
Explore the depths below a remote mountain town in this procedurally-generated Adventure Platformer. Taking inspiration from hack 'n slash dungeon crawlers and Metroidvania-style platformers, Chasm will immerse you in a fantasy world full of exciting treasure, deadly enemies, and abundant secrets.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−75% | 2.7Kreviews | 74% | — | $259K |
| $19.99 | 1.2Kratings | 88% | — | not modelled | |
Engagement
Reviews
Themes across 69 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is like those white labeled products in Repo Man, if there was a container that was just labeled "Metroidvania." Every aspect of it feels bland at best, packed with samey rooms full of spongy enemies that just give you plenty of time to soak in how underwhelming the experience is. The procedural generation, its main conceit, is pretty pointless when it isn't fun enough to want to even finish the game the first time. A Robot Named Fight captured the idea of an endlessly replayable MV much better, or even fan randomizers like the various ones for Igarashi's Castlevania titles, or for the Metroid titles. This one just doesn't have the juice.
The people who say the controls/movement in this game is wonky are crazy. Its literally on par or better than Symphony of the Night and the other Castlevania games of this type. Extremely smooth and responsive. People who complain about the difficulty are just babies or have started out with hard mode. Wow, a hard mode that actually challenges the player? How unheard of. Normal mode is imo easier than some of the Castlevania titles. Hard mode is tough, punishing but rewarding at the same time. Very solid game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.33/day in the week to Aug 5 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Portuguese - Brazil, Spanish - Latin America, Hungarian
| $19.99 |
| 436ratings |
| 84% |
| — |
| not modelled |
| $4.99−75% | 108ratings | 78% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 69 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's an enjoyable platformer, but feels a little basic. You obtain very little movement options that actually aid in battle, except for maybe two boss fights that force you to use your new abilities to dodge their attacks. Battling standard enemies becomes quite simple once you get the attack-attack-dodge pattern down. The fact that dodging is only available as a backwards dash severely limits combat dynamics and made fighting enemies quite stale. I found myself just running past them for most of the game. Additionally, the various weapons don't really offer more and are frankly worse than the basic slash attack the basic swords offer. Running around in levels felt really slow though. I found myself sliding over the ground constantly just to be a little faster than the standard walking speed. A run button, even if it was only a slight increase, would have done wonders. Loved the art direction and music for great emersion! Simple but recognisable music for different areas with one or two main instruments that match the area's vibe. Exploration also felt very enjoyable, but backtracking to fill out the map if you missed one or two rooms was less rewarding. I liked that saved NPCs offer some sort of side quest, but they lacked some engagement and instead felt like simple fetch quests. Additionally, retrieving certain items for characters can also be highly dependent on enemy drop rates if you end up using the items for other purposes before the start of the quest. The NPCs made the town feel more alive with each life saved, which was nice to return to. I cannot stress enough how hateful the final area of the game is. I stumbled in the magma cavern not expecting the final boss and was therefore very unprepared. I found myself stuck in the final area just hoping I could beat the boss with my limited healing items since its attack patterns are straight up BS, but I quickly realised I couldn't. Naturally, I wanted to go buy potions (items in this game are far too expensive by the way if you don't want to sell your gear for it), but instead of providing a quick way back with a teleport like the other areas provide, there's nothing. Have fun scaling the enormous two drops and fighting end-game enemies without healing items trying to claw your way out of hell! All criticism aside, this game still provided a fun run for me with some cool monster designs, a basic but fun story, good music, cool areas, and small additional quests. It has its flaws, but I would still recommend it as a simple but fun platformer. Nothing too revolutionary.
Chasm is a slow, boring, and repetitive game that struggles to keep the player engaged. The gameplay feels clunky, and progression quickly becomes tedious rather than rewarding. I gave it a fair chance, but unfortunately it never clicked for me. Overall, I wouldn’t recommend it.
The game is ok, but it feels flat. There is nothing that basically give me any "motivation" to keep playing it.
Great game ruined by bad decisions, in a world with so many amazing games it's just a waste of time to play Chasm. Randomized rarity of items each time you open a chest, very slow movement and unresponsive controls and no reliable way to get out of harms way are just a few of the little things that will add up to you being annoyed while playing.
i liked it
O game em si é bem bonito e interessante. Mas o sistema de punição por morte pode ser um pouco chato se vc não gosta de ter de repetir vários cenários em que foi trabalhoso passar para chegar aonde estava com a chance de perder novamente.
porq infernos tem uma conquista de zerar no modo difícil? essa maldição de conquista me deixou parado no jogo por mt tempo nmrl(provavelmente ja teria platinado se n fosse isso) droga, pra qm esta querendo comprar, podem confiar que o jogo é muito bom, podem esperar uma promoção ou ate mesmo comprar com preço cheio que é diversão na certa. Um dos poucos jogos que eu joguei porq estava barato e porq era bonitinho, mas assim, não me arrependo da compra. O jogo mal tem bugs (mas é repetitivo demais mesmo com o mapa mudando com as seeds). A mecânica de combate com magia e etc... é divertida, mesmo que vc n consiga desviar mt bem de alguns bosses (SERIO, tem uns bosses que vc só ganha se vc tiver 20 poções com vc). Em resumo, jogo bonito e bom pelo preço e pelo que ele entrega.
It's good with beautiful pixel art, I would only buy this on sale though. It doesn't match up to other games like Hollow Knight(HK beats it 10 fold tbh), which is close in price. But still a good game if you're into retro pixel games.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $157K | 393 | 82% | $19.99 | |
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| — | 0 | — | — | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $259K | 720 | 79% | $10.99 | |
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| $258.8K | 1.5K | 82% | $9.99 | |
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