
Neuroshima Hex is a post-apocalyptic tactical game from the designers of Neuroshima, the board game. It is all about strategy and tactics on one hexagonal battlefield. The game offers many different units, technologies and special abilities that can be used for an effective strategy.
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About
Neuroshima Hex is a tactical turn-based strategy game based on a bestselling board game set in a unique universe that has gained recognition among players worldwide. Now, for the first time, it's available on PC in a full digital edition – featuring single-player, local multiplayer, and online PvP modes.
Take command of one of the factions and face off against rival armies – including the legendary Moloch, a network of automated machines that have rebelled against humanity. Every match is a fast-paced, intense battle of tactics, planning, and anticipating your opponent's moves.
Step into the role of a faction leader and lead your units to victory. The reason for the fight? The classics: water, fuel, weapons, survival – everything that’s precious in a world engulfed by rust, dust, and toxins.
The game’s mechanics revolve around strategically placing unit and module tiles on a hexagonal board. Choose, combine, deploy, and activate – every decision matters. It’s a fast-paced yet mentally demanding turn-based game where good planning is key.
At launch, you’ll have access to 10 diverse armies, each with its own playstyle, strengths, weaknesses, and unique mechanics. Every faction offers a different tactical approach – from brute force to precision counters and mechanical traps.
Base game armies include: Moloch, Hegemony, Borgo, Outpost, Steel Police, Smart, Vegas, New York, Beasts, and Mississippi.
Additionally, we’ve added 3 more armies as DLC: Neojungle, Sharrash, Uranopolis.
Over time, we plan to add more expansions known from the board game version.
Whether you're playing for relaxation or in competitive mode – there's something here for everyone.
The game includes:
Advanced solo mode with AI
Story-driven campaign
Local multiplayer on one computer
Online PvP battles
That makes Neuroshima Hex perfect for both casual home play and intense online combat.
The game is available in 17 languages, including Polish, English, German, French, Japanese, Korean, and Chinese – making it accessible to players around the world.
A must-have title for:
fans of board games and turn-based strategies
players who value deep tactics and asymmetric factions
fans of the Neuroshima universe – now also on PC!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Turkish, Czech, Japanese, Korean +3 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
игра невероятно низкого качества, почти во всем хуже мобильного аналога. техническое состояние оставляет желать лучшего, визуальный стиль и дизайн решения неприятные и непродуманные, интерфейс ужасно тупой и неудобный (почему кнопка завершения хода такая маленькая, и лежит в куче с другими, а не где-нибудь отдельно? нахрена мне сворачивать панельки тултипов и горячие клавиши? можно придираться до бесконечности). у меня не получилось даже пройти туториал из за странного глюка с отменой ходов, игра просто не позволяет поставить следующий тайл и продвинуться вперёд. в режиме приключений абсолютно невыносимая мешанина странных звуков, диалогов без субтитров с бешеным количеством эффектов обработки, что даже разобрать невозможно. и музыки абсолютно разных непонятных сортов, постоянно играющая во всю громкость одновременно с диалогами это просто больно. и судя по всему в ближайшее время никто не поспешит исправлять эти косяки, потому что разработчики заняты новой игрой. на данном этапе покупка себя не оправдывает, запросил рефанд. обидно, потому что мобильная версия получилась намного удачнее - вот прям эталон, там мало к чему можно придраться, особенно после того как поиграл в эту непонятную альфу. что мешало повторить точь в точь? почему-то цифры на тайликах не поворачиваются "ногами вниз", невозможно ориентироваться. в мобильной версии я такой проблемы точно не помню, значит там эти цифры всё таки вертелись. почему такой разброс? кодовая база у вас вероятнее всего одна и та же. кое где куски и анимации вставлены прямо без изменений. как можно было так криво сделать? ещё то ли только у меня странная проблема со шрифтами, либо разработчики действительно зачем-то поменяли крутые стильные шрифты на надписях "Battle" или "Initiative Phase _" на какую то невнятную совершенно неподходящую по стилистике дрянь. ещё и на HQ тайле у меня почему то шрифт без обводки, просто жёлтый - вообще невозможно понять, сколько осталось здоровья, особенно если играешь за такую же жёлтую гегемонию. плохо, плохо... очень разочаровался. пойду дальше играть в мобильную версию. если уже и захочу поиграть с компа, подрублю телефон через scrcpy
Neuroshima Hex is a faithful and thoughtfully executed digital adaptation of a critically respected tactical board game, translating its dense strategic core into an accessible yet uncompromising video game format. Developed by Baked Games and published by Playway S.A. alongside Baked Games, the Steam version preserves the essence of the original tabletop experience while smoothing out its logistical friction. What emerges is a highly cerebral, turn-based strategy game that prioritizes foresight, positioning, and tactical restraint over spectacle or rapid-fire decision making. The foundation of Neuroshima Hex lies in its hexagonal battlefield, where players command asymmetric armies in a post-apocalyptic world defined by scarcity and brutal efficiency. Each match revolves around tile placement: units, action tiles, and support modules are drawn from a faction-specific deck and placed onto the shared hex