
NET.CRAWL is a grid-building roguelike about a White Rabbit trapped in an unfriendly cyberspace. Dive deep into a bizarre digital world where levels are built with the nodes you drafted. Short runs, satisfying combos, dozens of unique bosses, and a ton of replayability.
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About
NET.CRAWL is a deck-building puzzle roguelike played on a hexagonal grid. Moving into a hex(node) activates it and triggers its effect.
Blue nodes give you Data. Yellow nodes - Credits.
Green nodes are your personal toolbox, with effects ranging from basic defense to creative rule bending.
Red nodes are hostile. They will cause you all sorts of trouble.
And then there are the purple ones. The Cores. Mini-bosses, each with its own unique ability or victory condition. They are very powerful, almost game-breaking. You won't be able to defeat them without a tailored strategy.

Nodes of all types are mixed together to create levels with endless opportunities for combos and synergies. Each level is dynamically assembled from two grids (blue and green) that you draft as part of between-level progression.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese
Engagement
Hours played at review time, across 31 reviews with recorded playtime.
Reviews
Musiche rilassanti, ambientazione curata e un design accattivante. Le meccaniche incentivano a sperimentare tattiche diverse in ogni run, mantenendo un ottimo equilibrio: il fattore randomico non rovina l'esperienza, ma spinge ad adattare la strategia in base alle risorse disponibili. Ho apprezzato molto la gestione dei boss: la possibilità di ispezionarne gli effetti in anticipo e di scegliere spesso tra due quale affrontare permette di pianificare lo sviluppo della build senza temere picchi di difficoltà ingiustificati e inaspettati.
[h1][b]小白兔赛博空间行[/b][/h1] 《网络爬虫》是一款主打策略的回合制肉鸽游戏,本作打造了一个特别的赛博空间,而前往其中冒险的居然是只兔子。 游戏拥有一个类似于《杀戮尖塔》的分支地图,上面有各种构筑和数据收集事件。 数据收集事件便是要点所在了,场景由诸多六边形格子组成,其中有各种节点,比如提供数据的、提供步数的、传送角色的等等。 游戏的目标便是收集足够多的数据,提交给其中的核心,然后开启出口大门。 这部分内容以回合制展开,每回合有4个行动点,结束后就要进行下个回合了。 不过在这之前,会有追踪效果来捣乱,其显示在上方左侧,回合结束时会减去相同数值的链接,链接归零后会扣除一颗血量黄心。 因此行动过程中要尽量避免追踪效果的累积,可以灵活运用一些节点,比如传送节点、减少追踪数的节点等。 此外由于核心需要的数据较多,而一次性能携带的数据则有限,因此必须反复多次才能达成目标,还是很有挑战性的。 游戏基于上述内容打造了数据池、系统池、特性矩阵等内容,玩起来还是挺有意思的。 目前看来影响上手的就一点,各种基于数据、数字内容的名词实在是太绕了,这部分能优化下就好了。 [quote]热爱游戏,畅玩游戏,分享游戏,专注鉴赏评测与深度解析 欢迎关注[url=https://store.steampowered.com/curator/44110339/]游理游据[/url],走进游戏世界,品味第九艺术[/quote]
Pretty cool little puzzle that has a lot of potential. Dont let the early access deter you - it is already a good and polished game. If you like turn-based games, deckbuilders and calculating stuff, definitely try it. Also devs push out updates regularly and answer literally any question or feedback on their discord. Looking forward to see it grow!
This is a great little relaxing puzzler game. The graphics and vibe just hit right for a mellow but fun evening solving each level.
底子非常好
ПУШКАГОНКА ИГРА! Не мой жанр, но рисовка приятная! БИТЛОРДВЛАДСУПЕРИГРАТОПХАШТЕГ
Not sure I can say better than what others have already said about this other than this feels more akin to a turn based tactical game rather than a deckbuilder, which is good! Just wanted to drop a positive review for a great game that is likely to get buried in a crowded genre.
Chill puzzle game with a cool cyber setting and relaxing music.
Decent little puzzler.
哎哟我操了你这天平BOSS是人打的吗你的意思是我要操控一只每回合四点行动点一点行动点也就走一两步拿两三点数值而血量就三四滴每滴六七点耐久的小白兔在一个拖到后面就会不断崩坏缩小盘面的棋盘上从一个角落开始向未知探索只能知道附近格子上是什么随机分布的道具限制下动态规划路线思考如何综合利用那些往往是一次性的随机分布的道具才能得到理想数值的同时还要考虑走过的地方大概率下次再走就没收入白亏行动点必须再想办法耗费行动点去远离BOSS的地方刷新盘面再重复上述的机制的情况下要用有限的步数先在能抗住BOSS每回合7+n耐久的高额输出的前提下打破它每回合刷新的7+n的高额护盾后才能攒数据等攒够四点数据后才能绞尽脑汁计算数值使得小白兔在BOSS的伤害值和护盾值刚好相等时走到BOSS脸上才能花费四点数据扣BOSS一滴血然后BOSS的伤害和护盾以及我的行动点数被重置为4这样走钢丝一样地精准操作反复刮痧才能击败8滴血的天平吗我知道我的描述有些地方不准确但是当我再次打开被我气愤关闭的游戏想要再去看看具体的机制数值想再思考思考的时候我才发现存档貌似坏了它一直卡在加载页面进不去了那就这样大概看看吧我也是拼尽全力玩得力竭了
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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