
NET.CRAWL is a grid-building roguelike about a White Rabbit trapped in an unfriendly cyberspace. Dive deep into a bizarre digital world where levels are built with the nodes you drafted. Short runs, satisfying combos, dozens of unique bosses, and a ton of replayability.
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About
NET.CRAWL is a deck-building puzzle roguelike played on a hexagonal grid. Moving into a hex(node) activates it and triggers its effect.
Blue nodes give you Data. Yellow nodes - Credits.
Green nodes are your personal toolbox, with effects ranging from basic defense to creative rule bending.
Red nodes are hostile. They will cause you all sorts of trouble.
And then there are the purple ones. The Cores. Mini-bosses, each with its own unique ability or victory condition. They are very powerful, almost game-breaking. You won't be able to defeat them without a tailored strategy.

Nodes of all types are mixed together to create levels with endless opportunities for combos and synergies. Each level is dynamically assembled from two grids (blue and green) that you draft as part of between-level progression.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese
Engagement
Hours played at review time, across 31 reviews with recorded playtime.
Reviews
很有潜力的肉鸽走格子游戏。构筑数据池与系统池,然后用这些池子构筑地图。通过数据池的强力格子收集数据,打倒核心;通过系统池的各种加持逃脱追踪,加速启动。至少我是第一次玩这种游戏,感觉很新颖。 UI与格子的绘制简明易懂,玩下来很少有看描述的情况。 计算机与网络的元素很多,还有一些梗,让人很有感觉。例如意面式代码、土豆服务器。2个数据库可以合成云数据库,可以远程激活;开源代码在关卡开始时就显示;反相器会反转格子的激活状态······ Bug反馈: 1.数据格“回电”未升级版描述有误,应为获得3数据。
A lot of work went into this game and its really well done especially for an EA! The tutorial is intuitive. Everything is explained and easy to understand. Graphics are pretty cool and music fits the theme. Time is passing by while playing. The different game systems work excellent together.
Amazing roguelike puzzler - tiles in your "deck" can change their context based on the unique boss your facing and how creatively you want to get. I played a ton of the demo and playtest as well so I have many more hours in-game than I do now, and runs still feel fresh and fun (especially with the new early access content) so I definitely recommend this game
fun puzzle game!
It’s something like a cross between Slay the Spire, 868-Hack, and Hexcells. Very interesting decisions to be made with movement mechanics and activated abilities. Great presentation and unique takes on the genre!
Every time I play this game, I am tickled impressed. Each of the game's boss battles play so different that's it's like a new game every time, but within the system you build yourself. The screenshots and mechanics may look intimidating but it's all quite intuitive. (Like others commenting, I have more hours in the demo.)
Addictive and visually pleasant game
It’s a fresh roguelike that does a great job of combining deck-building elements. The ability to draft nodes and literally build the level before each run is a strong idea. I’m glad the game has become more beginner-friendly — the tutorials are easy to follow and clear.
加油!
Very promising.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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