
NET.CRAWL is a grid-building roguelike about a White Rabbit trapped in an unfriendly cyberspace. Dive deep into a bizarre digital world where levels are built with the nodes you drafted. Short runs, satisfying combos, dozens of unique bosses, and a ton of replayability.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 11 → 0.17/day in the week after.
Reviews, worldwide (the counter carries no country): 0.56/day in the week to Aug 4 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
NET.CRAWL is a deck-building puzzle roguelike played on a hexagonal grid. Moving into a hex(node) activates it and triggers its effect.
Blue nodes give you Data. Yellow nodes - Credits.
Green nodes are your personal toolbox, with effects ranging from basic defense to creative rule bending.
Red nodes are hostile. They will cause you all sorts of trouble.
And then there are the purple ones. The Cores. Mini-bosses, each with its own unique ability or victory condition. They are very powerful, almost game-breaking. You won't be able to defeat them without a tailored strategy.

Nodes of all types are mixed together to create levels with endless opportunities for combos and synergies. Each level is dynamically assembled from two grids (blue and green) that you draft as part of between-level progression.
Genres
Engagement
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
After some doubledozenplus hours in demo, this is really good. Very innovative take on the general roguelike genre - more boardgame inspired than strictly deckbuilder inspired, but still enough for StS fans to feel at home. Something old and something new is truly the best way to make something!
Deck-building but instead of a deck you're putting spaces on a game board shuffled up at random It works very well! You in fact get 2 "decks" plus an extra grid where you can unlock passive effects and these mechanics gel together and give you a lot of room to play around with different archetypes. The battles always basically being boss fights where each enemy has some special rules that change how the game must be played is also a really cool way of handling combat. This can mean you get kind of shafted if a boss counters your archetype, but I've still managed to pull through in those kinds of match-ups so they're not impossible, just really rough to deal with. The aesthetic alone is also appealing: it's like the hacking games from Cyberpunk or Shadowrun but a lot tighter and instead of it being a side mechanic the whole game is built around it so it feels extra smooth. Cool music and art too. I was worried that everything looking all digital and tech-y would get boring to look at but there's enough variety in the colors and forms of spaces and enemies that it actually still feels fresh from encounter to encounter. Great stuff overall! I'm glad I've got my hands on this game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese
Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很有潜力的肉鸽走格子游戏。构筑数据池与系统池,然后用这些池子构筑地图。通过数据池的强力格子收集数据,打倒核心;通过系统池的各种加持逃脱追踪,加速启动。至少我是第一次玩这种游戏,感觉很新颖。 UI与格子的绘制简明易懂,玩下来很少有看描述的情况。 计算机与网络的元素很多,还有一些梗,让人很有感觉。例如意面式代码、土豆服务器。2个数据库可以合成云数据库,可以远程激活;开源代码在关卡开始时就显示;反相器会反转格子的激活状态······ Bug反馈: 1.数据格“回电”未升级版描述有误,应为获得3数据。
Amazing roguelike puzzler - tiles in your "deck" can change their context based on the unique boss your facing and how creatively you want to get. I played a ton of the demo and playtest as well so I have many more hours in-game than I do now, and runs still feel fresh and fun (especially with the new early access content) so I definitely recommend this game
It’s something like a cross between Slay the Spire, 868-Hack, and Hexcells. Very interesting decisions to be made with movement mechanics and activated abilities. Great presentation and unique takes on the genre!
fun puzzle game!
A lot of work went into this game and its really well done especially for an EA! The tutorial is intuitive. Everything is explained and easy to understand. Graphics are pretty cool and music fits the theme. Time is passing by while playing. The different game systems work excellent together.
As an addict of roguelike deckbuilders, this game scratches a lot of my itchiest itches. There’s lots of variation in the upgrades and bosses, meaningful strategic choices, and an overall unique gameplay that feels fresh and fun. Bravo to the developer(s) for this stylish, punchy piece of art.
Every time I play this game, I am tickled impressed. Each of the game's boss battles play so different that's it's like a new game every time, but within the system you build yourself. The screenshots and mechanics may look intimidating but it's all quite intuitive. (Like others commenting, I have more hours in the demo.)
Not sure I can say better than what others have already said about this other than this feels more akin to a turn based tactical game rather than a deckbuilder, which is good! Just wanted to drop a positive review for a great game that is likely to get buried in a crowded genre.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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