
Experience the moving tale of a young woman and her lifelong bond with a magnificent wolf as they embark on a thrilling adventure through a rapidly dying world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4/day in the week to Aug 7 → 8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 10.7Kreviews | 94% | — | $4.2M |
| $19.99 | 5.8Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1030 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good game
Jogo maravilhoso, bãoooo d+ Chorei horrores...
玩过前作《色灰》以后,相较于前作,更多的创新是体现在出现了战斗体系和更高的美术水准,但是在我看来却失去了《色灰》的那种绝伦的灵性,单论此作品而言,绝对算得上小而精美,但是相较于《色灰》则是失去了独有的灵动,我永远忘不了《色灰》带给我的那种独属于他的震撼。 再就是最后想恶狠狠的吐槽的一点:这个当爹的去哪里了?也不交代个清楚的。非Neva剧情杀不可嘛,看着一路长大的,难道只是陷入了又一个轮回吗  ̄□ ̄||
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Italian, Spanish - Latin America +2 more
| $19.99 |
| 258ratings |
| 94% |
| — |
| not modelled |
| $9.99−50% | 6ratings | 76% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
After the success of [i]Gris[/i], this game had a very high bar to live up to, and it inevitably gets compared to it. In that regard, I think I would have preferred playing [i]Neva[/i] before [i]Gris[/i]. Simply because, for me, the performance of the enemies and main character in [i]Gris[/i] felt emotionally stronger than in [i]Neva[/i]. However, whereas [i]Gris[/i] has more abstract spaces and a bit more freedom in its visual and level design, [i]Neva[/i] showcases more natural environments, with a strong seasonal theme that I absolutely love. I also enjoyed the introduction of [spoiler]combat[/spoiler] mechanics in this game, as it expanded the gameplay loop beyond platforming challenges. Another criticism I have is that the sound design and soundtrack in [i]Neva[/i] felt a little weaker overall. It sometimes felt inconsistent, with some moments coming together beautifully and others where the quieter spaces left by the music made the experience feel a bit repetitive. I wish there had been more sound-design touches to fill some of those empty spaces. All in all, if you enjoyed the atmosphere of [i]Gris[/i] and are looking for another similar yet distinctive experience, this game is still very much worth playing. Finished the game after 5h30m total playtime. Completed all achievements around 8h30m total playtime. Finished the DLC after 10h30 total playtime. (Played [i]Gris[/i] on another device, so I do not have stats of a steam playthrough of Gris at the time I wrote this review.)
Artystyczna
j'ai acheté le jeu parce que j'avais vraiment aimé GRIS. Je recommande le jeu, il est vraiment très beau
Absolute masterpiece
Demasiado trágico, hermosas ilustraciones
美美!
Don't look at this as a game, look at it as an interactive painting.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $4.2M | 4.8K | 96% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19.7M | 96.4K | 96% | $14.99 | |
| $430.6K | 1K | 92% | $13.99 | |
| — |
| 0 |
| — |
| — |
| — | 0 | — | — |
| $696.7K | 10.7K | 93% | $3.99 |
| $149.1K | 430 | 95% | $14.99 |