
Gods of the Fallen Land is an action-strategy game centered around base building and villager management. Take on the role of a leader trying to rebuild humanity in a broken and dangerous world. Lead your followers into battle and make strategic decisions on what to develop and build to survive.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is about protecting a small crystal with your little village fighting off hoards of enemies! I think they got the concept bang on in my eyes... I mean I did end up dropping 80 hours into this game so idk what to say. For 5$ Helllll Yeahhh
The developer comes along, drops a banger, leaves.
hidden gem
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Just......no. Controls are awful, UI is a mess. Gathering your idle workers is a huge chore. Your followers won't fight an enemy right in front of them. No tooltips. Do I need to continue?
Понравилась музыка, общая атмосфера, интересный геймплей. Мне, как ненасытному игроку хотелось ещё больше юнитов и героев. Неплохо было бы иметь ещё один уровень солдат за кузнеца, ему же побольше апгрейдов для солдат.
Não deixe se levar pelo gráficos simples do jogo. As mecânicas, estratégia e forma de montar a base muda de personagem para personagem. A dificuldade não decepciona, assim como os mistérios para quem ousa explorar a área mesmo com o perigo iminente. Recomendo fortemente como um casual.
not sure where the tags come from on this one, (rts/ rogue-like) yeah okay... most tower defense games can be considered a RTS. this game is a go F yourself based tower defense with RTS being part of the gameplay. that isn't easy, and isn't fun either. you play the game, gather a small amounts of loots with annoying consumables that are basically useless in majority of situations, and relics that do things to help your (fortress) or playability. lets get to the play-style of the game, the aspect i don't really like at all. playstyle is knowledge based, the more you know about the game and the more you experienced makes it more manageable. meaning the best way to play this game is basically by knowing what all the game has/ can throw at you. knowing best start off building/ resource gathering/ management of resources and (followers) methods too. basically you're going to play this game and just get annihilated until you actually beat it. some may state this (skill issue) but skill isn't always based off of knowledge and the fundamental gameplay mechanics of said game (how you're suppose play it) creating a linear 1.5 way play style. (what is 1.5) well you even though you have to play this game a specific way, you can barely move outside of that (playstyle) zone, not fully making it a non-linear experience. this game is annoying, from navigating the cringy ui, to using consumables/ skills, from managing your followers, to resource management, to tower defense. it's all cringe. the playstyle of this game requires a certain type of player.... this game is a fake rogue-like, tower defense rts based game. the elements in games like bosses/ monster waves approaching your fortress all felt exactly the same, the loot that drops from specific mobs always the same. there simply is zero NONE, ZILCH rogue-like elements in this game. people who consider this a rogue-like... they should just stop trying to genre define games, they obviously do NOT know what a actual rogue-like is. rogue-likes have unlockables just from playing the game and losing. this game... you don't unlock sht. and the drops are basically ALL THE SAME, minus relics. (some drops have quality levels/ so level 1, 2 and 3, omg a great rogue-like element to add here, such great randomized loot.) RTS = 6/10 Tower defense = 2/10 Rogue like = 0/10 management = 3/10 UI = 2/10 gameplay = 5/10 playability = 4/10 bad = 9/10 good = 3/10
If you're on the fence about getting this game, you should just buy it. It's def worth more than the cost, hours of fun. :)
This is that good ♥♥♥♥
非常棒的小游戏 像素风格非常的优秀 小人搬运的设定也很可爱 人物的大招那种厚重感跃出屏幕 如果是殖民地养成的话更符合我的口味 不过这也不是一个大问题 就是夜晚的怪也太多了吧 英雄好脆啊 为啥物品栏就只有五个啊亲!!!!!
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Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $13.2K | 57 | 93% | $5.99 | |
| $13.2K | 91 | 88% | $7.49 | |
| $13.2K | 64 | 61% | $9.99 | |
| $13.2K | 54 | 96% | $7.99 | |
| $13.2K | 99 | 95% | $5.99 | |
| $13.2K | 68 | 56% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 3 | 67% | — | |
| $83.2M | 116.7K | 96% | $29.99 | |
| $2.3M | 1.9K | 73% | $29.99 | |
| $1.3M | 2.2K | 70% | $19.99 | |
| $1M | 935 | 87% | $14.99 |