
Neverout is a 'Escape Room' game with quantum physic and reality bending. Packed with dozens of levels, difficult puzzles, eerie atmosphere and unreal immersion. Every action creates reaction. Nothing is certain, but one thing is known - every lock has a key. And in Neverout, the key - is YOU.
Modeled estimate, not a reported figure. How we estimate →
About
🎲 Over 60 challenging levels.
🎲 4 unique zones.
🎲 Dualplay - play with or without VR headset.
🎲 Compact, comfortable Play Area.
🎲 Truly brain-teasing puzzles and riddles.
🎲 Cube-based labyrinth with traps, quantum physics and out of box solutions.
🎲 Neverout is a game like no other. It takes huge inspiration from the most classic 'Escape Room' in history. The game features reality bending, quantum
physics, traps, obstacles and puzzles. All soaked in otherworldly and surreal setting.
🎲 The players will test their imagination, sense of logic, 'out-of-the-box' thinking and how quick and swift they can adapt to ever-changing reality.
🎲 'Up' can become 'down', 'floor' - 'ceiling'. Fire might freeze and ice start burning. But there's always logic behind the madness and one thing is certain - there is always a solution.
But some...
Come with sacrifices.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Great concept, but I don't understand why the camera controls are so restrictive. Because of the nature of these puzzles, I get that movement has to be grid-precise like an old school 3D dungeon crawler; there's no positioning half-on-half-off a square. That's fine. But why not allow strafing and backward movement like every other game that anyone has ever played? That wouldn't have conflict with locking the player positioning to a grid. And also, they should have allowed keyboard look as well as mouse look. Pressing WASD is second nature to most gamers, and it is JARRING AS HECK to have your camera snapped to a specific position when you press A or D when you're expecting it to rotate the camera smoothly or else strafe. Not a lot of thought was put into this port's controls, clearly. The only controls being "forward" and "mouse look" felt unnecessarily restrictive and clunky, and sapped my enjoyment. And also - would it have killed them to have written even a barebones plot here? Why are we here? What happened? What can we expect to encounter if we make it out? This game felt more like a "proof-of-concept" essay, around which they perhaps meant to develop a deeper game some day, but never got around to it. I wish I could post a "thumbs sideways" review. It doesn't deserve a "no", but it's not polished enough for a "yes" in Desktop mode.
[h2]Low budget reviews presents...[/h2] [h3]Neverout [/h3]If you like Portal this is for you. You are trapped inside a cube room and need to switch the walls to escape the cube room. Sounds simple but it isn't. There are small cubes that trigger switches and need to be placed /fixed in a specific positions. The problem is everything is bound to the physic inside the big room. Traps and portals are available of course also. Everything is held in a simple Portal look, so that you can entirely focus on melting your brain. Starts out easy - but then in the later levels. oh my...
开头选择关卡的场景很像异次元杀阵。玩法主要是在不同的正方体空间中通过变换重力方向,或突破机关障碍,或构建阶梯平台,最终来到出口,再进入下一个正方体房间,如此循环……背景里只有自己的脚步声。缺点是在墙壁之间重力转换的地方太突兀了导致有点晕。没有引导,不过大致走一圈就知道该干啥了。5.5/10分吧。
El concepto es genial, un setup sacado de la saga de películas CUBE, pero lamentablemente está desaprovechado. Podrían haber jugado muchísimo con la ambientación, haberle dado un poco de trama e incluso meterle elementos de survival horror. Pero se queda en un juego de puzzles plano. El concepto de los puzzles no está mal, tiene una base interesante, jugar con el espacio y la gravedad, pero por desgracia estos son repetitivos y poco interesantes, a la 10º sala ya has visto casi todo lo que tiene que ofrecer (además son muy fáciles...). Entre la falta de una historia que interese y con unos puzzles poco inspirados, se me hace aburrido. No lo recomiendo, la verdad.
Take "Tetris" and "Blockout 3D", merge and spice them with a bit of "Jigsaw's" mentality/"The Cube" and you have this little gem. The game seems solid, neat visuals and interesting concept. So why thumbs down? Boring, redundant and referring to this, quite pricy and very high hardware-requirements...this should be able to be run on a toaster. Not sure, what causes these high requirements, but there are better puzzle-games, to lower the lifetime of your precious hardware. "The Thalos principle", just to mention one. If you like "numb", "plain", "redundant", but still challenging puzzle-games, this though is totally worth it to you. And don't get it wrong, the game itself seems to be pretty good, devs did a good job...it's just not for everyone. Refer to it like a soulslike-painfull puzzlegame with no real point in it...i mean, maybe there's a secret ending somewhen like it was back in "Tetris"...just, I'm not gonna find out.
也没有成就,光挂卡了。
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头晕
It's a headache to play, the controls are very arbitrary, you can play with from keyboard or from mouse, or both, the puzzles are nice
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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