
Join the young king Evan as he sets out on an epic quest to found a new kingdom and, with the help of some new friends, unite his world, saving its people from a terrible evil.
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Russian*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 603 reviews with recorded playtime.
Reviews
Themes across 603 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
做的很好的一作 不愧的LV5 但是不知道为什么那么好的作品 热度不高 可惜了
Игра -- иллюстрация если бы геншин не был F2P. Гринд-гринд-гринд-гринд. 80% вы будете гриндить в этой игре. Основная сюжетка очень короткая, сайды почти все "подай принеси". Данжи скучнейшие: ты так медленно ходишь что ты их именно что "проходишь" больше чем рамсишься. Комбат куцый, тут есть элементы, какие-то даже типы монстров, и ты типа даже можешь как-то балансировать между ними чтобы бить кого-то больнее, другого слабее, но (может быть я слепой) нигде не сказано против кого какой элемент. И какого типа тот или иной монстр. У тебя из-за спецэффектов во время драки экран почти всё время забит и ты хочешь не хочешь случайно словишь плюху, что не так хорошо кончается обычно. Не знаю как на высоких сложностях, это играбельно ли вообще. Крафт бесполезен абсолютно. Шмот с монстров проще нагриндить чем чето крафтить. Тем более материалы радномно раскидываются, у тебя нет как в геншине "вот эта трава вот тут". Нет, ты будешь ходить собирать "огоньки" и тебе случайным образом что-то да выпадет. В общем, задумка прикольная, графика классная, остальное так себе.
Ni no Kuni 2 isn't perfect, but it gave me the most enjoyment of any game in a good while. You know that feeling when you're enjoying a game the most? Where you've gotten past the initial intro, and there's still lots of game to go, and nothing has gotten boring or annoying yet? In other words, that period of time where you're throughly "hooked" by a game? Well the highest praise I can give Ni No Kuni 2 is that it kept me hooked for a good long time. Nothing it does individually is all that amazing, but alternating between exploring dungeons/plot advancement and city building just meshed really well. And it was quite refreshing to play a rare game with stylized visuals AND actual production values. Even if Ghibli style isn't quite my favorite aesthetic ever, and doesn't translate well to 3d in particular, I'll gladly, GLADLY take that over yet more generic realism of AAA games or the minimal/cheap visuals of indie games. Ni no Kuni 2 was like a brief trip into an alternate gaming timeline where realism didn't take over as the dominant aesthetic and even serious games with real budgets stuck with colorful, stylized visuals. All around, it was a heaping helping of good ol' lots of stuff to do, jRPG fun, and I enjoyed it even more than the first Ni no Kuni. With that overall positive opinion noted though, like I said, the game isn't perfect. The primary meat of the game, like with any jRPG, is combat, and while I enjoyed the more direct actiony combat of this game, by overall third person action standards, it's... adequate. The camera is too close, which hampers overall battle awareness. Combine that with the fact that enemies seem to have no limitation on attacking from off camera, and you'll end up taking a lot of hits you couldn't see coming. You can offset this by making a point of dodge rolling whenever you're not attacking, but that's kind of a stupid workaround. And what's more, that's not even the only source of cheap hits. The other problem is that you can't really animation cancel at all, and a lot of animations will just root you in place for a surprisingly long time by realtime action combat standards. I couldn't count the amount of time I got hit after activating a Higgledy, because even after interacting with them, you still can't move for a little bit. Stealing and other skills also have an annoying lock-in-place "cooldown" to their animation that often gets you smacked. These problems don't ruin combat, but they do make it less fun than it should be, especially with the end-game DLC superbosses, since they're likely to one-shot you with every single hit, which makes cheap hits extra obnoxious. Aside from battle movement, I also never felt like magic usage was properly balanced. Simply put, max MP was too low and it refilled too slowly to really feel like magic was worth using. Also, the balance on MP use for range attacks was blatantly wrong; ranged attacks didn't do remotely enough damage to be a worthy use of magic. In fact, they're so weak, I'm not sure I would have used them much even if they were free. All in all, these issues meant that I basically did nothing but generic strong melee for 99% of the game, which made combat feel even more bland. And yes, it was all about STRONG attacks specifically, because they were just completely superior to weak attacks. Standard stuff like a tradeoff between speed and damge was not if effect, strong attacks were just as fast but did more damage and stunned enemies better. Again, the combat was functional, but not great. And aside from all that, there's the matter of difficulty: It never feels right. Anything short of max difficulty is pretty dang easy, and outside of the endgame DLC stuff, even max difficulty isn't very hard overall. But it has one annoyance: At max difficulty, and boss type enemies appropriate to your current level will probably one-shot you with every attack. And even common enemies do enough damage that you'll probably need to burn through a few common healing items between every battle. And quite frankly, I... didn't like that. Again, it didn't make the majority of the game particularly hard, it just meant that you had to watch that overly long revive animation a lot, and the real limit on boss battle was the limit on how many revive items you could use in a single battle. I wish that the damage wasn't tuned so high on max difficulty, because I really got sick of taking CONSTANT trips to the item menu to heal or revive after just about every hit. Of course, the game isn't all combat, the other noteworthy feature is building your own kingdom from the ground up. This is definitely fun and a highlight of the game, though I was a little disappointed you couldn't choose building locations. Or much of anything, really. Kingdom building is pretty set and linear, the only "choices' you really have are what buildings to build first, and what bonuses to research first. Again, not a huge problem, and the game does a good job of putting all the most important buildings close together, but man do I wish the curse removal building wasn't