
NeverBound is the gravity-shifting shooter that brings you mind-bending combat and puzzles in multi-gravity environments. You are as dangerous from below as you are from above. The rules have changed. High ground is relative.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Live stream highlight: https://www.youtube.com/watch?v=9SahzNHfoWc&t= Ok so this game is something special... I get the same feeling playing this as i got when i first played...Raw Data. Or when i first played...Sairento. Its a game changing VR experience in my opinion. It is unlike anything we have played. While it is low on content, what it does currently offer maintains a certain level of replayability and could even be considered Roguelite. Overall, this is the EXACT kind of game we should invest in. With the right support and player feedback this game could be one of the best in VR. Pro's - Graphics and art style are excellent. Remind me of Raw Data - Game has smooth locomotion + teleport dash (useable at the same time like Gunheart) - Shifting gravity is a legit game changer in VR - Guns feel awesome - Potential for very clever puzzles unlike anything we have experienced in vr yet - Combat is satisfying - Blitz game mode is addictive - Certain level of randomization - Melee feels amazing Con's - On HTC Vive - smooth locomotion requires a button press and does not utilize the touchpad (Dev took note during my live stream) - Only 1 game mode - Blitz - Lack of enemy types - very little variety - Sniper Rifle black out your peripheral vision when ADS, annoying - Lacks content overall So final verdict is to buy this game. Most cons can be addressed in an update or 2. If these devs get our support to flesh this game out further, this could turn into one of the best indie VR games out, up there with the likes of Sairento, Raw Data, Onward etc. Devs are planning to add co-op and PVP as well, which to me...Would be freaking amazing lol
I bought the game right after reading a post on "HTC VIVE (+PRO) Owners" on FB. I own ~125 vr games on steam and made a point of trying each at least 1 hour... And my 10 year old tries 15 min. max of each, So far Super hot was his favorite until i got NeverBound. He had 15 (pushing on 30) min. of fun until I wrestled the headset from is head. Of course this being early access he encoutered two "glitch" where he was treated to a trip to outer space( this seemed very fun too) The only mechanics that seem harder to grasp is the grenade gravity trick. It took each of us many tries and way to long in the tutorial. Apart from the small glitch and the grenade it is a very solid first person shooter with very nice graphics and a grvity twist wich kickass in VR. Over all this game is an amazing game right now and can only get better after early access.
A Revised Review 28 Aug 2018: Imagine playing a First Person Shooter (FPS) where any surface of a cube, inside and outside, could be the ground upon which you stand. Imagine one of those optical illusion drawings where all the staircases meet with each other at the oddest angles, and you could walk on anyof those staircases. Imagine a game where your sense of up and down is all relative, a game with the topsy/turvy orientation like you were watching Doctor Strange or Inception. Neverbound is a future-based FPS where nearly any surface can be used to move around and attack. While that may sound fun, your enemies have the same ability, and you can never be quite sure where the next attack is coming on (well, you eventually can, but I feel dramatic right now). From what I have played of the game (and that is everything), this is a single-player game. The enemy soldier AI gets the job done, but they are more of a threat because you don't know where they are coming from. Be careful though, they seem to respawn sporadically, so just because you cleared out a room doesn't mean it stays clear indefinitely. They also have mounted and flying turrets you need to watch out for (hint: shoot the wings on the flying turrets). Because the enemy soldiers can come from any direction, when you shoot them, they don't always fall 'down'; they can fall up and sideways as well. It's pretty fun to shoot somebody from an adjacent surface, watch how they fall, and wonder 'what the heck!'. Ypu also have the ability to 'force-grab' the weapon from your enemies hands, which comes in handy (easier to disarm than shoot down on occassion). The variety of sci-fi weapons is decent (a basic rifle, a police-type baton (which has a pretty good kick), a laser type weapon that doesn't run out but can overheat, a sniper rifle, and a gravity-defying grenade (which I never really used outside of the training mission). The level design is amazing, starting off with something along the lines of a training mission, and culminates with a truly magnificient level called 'Leap of Faith', where combat, Inception-style, comes alive. There are also levels (e.g., Blitz) that are more arcade-like, where the goal is to get the high score; for myself, patience is key in Blitz. Because nearly surface can be used to move, moving around the level itself has puzzle-like qualities (which is a pleasant change from shooting all the time), but be careful, sometimes the level, and not the enemy soldiers, can be the greater threat. The controls are a mixture of teleporrt and free locomotion. They are teleport pads that can directly tranport you to a different surface, and for that the teleport feature is needed. Turning is uinfortunately limited to snap turning, and not smooth. Movement and aiming fell pretty solid, with the occassional bout of 'I could've sworn I shot that guy'. Every so often, I would get a glitch where the level would momentarily freeze, but usually recovered, and one the first main level, I had a couple of glitches to where I was in infinite free-fall.. This is not only a game that provides merely a different perspective, but shows you gameplay from nearly every perspective. When I got done with the 'Leap of Faith' level, I felt like a kid again, which is all I could ever ask from a game. I found the game worth the price because of what I got out of it; your mileage may vary. If you want to experience sci-fi combat from a lot of prespectives, I would easily recommend this. Any issues I had with this game, I usually relayed to the developers through their Discord Channel. They are very kind folk, and take the time to respond to what you have to say. For an Early Access game, I'm glad I took the plunge.
