
CODE OR DIE! Hack enemy systems & survive the security response by engineering lethal bullet-heaven algorithms. Your brain power determines your firepower across 190+ programming nodes. Debug your failures. Optimize your code. Complete the heist. HACK THE PLANET!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 11 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Welcome, Hacker!
Net.Attack() is a bullet-heaven roguelite where you visually program your own attack algorithms using 190+ drag-and-drop nodes, then watch them execute in real-time combat against security system hordes.

Build devastating attack algorithms using drag-and-drop programming nodes. Chain triggers, branch conditionals, and loop executions to create thousands of unique combinations. Your custom code unleashes bullet-heaven chaos automatically. You focus on strategy and survival while your algorithms execute.

Chain nodes to spawn projectiles that multiply on impact. Let the enemies shoot at each other or loop execution to create sustained area-of-effect devastation.

Break into hostile systems across multiple regions in a near-future cyberwar. Each region presents unique security protocols and escalating difficulty levels.

Face relentless waves of security countermeasures in fast-paced bullet-heaven combat. Your custom-coded algorithms execute automatically based on the logic you engineer, unleashing storms of projectiles while you navigate the chaos. Each run pushes your builds to their breaking point.

Choose from multiple hacker characters, each with unique starting abilities and specializations. Potentially unlock nodes from other sets for even more complex combinations. Find your playstyle and engineer your personal path to dominance.
Collect DarkBits# with each chip extraction and exchange them on the DarkMarket for new operatives and permanent power upgrades across runs. Uncover additional regions as you progress and gather bonus currency by completing missions like the Daily Challenge.
Engagement
Reviews
Themes across 78 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
想法很有趣 [h3]但是生怪的数值(数量/血量)过于离谱了[/h3] 当局外点满的情况下 仍然要靠各种抽节点的方式往下进行 我在怀疑开发者没有测试过每只角色 要么就加入更多的局外成长 要么就削数值 [h3]另一个问题在于回血[/h3] 接续上面所说 在怪刷的颇多的情况下 玩家只能通过移动来躲避攻击 而单一的回血方式限制了玩家很难拿到血包 而不选角抽到节点的概率又太小了 [h3]还有神奇的观察器设计[/h3] 可以掉我倒是认为这是设计的一部分 但是往往画面是捡上就掉,掉了再捡 建议加一些“无敌”的时间 [hr][/hr] [b]其他可能是小问题[/b] 诸如游戏某些节点在一起引发连锁效应之后,游戏就会变得超级卡之类的 某些角色自带的节点太弱,只能靠选择其他角色的节点来进行游戏 但是相比上面的游戏性的问题,这种问题就微不足道了
场景单调, 怪物单调, 局外成长点起来很费时间, 这游戏8成的游戏性都在构筑上, 战斗和局外各占1成, 玩起来给人一种虎头蛇尾的感觉, 构筑玩法很吸引人, 但是只有一个AOE构筑能玩, 只要是单体的特效全方面被AOE吊打, 局内找不到AOE百分百坐牢, 只有AOE能割草, 一个肉鸽游戏有一个唯一解, 想想就知道有多灾难, 刨去局外成长硬拖时间的部分这游戏的游玩寿命基本只有2-5个小时, 很快就会进入到单调重复的无聊环节。 这个游戏很好诠释了什么叫做眼高手低, 编程式构筑的想法很新颖, 但是他的玩法完美拖累了这一点。 对于那些对编程式构筑玩法感到兴趣并且想体验一手的路人来说, 我提一个建议, 那就是提前准备好CE, 打开游戏先随便送两把然后CE把信用点改满再点满局外, 解锁完角色再玩, 然后记得定两小时闹钟, 准时退款。他的游戏性只值得这样玩。
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Simplified Chinese*, Traditional Chinese*, Korean*, German*, French*, Spanish - Spain*, Portuguese - Brazil**languages with full audio support
