
In the abyss where the mortal realm and netherworld intertwine, become a warrior wielding the power of the Nether Lantern to fight along with the fallen souls. With hardcore, soulslike action and intriguing roguelike builds, shatter the cursed barriers and unveil the truth woven from blood and soul.
Modeled estimate, not a reported figure. How we estimate →
About
Netherworld Covenant is a dark fantasy 3D isometric action roguelike centered on precision combat and Soul Companion powers to deliver a hardcore, strategically rich experience. Control the survivor of a catastrophic disaster, wielding the Nether Lantern—a forbidden artifact bridging the mortal realm and the netherworld—to forge pacts with the souls of deceased allies. Venture into procedurally generated labyrinths to challenge corrupted heroes and demonic lords.
The highlights of Official 1.0 Version comparing to the Early Access include:
Expanded Class Depth: 5 new playable classes: Berserker, Mage, Hunter, Shield Guard, and Useless Person; 4 new weapons: Double-Bladed Axe, Staff, Bow, and Spear
Comprehensive Gameplay Upgrades: 2 new game modes: Boss Rush and Chaos Mode; 2 new difficulty modes: Iron Crown Frenzy and Corruption Mode
Complete Story Progression: Addition of Chapters 5 and 6, completing the ending animation
System Overhaul & Massive Content Additions: Significant additions and restructuring of the Aura and Relic systems; Expanded variety of random events, accessories, and secondary weapons; Over 50 optimizations covering character mobility, resource allocation, and balance adjustments; 4 new character skins
Combat prioritizes tactical mastery over frenetic combos. Parry, dodge, and execute Ethereal Dash to evade attacks, then counter with lethal strikes. Every decision—timing, resource allocation, and positioning—deepens the strategic depth of encounters.
The Soul Companion system offers diverse combat strategies, featuring four distinct spectral allies: Swordsman, Ranger, Guardian, and Rogue. Harness their abilities to phase through obstacles, ambush foes from the netherworld, or evade fatal blows by shifting dimensions.
Face bosses twisted by malevolent soul energy—fallen lords, once-noble knights, primordial demons, and entities lurking in the dimensional void.
At the borderland camp between worlds, gather spectral allies, forge weapons tainted with demonic blood, stockpile resources, and piece together the truth behind calamity through fragmented dialogues. Will you redeem your comrades’ souls or remain stuck between life and death?
“The Torch’s light reveals no path to salvation, only the shadow of a gamble: as spectral forces tear through demonic throats, the wielder’s name may yet become another epitaph on the Covenant Stone.”
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Russian, Japanese, Korean, Turkish, Portuguese - Brazil +1 more
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's kind of like Hades (play-wise) with more difficult bosses.
Achei os cenários um pouco repetitivos, mas a jogabilidade é excelente e os Boss são incríveis.
我是被暗黑风肉鸽地牢吸引购买的,但是游玩体验很糟糕。问题列举如下: 第一,游戏有辅助瞄准,但是辅助瞄准做的非常低能,而且这个辅助瞄准不能关闭,哪怕你鼠标在后排弹幕怪头上点爆了,游戏还是帮你瞄准离你最近的近战盾怪。因为这个幽默的辅助瞄准,所以你几乎没有办法远程点杀后排弹幕怪,游玩过程非常的憋屈。 第二,游戏的多段判断做得非常离谱,就是说,我可以接受它第一层怪伤害四五六到第四层成长到二三十,但是它这个多段判断是不是有点问题呢?什么叫你一瞬间直接六判七判,每一判都是二三十,直接半秒不到一招把我满血秒了。 第三,游戏内容过少,构筑有限,地形重复严重,第四层甚至直接照搬第一层的地图,没有配音,剧情也是很敷衍,体量过小。 第四,构筑强度问题,有些东西的数值就是用脚填的,触发简单的同时数值还高,而且因为游戏内容少,几乎没有凑不出构筑的可能,不自限的话想不出选其他构筑的理由,平衡简直一坨。我可以为了体验更多游戏内容去自限,去捏着鼻子选那些唐人构筑,但是不妨碍我觉得这游戏的平衡做得一坨。 最后,我不理解为什么一个肉鸽游戏要让玩家捡到属性石之后自己选择想要任何的属性,这真的肉鸽吗?玩家完全可以闭眼选一套最强的构筑,没有构筑失败的可能,完全没有随机性,重复游戏性太差了。 差评最主要的原因还是这个无法关闭的辅助瞄准,玩的越久越是觉得这个不能关闭的辅助瞄准恶心人。 还是嘴下留情了,玩了三难才发现这游戏还有小巧思,什么叫一枪二百多伤害直接秒人啊?这枪还不是弹幕,是远距离瞬发锁头的,气笑了。制作组是不是不知道游戏近战角色初始血量只有一百啊?局外点满了也才两百啊,选远程甚至只有七十血。三难不玩鬼魂技能循环无限无敌我不知道怎么玩了,气笑了。 还有这游戏怪超出屏幕范围之后打怪就不回能量了,BOSS一个位移拉出屏幕循环直接断掉,循环一断瞬间暴毙。
类魂等视角,线性关卡,玩法单一且枯燥,养成构造以及收集毫无成就感,装备技能毫无特色,如果喜欢割草可以不用买了,尽管如此,但是作为无聊消遣,以及砍砍砍还是及格的,所以推荐,对了,有一点点受苦。顺便说一句,毫无剧情可言,就是砍砍砍,所以有些无聊鸭。
有的小怪阴间死了,比如第二章的枪兵突刺横穿大半个房间伤害高还能连刺,自己还肉得要死。构筑浅薄简单,大部分装备都是凑数的,鬼魂技能有点意思,但是表现出来挺一般的。反正这游戏就是不好玩。
俯视角类魂肉鸽,没有什么“恶意”,单纯受苦。EA的时候入的,一开始玩会非常受苦(高手除外)。正式版之后好多了,也有了其他角色,有了其他模式,但是说实话内容量依旧不多,7.5分。给个好评吧,推荐入。 如果打折,那十分推荐。
unlikeable combat and grindy
Nice action rogue like. It has more depth than Hades since doge, spell, and attack are combined. It is fun.
Worth buying on sale, but not at full price in my opinion. The game is pretty short than I expected. It’s not bad, just feels like it needed more content, especially more bosses and a more creative skill tree system. Overall the game was okay, had some fun moments, but it definitely could’ve been better.
Amazing combat, don't like the skull knight copy though
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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