
Experience the moving tale of a young woman and her lifelong bond with a magnificent wolf as they embark on a thrilling adventure through a rapidly dying world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4/day in the week to Aug 7 → 8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 10.7Kreviews | 94% | — | $4.2M |
| $19.99 | 5.8Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1013 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game really uses colors well and, along with the beautiful music, creates an attractive and memorable atmosphere. If I were to rate this game, I would rate it like this: Graphics: 7.25/10 Story and Concepts: 8.75/10 Environment and Atmosphere: 10/10 Music: 9/10 Lighting: 8.5/10 Gameplay: 9/10 For me, the more I immersed myself in the game, the more I enjoyed its atmosphere. The Nomada Studio team really knows how and when to use different colors. We know that in visual games, it is the symbols, colors, shapes, etc. that convey the concept of the game, and the colors in this game convey the meaning of the atmosphere of that moment and that place. The game's graphics could have been better considering its style, but for now it is good but not great. This game is a 2D game that can give you the feeling of a 2.5D game, but very little. The soundtrack is well-made and incredibly memorable. The game's concepts and story from my perspective (spoiler alert): You play the role of a girl named Alba who fights for only one hope, Neva. Neva is a wolf that you protect at first and slowly raise, like a child who needs her parents when she is little and her parents need her when she is an adult. Colors are an important part of the game's concepts, for example: Blue: calm, peace Black: power, death Red: danger, anger Green: growth, hope, balance Pink: love etc. There is a famous proverb that says: light triumphs over darkness. Now you might be asking yourself what does this have to do with this game? The answer is: the darkness, which is our enemy in the game, constantly defeats us, takes away our hope, but in the end, there is still something to go on, whether at the beginning of the game or at the end of the first game, Neva is hope and something to go on, and then at the end, Bruma. In my opinion, this game is not a loop. A loop usually shows exactly the same events repeating from beginning to end (at least in many games). However, this game contains several small and even significant differences between its beginning and end. These differences indicate that the game is supposed to show a cycle and not a simple loop, like the passing of things from one generation to another or from parents to children. While surfing the internet, I noticed that many people have interpreted the concept of the game as a loop. Of course, this interpretation is not wrong, it is simply their own perspective. However, if the developers wanted to express the idea of a cycle more clearly, I think they could have included more clues and more noticeable differences. Many people think: this is a loop, because a loop is not just two or three small events or a name change, it is no longer a loop. The real meaning of a loop is to do everything you were doing from the beginning, again, and think that you have become a different person just because of two very small events. It may not be the case for everyone, but for someone like me who has played this game and games like it, I finally understood the concept that the developers were trying to convey, although I was still a little skeptical. After reading the online discussions, I realized that my understanding was not wrong. However, I would like to say that in visual games with only a few lines of dialogue, the story is told mainly through symbols, colors, shapes, and environmental details. This naturally makes it harder to understand the story. If you get it right, congratulations, you've experienced the game the way it was intended to be experienced and there are very few unanswered questions left. However, this game is a little different because you have to think more deeply about what it's actually trying to tell you. I don't see this as a weakness or a strength of the game. Ultimately, I have to say that it was an engaging, memorable, and well-made game, and I applaud the development team for making it. The game could have conveyed the concept more easily to the player with its environment and music, but it's still worth a try. Everyone's opinion is respected and everyone has their own perspective, which is also respectable (the good thing about these types of games is that everyone gives their own opinion, but many agree and disagree with their opinion that this is the cycle of life, like the game Neva). I recommend this game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Italian, Spanish - Latin America +2 more
| $19.99 |
| 258ratings |
| 94% |
| — |
| not modelled |
| $9.99−50% | 6ratings | 76% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Decent enough gameplay to keep you entertained. Story is the usual good vs evil. Nothing surprising really. Artwork is decent though some levels are a bit too bright. Overall: 7/10 PS: get it when it's on discount. Dont pay the full amount.