2 Minute Video Review → https://youtu.be/ReeGy9rCYgc Neverbound is a fascinating mix of gravity puzzles and action. Gravity is relative here as you can change where you’re standing and which way gravity pulls you. The visual aesthetics and door puzzle mechanics feel a lot like Portal, while the action feels like the ninja game Sairento. Neverbound was just recently released in early access but it already feels very polished, and after just a few minutes of playing I was hooked. The whole experience feels fresh and original. Right now there’s one tutorial level, and a Blitz mode. In Blitz mode you need to escort a robot through a complex, but the robot runs on batteries that quickly deplete, so you need to find new ones or recharge them at stations to keep the robot running along. I found the Blitz mode to be quite challenging. Fending off bad guys while switching gravity to search for batteries required all of my brain and engagement. So even though the level selection is very limited right now, I think there’s plenty there right now to keep you engaged. I haven’t been this excited for an early access game in a long time. This game could easily become one of my top 10 as it gets developed even further. If you’re looking for a fresh original action game, then I highly recommend it.
Holy crap, this was fun. Messing with gravity in VR is crazy. The first few times you do it, it gets to you, but not in a motion sick kind of way (at least for me) but just in a balance kind of way. It's still freaking cool to move around the world by jumping to different gravity pads, but now that I've played it a bit more, I'm thinking more tactically. You have to think about cover in a different way when playing this. A wall that you're using now for cover may start getting shot at by someone that's one your walls or ceiling and your cover is no longer good. It's such a freaking cool concept. One of the coolest VR shooters out there.
The concept is really cool, involving forms of gravity manipulation and slowing down time. The mix of shooting and puzzle solving is also refreshing when compared with most vr shooters. It also feels well polished and is easy to figure out how to play. The only thing that might deter people that are new to vr is low comfort level due to intense room movement. VR veterans won't have a problem though and will probably appreciate the intensity.
Best VR shooter on the market. Gunplay feels fluid, the scopes on a few guns are handled by using a larger square scope with the hit reticule on that without any magnification required, which works way better than the dodgy circular zoom scopes of other VR games. The teleport mechanics fit within the world itself, and the gravity-defying ragdolling of enemies adds another layer of badassery. NeverBound achieves that power fantasy that most of the last generation of console shooters have been going for. This is the only VR shooter where the mechanics were at a level where I felt the same rush of excitement as I did playing Halo or Call of Duty. While there are only a few levels currently, they are very polished and offer replayability.
Neverbound is an awesome VR game, but it's not wthout it's problems While playing in VR mode, I found the game quite enjoyable. The shooting feels great, and you really feel the impact when killing an enemy. The levels design is also great, if a bit confusing at times. You may got lost one or more occasion. The game also has this gravity changing mode (forgot what it's called) which is neat, but caused me to get a little sick at times. You have to use it to progress, though. I also did try out the non-vr mode which was playable, but the game is clearly not to be played with a mouse + keyboard. Would be awesome if they reworked it to be more user friendly for that. + Runs good on my 980 TI + No issues with my HTC Vive Pro + The graphics are pretty good + Sounds are good + Shooting feels great, and so does the feedback when you hit an enemy + Level design is interesting If you use VR, and you don't mind getting a little sick at the expense of awesome gameplay, then I highly recommend checking this incredible game out. It gets 2 thumbs up from me.
This game has a lot going for it, the action is intense. The environments are mind bending with its different interactions with gravity. I really enjoyed playing around with Neverbounds grenades, the force needed to throw feels accurate and there are so many possibilities for throwing grenades around corners. Plus all the various ways of killing enemies makes you feel like a total badass. I cant wait to see what the developers bring to the table with their game.
Fun! Short on content(most early access is) but fun! That gravity thing really adds a new dimension! It can be really hard to figure out where the freaking bullets are coming from! A bit "twisty" on the brain, tho. I found that I needed to move to teleportation to deal with it. (You have all the options that you need) You think turning with a controller is hard on your brain? Wait 'til the whole freakin' world 'twists' under your feet! Yeehaaa! I recomment being careful with this one, as it may get you sick if you are not, but it's definitley fun!!!
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