
Experience the moving tale of a young woman and her lifelong bond with a magnificent wolf as they embark on a thrilling adventure through a rapidly dying world.
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Italian, Spanish - Latin America +2 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 102 reviews with recorded playtime.
Reviews
Themes across 102 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
3/5
Good soundtrack, clean movement, awesome graphics
збс чотка ы
Neva is a beautiful game that tells a powerful story without relying on long stretches of dialogue. The art direction is stunning, the soundtrack perfectly complements every moment, and watching the bond between Alba and Neva grow throughout the journey is what makes the experience so memorable.The gameplay is fairly simple, combining light platforming, exploration, and straightforward combat. It never tries to be overly difficult, instead focusing on emotion and atmosphere. While some players may wish for deeper mechanics, I think the simplicity allows the story to take center stage.It's not a very long game, but every chapter feels meaningful. By the end, it left me thinking about themes of love, loss, growth, and letting go.If you enjoy games that prioritize emotion, gorgeous visuals, and memorable storytelling, Neva is absolutely worth your time.
There are games that entertain you, and there are games that hug your heart. For me, Neva was the latter. With very few words, it tells a beautiful story about love, growing up, change, and learning to move forward. The bond between Alba and Neva feels so genuine that it's impossible not to grow attached to them. The art style is breathtaking, and the music fits every moment perfectly. Some scenes say more without words than many games do with hours of dialogue. It's not long, and it's not difficult—but it doesn't need to be. Its only goal is to make you feel... and it succeeds beautifully. Highly recommended. Just one piece of advice: if you cry easily, keep a box of tissues nearby.
Bu oyunu sevdiyseniz Nomada Studio'nun asıl şaheseri GRIS'i de oynamanızı şiddetle tavsiye ederim.
好游戏,活该你赚钱
狼是一年生植物。在黑暗中不断呼唤neva之名驱散黑暗,我感觉像在念阿弥陀佛。亮度难以调到正常状态。这故事到底是要讲什么呢?它的永恒性让我倾向于认为这是个神话主题,象征生命的狼灵与象征死亡的魔女,两者的斗争、死亡与重生带来季节的流转和生死的轮回。但游戏的表现似乎不足以支撑这个主题?
**I'm including my experience with the prologue DLC as a part of my thoughts here** [h1]Rating:[/h1] 8.5/10 [h1]TL;DR:[/h1] If you played Gris, you should play Neva. If you liked Gris, you will more than likely like Neva. It's a great game with amazing visuals and a touching story, with a light dusting of combat, platforming, and puzzles to make sure you are always engaged with something outside of the visual spectacles. [hr][/hr] [h1]Pros:[/h1] + Visuals: The game is visuals. Visuals are the game. Just like in Gris, nearly every single screen in the game is basically a wallpaper. It's a beautiful game and while it's more than just visuals, the visuals are the largest piece of the experience pie for sure. + Atmosphere: The visuals and the music pair insanely well together to just create a perfect little experience. This is not a game to play while you watch something on a separate monitor or listen to music. None of that ADHD nonsense here. Giving this game 100% of your attention is for sure the best way to experience it. As a bonus, I sync'd up my Hue lighting to my monitor screen and that REALLY took the atmosphere to the next level. Sitting in my office and having everything like up green or yellow or red really helped me to buy literally everything the game was selling. + Plot: The plot is sort of minimal. It's for sure there. Things are going on that aren't good and you need to stop it. What exactly is happening and why exactly it's happening are not just explained. You have to do some inferring and pondering on your own for why exactly the baddies are baddy-ing.[spoiler]I found it helpful to sort of compare it to playing through a plot similar to Princess Mononoke.[/spoiler] + Collectibles: This game has some collectibles and a few achievements you can miss. None of them super critical, but finding all of the main collectibles does give you a little extra scene at the end of the game. It's not some sort of extra scene that will explain everything, but it was still nice to see and added a smidge more context. The main collectibles are flowers that you find across your adventure. The game will tell you if you've gotten all of them in a specific chapter, which is super helpful, and it's usually clear when you're near one. Getting them isn't more complex than just going the opposite direction of progress or completing a platforming puzzle. It's a perfect fit for this game. Nothing to upset the overall vibe and it won't drive you crazy trying to find them all. That would be antithetical to the vibes this game puts out. + Platforming/Puzzles: If you played Gris, you know what these are like. And they're good. Platforming is generous because of your movement abilities and the "puzzles" are infrequent and not super difficult to figure out. Nothing here should have you stuck for hours as you try to pull it off. They're tuned in such a way to give you just the right amount of stress/difficulty, without your mood shifting. + Length: I am a firm believer that games built as a service can be fun, but are only the future for giant corpos. Actual good and fun games can end. They can be an 8 hour experience that you enjoy and then put down. This game is that. I beat it and the prologue in a little under 8 hours. Got all of the main collectibles too. It was a delightful and fun, complete package of an experience. + Dog: It's got a dog. You can pet the dog. You have a button specifically devoted to interacting with the dog. [hr][/hr] [h1]Mixed:[/h1] +/- Combat: I was surprised that there was actual combat in this game. You get a 3 swing combo, a strike down from the air, a dodge roll, a double