De los creadores de GRIS, de Nomada Studio (estudio de mi tierra ESPAÑA) viene Neva, que tiene un concepto similar a GRIS de scroll lateral y puzzles pero añadiendo 2 factores en la fórmula: un sistema de combate y un perro/lobo que va contigo y al que tienes que proteger o ayudar a avanzar etc. El único motivo por el que me gustó algo menos que GRIS es porque la cámara a veces se aleja tanto para mostrar el escenario que apenas se distingue a la protagonista y el entorno (y teniendo sistema de combate pues no ayuda mucho que apenas te veas a ti). Por lo demás, si jugasteis GRIS tendréis una experiencia similar, corta, emotiva y preciosa (y si teneis mascota pues seguramente os toque mas a fondo xd). Tengo curiosidad de ver que hara Nomada Studio despues de estos 2 juegos, ¿quizas un metroidvania? Sea lo que sea seguro que sera precioso
Это очень атмосферная игра! Она, определенно, достойна вашего внимания! Всем советую пройти и получить огромное удовольствие!!! P.S Вы не пожалеете!!!
比不上Gris,但视觉依旧绝对的享受,只是打怪有点牢了,不够,,优雅。 后面是之前刚打完时写的 先说结论,neva对策性较强,泛用型较低,属于大杯上。玩的时候有点无聊,玩完了除非想要再看看风景,否则不会想要再打一遍的游戏 Neva在美术上延续了一代Gris的水彩风格,喜欢这种风格的能在全过程都能爽到 but, 音乐欠佳,Gris作为主角依靠唱歌的能力让音乐整体更上一层楼,更别说Gris的沙漠,谁听谁赞叹 Neva呢,忙着打怪了,根本没听见音乐,三颗血在古神的狙击下还是太少了 战斗虽然做不到战斗爽,但是有了可爱小狼的加持下还是比较舒服,不至于粪,但不能算好 小狼可爱,长大的小狼可爱,能坐的大狼可爱,卧槽有猪拱我家大白狼,超大狼超级可爱,吗的大狼怎么死了 女主好菜啊,好菜啊,真的好菜啊 陪伴了我一整个游戏的小狼最终死掉了还有比这更难受的吗 虽然在看到boss在她眼睛上划下一道疤的时候就知道了,她恐怕结局不会好,但还是很难受啊 幸好最后一章结局的那朵收集品花已经拿到了,反正我是不会再去的了 总而言之,Neva大杯上,而且我是今天全款买的,为了跟其他游戏凑钱免税,有点亏了
This game is one of my favorites ever!!! Although it wasn't very long the story was perfect and had me wanting more, I would highly recommend this game (it is quite sad though).
和很多人一样,我是玩了它的前作,才购买了 Neva。 和很多人一样,当我发现这是一款很糟糕的游戏的时候,已经过了 2 小时退款时限了。 首先我没有通关,但是已经玩不下去。手感稀烂,位置判定模糊不清,对于距离的判断经常是不知道是否需要 3 段跳跃,结果都是 2 段跳后踩着边缘掉下悬崖。这游戏宣扬环保,为了所谓的美术效果,把颜色做得非常极端:大量的低饱和的颜色用在玩家、怪和第一层背景上,而高亮和高饱合的颜色用在远处的背景上。在这样的配色下,你会发现瞪大眼睛找主角和怪找不到,却一直被远处过亮的背景亮瞎眼睛。玩上 20 分钟不到就会有眼睛被强暴的感觉,非常不适。 另外,看了别人的评论说到这个游戏的结局,抱歉我怎么感觉它是来竞争奥斯卡的,而不是来取悦玩家的。 另外,看了别人的评论,说它是幽灵公主,拜托,我没见过这么丑的幽灵公主。 另外,看了别人的评论,说这个游戏的画面很漂亮,我想说,这游戏的画面真的不好看。 如果我真的游戏荒了且一年以上没玩游戏了,我再去玩它。但这是不可能发生的事情。
Красивая и милая история о девушке и волчице, которые сражаются против некой тьмы. Половину атмосферы задаёт замечательный визуал, локации постоянно сменяют друг друга и каждая нарисована потрясающе. Игра короткая, но на протяжении всего прохождения постоянно подкидывает новые механики и не успевает наскучить.
personally the game wasn't difficult. The game flowed very well I didn't get stuck any where for more than 3-5 min tops. AND THE VISUALS WERE AMAZING, can not get over the flowy anamations and cut scenes.
Quando eu fiz a análise de GRIS, citei que o jogo era como se fosse uma pintura que ganhasse vida, então, seguindo essa analogia, posso dizer tranquilamente que Neva é a sua Obra Prima. A arte do jogo é uma das coisas mais lindas que eu já vi, cheio de sentimento e com uma gameplay maravilhosa. É um game perfeito, feito com muito amor e cheio de personalidade. Sente, relaxe, aproveite e se emocione com a beleza desse jogo!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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