grid. Every tile has a distinct role, whether it’s a melee unit exerting zone pressure, a ranged attacker threatening from afar, or a module that enhances surrounding allies. The goal is deceptively simple—destroy the opposing headquarters—but achieving that goal demands careful sequencing, spatial awareness, and the ability to anticipate how the board will evolve several turns ahead. What makes the game especially compelling is how much weight each placement carries. The battlefield fills gradually, and poor positioning early on can create vulnerabilities that are difficult or impossible to undo later. Combat itself is not directly controlled; instead, battles resolve automatically once specific conditions are met, meaning the true “gameplay” happens entirely during placement and planning. This design places Neuroshima Hex firmly in the realm of pure tactical thinking, where success depends on understanding interactions, timing attacks, and managing limited options rather than reacting quickly or executing complex commands. The digital version excels in handling the complexity of these systems. By automating combat resolution, damage calculation, and rule enforcement, it allows players to focus entirely on strategy without worrying about bookkeeping or misapplied rules. The interface clearly communicates unit ranges, attack directions, and modifiers, making it easier to evaluate the board state at a glance. This clarity is especially valuable for newcomers, as the physical board game can be intimidating due to the density of information packed into each tile. Solo play is a major strength of the Steam adaptation. Robust AI opponents provide a meaningful challenge, capable of exploiting mistakes and applying pressure rather than simply reacting passively. Matches against the AI feel deliberate and tense, often unfolding like a prolonged chess match where incremental advantages slowly accumulate. While higher difficulty levels may occasionally result in longer AI turn calculations, the overall experience remains engaging and rewarding for players who enjoy methodical, thoughtful play. Visually, Neuroshima Hex adopts a restrained, utilitarian presentation that serves its mechanics well. The post-apocalyptic theme is conveyed through gritty artwork and faction designs, but the game avoids unnecessary animation or visual noise that could obscure important information. Tiles are cleanly rendered, icons are readable, and the hex grid remains easy to interpret even as the battlefield grows crowded. This functional aesthetic reinforces the game’s focus on clarity and decision making rather than spectacle. Thematically, the game’s bleak, war-torn setting enhances immersion without overwhelming the player with lore. Each faction feels distinct in philosophy and playstyle, contributing to the sense that you are commanding forces shaped by survival rather than ideology or heroism. This subtle world-building complements the mechanics, grounding abstract strategy in a cohesive atmosphere that adds tension to every match. That said, Neuroshima Hex is unapologetically demanding. Its learning curve can be steep, particularly for players unfamiliar with board game adaptations or abstract strategy titles. While tutorials introduce the basics, mastery requires repeated play and a willingness to learn from losses. Additionally, the digital version focuses primarily on one-on-one matches, meaning players looking for larger multiplayer chaos or experimental modes may find the scope narrower than expected. Ultimately, Neuroshima Hex succeeds because it respects its audience. It does not simplify its systems to chase accessibility, nor does it dilute its tactical depth for spectacle. Instead, it offers a distilled strategy experience where every turn matters and every mistake lingers. For fans of board games, turn-based tactics, and intellectually demanding strategy titles, it stands as an excellent example of how a tabletop classic can be translated into a digital format without losing its soul. Rating: 6/10
Recently purchased the boardgame, and as the digital version wasn't expensive, I bought that too. So far, so good. Everything works as it should, although I've yet to try multiplayer (edit update: multiplayer works fine). Quick and easy with just the right amount of depth, and immersion for a asymmetrical battle.
kiedy kolejna armia Death Breath? co do reszty uwag w innych komentarzach, czy sa prowadzone prace nad zmianami bledow w grze?
注册不了嗷嗷嗷嗷
Gierka idzie w dobrym kierunku ale jeszcze trochę jej brakuje. Szczególnie boty mogłyby być poprawione bo często robią głupie błędy, szczególnie jak gra Uranopolis
Uwielbiam Neuroshime Hex, ale adaptacja Steamowa daje bardzo duże poczucie, że jest porzucona... Glitche typu... odbicie ataku sztabu przez Sędzie Stalowej Policji skutkuje samo-obiciem. Zmienie zdanie jak zobacze jaki kolwiek patch.
Super gierka, szczególnie dla miłośników szachów.
算是比较经典的桌游了,中文翻译尚可,结算远比实体版简单,入一个问题不大
[h1]以前的我很喜欢NHEX,但NHEX的PC版破坏了我的从前[/h1] 我以前真的很喜欢NHEX,虽然如今已不记得具体规则了,但是还是记得那时候玩得是贴吧汉化版,名字被翻译成末日浩劫,游戏的每个种族翻译得十分中二,什么杀戮机器、生化、荒漠霸主、瘟疫鼠害…看着还真有末日浩劫的感觉。NHEX手机版陪伴我度过了高中和大学生涯,时不时就拿出来打一把。就算换手机也要把这个游戏转移过去,同学看到都会说“阿鑫你又在玩这个游戏哦”。有时候我会打1V1皇城PK追求毫厘优势,有时候我会打1V3大混战消灭所有敌人,有时候我会让四个AI电子斗蛐蛐纯享观战乐趣,可惜没什么朋友所以还怎么体验过PVP多人互动。现在,终于能在电脑上重温这一作品,体验新时代的NHEX,感受新的玩法和交互,为自己的青春补票,可以说充满期待。 但是上述的一切在PC版里都看不到。 ·首先是翻译,听说翻译依旧是翻新过一次的,没想到还是充斥的机翻味道,都2026年了用AI翻译都不至于这么文不达意吧。 ·其次是画面,无论是文字、图片、UI都很小,在电脑屏幕上显得画面空荡荡的;背景图片精度不够,而且色系灰暗看得很压抑,依稀记得手机版是用黄色做主色调的。 ·然后是交互,很多该有交互的地方没给按钮,该做提示的地方没有浮动提示,很多界面交互逻辑很奇怪,游戏操作也很别扭。 ·最后是玩法,居然只剩下1V1了,手机版的最多4人对战被彻底舍弃,冒险模式也有点生搬硬套,至少得操控一个种族轮流打一遍其他种族吧。 总而言之,PC版感觉做得很敷衍,发售一年了也没出什么新东西,有种上来收割一波粉丝情怀就跑的感觉,泯然众人。
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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