jump, and even an air dodge. It's clear your character is a competent fighter. The combat feels good and the enemies in the game present just enough of a challenge to make sure you use all of your given options. The reason I would say it's mixed is because it feels like it was maybe missing one more thing. Like maybe a parry? The enemies telegraph their attacks super aggressively, so something like a parry would feel satisfying. Maybe a juggle instead? An average enemy takes like 6 or 9 swings to go down (combo is 3 hits so 2-3 interactions) so it could feel good to launch them instead of knocking them away every 3 hits and chasing them down. Not sure really. It doesn't need TOO much in depth combat, because I don't think that's the intent, but like 1 more combat ability might have made it more engaging of a system. [hr][/hr] [h1]Overall:[/h1] Neva is a good game. I sincerely hope Nomada Studio gets to keep making these puzzle platforming, visual experiences. I hope they get to keep experimenting with adding mechanics and even more difficulty, while maintaining those immaculate vibes. I hope they get to continue telling these engaging stories about grief and depression and environmental disasters in their unique and specific way. I thoroughly enjoyed it the whole way through and can't wait to see what they deliver next. So far they're 2/2 so I have no doubt they can go 3/3. It took me longer to get around to this one that I would like to admit, but, as they say, better late than Neva.
This game really uses colors well and, along with the beautiful music, creates an attractive and memorable atmosphere. If I were to rate this game, I would rate it like this: Graphics: 7.25/10 Story and Concepts: 8.75/10 Environment and Atmosphere: 10/10 Music: 9/10 Lighting: 8.5/10 Gameplay: 9/10 For me, the more I immersed myself in the game, the more I enjoyed its atmosphere. The Nomada Studio team really knows how and when to use different colors. We know that in visual games, it is the symbols, colors, shapes, etc. that convey the concept of the game, and the colors in this game convey the meaning of the atmosphere of that moment and that place. The game's graphics could have been better considering its style, but for now it is good but not great. This game is a 2D game that can give you the feeling of a 2.5D game, but very little. The soundtrack is well-made and incredibly memorable. The game's concepts and story from my perspective (spoiler alert): You play the role of a girl named Alba who fights for only one hope, Neva. Neva is a wolf that you protect at first and slowly raise, like a child who needs her parents when she is little and her parents need her when she is an adult. Colors are an important part of the game's concepts, for example: Blue: calm, peace Black: power, death Red: danger, anger Green: growth, hope, balance Pink: love etc. There is a famous proverb that says: light triumphs over darkness. Now you might be asking yourself what does this have to do with this game? The answer is: the darkness, which is our enemy in the game, constantly defeats us, takes away our hope, but in the end, there is still something to go on, whether at the beginning of the game or at the end of the first game, Neva is hope and something to go on, and then at the end, Bruma. In my opinion, this game is not a loop. A loop usually shows exactly the same events repeating from beginning to end (at least in many games). However, this game contains several small and even significant differences between its beginning and end. These differences indicate that the game is supposed to show a cycle and not a simple loop, like the passing of things from one generation to another or from parents to children. While surfing the internet, I noticed that many people have interpreted the concept of the game as a loop. Of course, this interpretation is not wrong, it is simply their own perspective. However, if the developers wanted to express the idea of a cycle more clearly, I think they could have included more clues and more noticeable differences. Many people think: this is a loop, because a loop is not just two or three small events or a name change, it is no longer a loop. The real meaning of a loop is to do everything you were doing from the beginning, again, and think that you have become a different person just because of two very small events. It may not be the case for everyone, but for someone like me who has played this game and games like it, I finally understood the concept that the developers were trying to convey, although I was still a little skeptical. After reading the online discussions, I realized that my understanding was not wrong. However, I would like to say that in visual games with only a few lines of dialogue, the story is told mainly through symbols, colors, shapes, and environmental details. This naturally makes it harder to understand the story. If you get it right, congratulations, you've experienced the game the way it was intended to be experienced and there are very few unanswered questions left. However, this game is a little different because you have to think more deeply about what it's actually trying to tell you. I don't see this as a weakness or a strength of the game. Ultimately, I have to say that it was an engaging, memorable, and well-made game, and I applaud the development team for making it. The game could have conveyed the concept more easily to the player with its environment and music, but it's still worth a try. Everyone's opinion is respected and everyone has their own perspective, which is also respectable (the good thing about these types of games is that everyone gives their own opinion, but many agree and disagree with their opinion that this is the cycle of life, like the game Neva). I recommend this game.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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