off on the far edge of town. Also, I mentioned bonuses, and they're a cool incentive to build the kingdom up, as it can give you bonuses that apply to the combat/dungeon crawling etc portion of the game. But I feel like the game kinda dropped the ball in not giving you enough bonuses to earn. For example, your map speed movement is really slow, a second level of map travel speed boost would have been great, as well as so many other little QoL things. And speaking of movement, it's fine for most of the game, but if you get into the randomized dungeon crawling, you will ACHE for faster movement speed. The random dungeons have so many long empty hallways and likely backtracking due to standard stupid random layouts with branching dead ends that they will try your patience and insult you with their lack of respect for your time, and a kingdom upgrade that gave you fast dungeon movement speed would have, seriously, drastically improved the dungeon crawling that makes up most of the endgame content. Combined with the fact that the kingdom development looses steam in the endgame anyway, more upgrades like those would have been a double improvement. And speaking of vastly needed improvements, this is a randomized loot game... WITH NO ABILITY TO SORT BY NEWEST. So, just got out of battle and think you got something worth equipping? Enjoy scrolling through the entire relevant category for wherever it ended up. Over. And over. And over again. So many sorting methods I didn't need, but no trace of the one I wanted most by far. If game design mistakes could be crimes, Level 5 would be in trouble for that one. I like how generous your item storage limits are, but I ended up never coming close and constantly selling down everything that wasn't essential just to make it easier to check out new stuff— Better to search through thirty things than two hundred, at least. Rounding out my complaints, the plot wasn't as good as the first game. Not bad exactly, it just didn't feel like nearly as much effort and care went into it as in the first game. And some things just plain felt weird, like how Roland seemed like he'd be the main character at first but then wasn't, and how he set a record for the fastest acceptance of being isekai'd ever. After barely crawling away from a maybe nuclear explosion, the guy questions finding himself suddenly alive and younger in a fantasy world for all of five minutes before basically never bringing it up again until the end, when he suddenly out of nowhere has this certainty he's gotta go back to his old life? That part just never felt right at all. And speaking of characterization, none of the main characters really grabbed me or stood out as interesting people. Again, the plot aspects just feel like kinda phoned in this time around. So yeah, it isn't perfect, but it's still very recommended for what it does right. Solid 7/10.
I really enjoyed this game - the atmosphere, gameplay, and overall experience were great. But it would be much better if the game had Russian subtitles. I hope the developers will add them in the future :)
This is a true masterpiece game RPG with so many mechanics and breathtaking graphics. The main story is a reasonably enjoyable, not too time consuming experience.
First of all: yes, I recommend the game. The problem here is the company, Level-5. Years ago (2019 iirc??) they announced a new Ni No Kuni, which wasn’t that mobile MMO they released; it was something entirely new. So I assume that idea for that NNK either got scrapped, or in the best case scenario, it got turned into that mobile game… WHY??????? Recently, they announced in one of their streams new content for Puni Puni (the Yo-Kai Watch mobile game, which does absurd collaborations & has turned into something catered to gooners, look at what it’s become lol), content that was supposedly meant to be something new for YK, but no! once again, it’s for a mobile game. WHAT. IS. WRONG. WITH. THIS. COMPANY. Bro, I’ve already seen so many people who want YK & NNK & we get nothing. The pattern of redirecting content that was meant for new entries in their IPs into mobile games & then letting those new entries just fade into oblivion, frustrates me a lot. Do you prefer releasing a remake/remaster of a game that’s already recent & doesn’t need one? Fine, okay. You use AI to promote sh*t, to “help” with some content, to make livestreams "goofy", to create “teasers” for games? Fine, whatever. But the negligence & neglect they show toward their own IPs & their customers (AND THE DISRESPECT TOWARD US) is on another level. Not to mention they’re a company with a very limited mindset that prioritizes local buyers (only Japanese customers, in other words), instead of releasing their games internationally as well. I was happy when this company came back from its long slumber a while ago but between these patterns, their mindset & the lack of respect toward customers & their own IPs… well. I’d like to have hope in them but when I look at what they did with YK & NNK, it just completely kills it. Not to mention the games they announced years ago that haven’t been seen or heard from since, games they even gave release dates for & yet; nothing! We’ll have to see if the ones they said were coming out this year actually see the light of day, which I already doubt.
i only played around 1.5 hours of ni no kuni II so far, and honestly i wasn’t sure what to expect. the only jrpg i’ve played before was persona and im not used to jrpg/jryo games so i came in pretty much blind. but to my surprise i’m actually having a really good time with it. the combat feels really fun and satisfying! fast, flashy, and a little addictive in that “just one more fight” kind of way. it actually reminded me of when i used to play on my nintendo ds as a kid, that same cozy, exciting feeling of exploring a colorful world and discovering new things. the art style is super cute, the music fits really well (joe hisaishi <3), and it just has that playful, magical vibe that makes it easy to sink into. makes me wish i had a nintendo switch so i could play this curled up in bed or on the go, because it feels like the kind of game that would be perfect for that. when i finish the game, i’ll update this review.
I've played this game before and its my favourite game by far. The open world gives you so much to do and the story is good as well. I would highly recommend :)
норм
вполне годная игра.
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DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
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