iş yapıyorsunuz. Çok detaylandırılmış bir krallık sistemi var. Krallıkta işler tamamen gerçek zamana dayalı işliyor. Vatandaşların IQ seviyesine göre araştırma süreleri veya materyal çıkarma süreleri değişkenlik gösteriyor. Oynayalı neredeyse 20 gün olmuş. Nasıl geçti 20 gün anlamadım :D Aşırı fena sarıyor. Krallıkta 1 araştırma süresi 1 saat diyelim. 1 saat boyunca oyunu oynamanız gerekiyor. AFK bırakamıyorsunuz. ALT TAB atıp arkada video izleyemiyorsunuz. Süre saymıyor. Yan görevler bu konuda resmen kurtarıcı gibi. Silahlara + basma geliştirme ve yeni silah üretimi gibi çok çeşitlilik mevcut. Özellikle Higgledy oyuna bambaşka bir eğlence boyutu katıyor. Bu küçük yaratıklar tamamen strateji canavarı. İstediğin gibi comboloyarak aşırı çeşitli savaşlar yapabiliyorsunuz. 100 den fazla Higgledies var. Her biri farklı bir yetenekte. İlk oyunu çok aşırı sevmiştim. Bunu da aynı şekilde beğendim. Birbirinden tamamen bağımsız ama hikaye daha ileri bir zamanı anlatıyor. İlk oyun tam bir pokemon gibiydi :D 2. Oyun Devil May Cry gibi. Max LvL 99. Şuan 56 seviyeyim 100 saatte. DLC leri yeni aldım. Karakter Seviye limiti 150 ye çıkıyor. Gameplay time oldukça uzun. Belki rahat bi 250 saat vardır. Kısaca yeni bir hayata başlamış gibi bir oyun oynayacaksanız oturup RPG de fantastik bir dünya yaşamak istiyorsanız bu oyun tam size göre. NOT: ilk oyunla 2. oyunu aynı anda almıştım oyun indirimde diye. Fakat The Prince's Edition almanızı tavsiye ederim. Normal almayın. Ben indirime girince Prince's Edition u bir kere daha almak zorunda kaldım DLC leri için. Tüm DLCler ve season pass içinde geliyor. [u][b] ÖNEMLİ: [/b][/u] Hiç kimsenin bilmedği Oyunda AFK bırakabileceğiniz bir durum buldum. Farklı şeyler ile ilgilenirken Krallığın ilerlemesini sağlayabilirsiniz. Buraya yazmıyorum. İsteyen olursa İncelememi beğenip yorum atsın.
Haven't completely 100%'d the game yet, but I did finish the story and I'm decently far into developing the kingdom. I'll edit this after finishing the 100% if I ever feel motivated enough to do it. Here's what I have to say though: Pros: - This game is really engaging, the pacing is good and game mechanics really hook you easily. - Visually, this is an absolutely stunning game. Absolutely loved the art style and the soundtrack is excellent. The graphics still hold up for modern games and areas still look very good. - Cutscenes are short and sweet. Very wholesome game overall and the voice acting is honestly decent (albeit full of characters full of quirky accents). - Combat mechanic is good. I like the weapon switch mechanic. The mp mechanic is alright, not bad nor good but I got used to it and I don't mind it anymore but I wouldn't put it as a bad thing. - Exploring feels fun and open. Finding trip doors or chests was honestly fun. - The game is quite easy on easy/normal, but you can still get a decent challenge on hard for bosses. During roaming, hard difficulty is somewhat easy. Good game to relax though, it's not Sekiro lvl combat. - Things are explained very well and the game doesn't hold your hand that much which was appreciated, but hints were still available when needed. Didn't need a whole guide for everything and you can figure out things yourself quite easily. - Puzzles were good. Did not expect this game to have puzzles, but they were pretty well made and not too hard nor too easy. Took me a few tries on some but eventually got it myself after a bit. - Not as turned-based as I thought it would be, which I like as I do not really enjoy turn-base combat all that much. Much more open-world RPG sort of game. Cons: - The combat is somewhat janky at times. Your dodge/some skill animations are somewhat long and you end up getting hit a lot of time (which got me killed on hard difficulty for bosses), so somewhat frustrating. Mostly early on frustrating, after a while I got used to it. - If we're being honest, the story is really ''childish'' and basic. It's very the-power-of-friendship-wins-all sort of trope, which I don't necessarily hate but it's not insane exciting lore or anything. - The end game is mostly just grindy, which I don't mind but it isn't the most exciting thing ever. - You've been warned: the dlc's are just to extend the game and don't bring THAT much new things to the story. Overall, highly recommend this game on sale. It's an amazing game still and absolutely worth the playthrough. I also recommend playing on controller, much easier and honestly just more fun. Solid 8/10 on sale, not quite as high at full price though.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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