Hours played at review time, across 78 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很好玩,很爽的割草肉鸽; 数值略微有点宽容,基本不怎么用动脑筋,这点有点可惜,不过爽就完事了。 但是范围遍历一多以后好卡,有点折磨,我笔记本上玩到后面卡的一笔,换台式照样卡。 解锁配件池多了以后反而很难玩到想玩的配件了,这个有点多劳多吃瘪的意思了。 量有点不够玩,但是都这个价格了,那还说啥了,期待作者整点新作。 另外其实一开始买的时候我还以为游戏是解锁接口,然后逻辑需要自己码这种玩法,结果拉线就可以了。
[i]Dies ist eine subjektive Meinungsäußerung[/i] [h1]Würde ich erneut kaufen ist aber speziell[/h1] Dieses Spiel ist ein Arena-Horde-Survivor-Bullet-Heaven-BioPrototype-Klon. Dazu mehr in der Gruppe [url=https://store.steampowered.com/curator/45150501/]Bullet-Heaven Deutsch[/url]. Das Setting ist in diesem Fall ein Netzwerk, welches gehackt werden soll. Die Form der Upgrades ist in einer vereinfachten Form des Coding verortet, so dass, wenn man möchte und aufmerksam ist, Funktionen wie (if) usw. erlernt werden könnten. Ziel ist das aber wohl eher nicht. Bisher habe ich nur das Tutorial gespielt und mir dabei viel Zeit gelassen. Daher kann ich nochzu Spieltiefe und Breite nichts sagen. Der Ersteindruck ist völlig in Ordnung.
好玩,每个角色的卡牌都有自己的风格,不是必须非得解锁某个角色,只是说改变角色后需要稍微熟悉一下卡牌,多尝试一些组合搭配,但是不可否认有些角色手里的部分卡牌是真的好用(比如我就喜欢脉冲和遍历, 遍历的增伤是真的牛)。 我一开始觉得地雷很难用,用不懂,结果用了一轮发现也是别有一番风味,搭配好了也能做到全场布雷,就是比起其他角色走位更多而已。[spoiler] 以及尖刺角色,静止伤害是真的高,所以速度完全不用加,全堆距离和伤害这种增伤就完事了,近距离怪太多就静止清一下再走。[/spoiler] 就是怪物攻击方式太单一了,后期基本纯割草,如果增加一些怪物设计应该会更好玩[spoiler] (以及这玩意对逻辑还是有点子要求的...如果没理解清楚卡牌逻辑,一整个随便堆卡牌,那估计确实容易堆满了都打不过.... [/spoiler]
I first played the game at the Gamesground in 2024 if I remember correctly. And it has evolved a lot since then. I really like how the visual programming is done. It can get very complex, which I love. If I could request one feature it would be some kind of preview for the chain, to make it easier to tinker during a run. Gameplay: 9/10 Graphics: 8/10 Sound: 9/10
Amazingly fun. Just do what I do and check time played post review.
刚开始解锁局外成长的时候是好玩的,四五个小时后就会发现可玩性太低,地图变大只剩下无休止的跑圈赶路找芯片。很多角色需要打黑市币解锁,而角色技能又很一般般,像凑数的。一想到这么多角色每个都需要打二十多关......好像来上班了似的,同类型的游戏,这是第一个让我有这种感觉的。 空旷的地图,沉默又重复的怪物,只剩下单调打击音——有趣的地方太少了
Alright listen to me, As some one with 250 hours in Vampire survivors, with probably 90 of those being non afk active play time. This is legit the only wave based rouge lite that has the same appeal, it's not the same, it is significantly different, but that same hook is here, dude I haven't even cleared all the levels with one character yet. Brass tacks, the coding system can be a bit confusing at first, and that's even for some one with a decent amount of armature coding experience. Give it some time, read the info encyclopedia when you get confused, and i'm telling you once it clicks you're gonna be making builds that might crash the game, I had serious concerns I was gonna at one point, cuz there was so many lasers, explosions, spinners, and misc BS on the screen. Get it, Play it, Have it turn in to an issue with your productivity. Honestly should be $15, you should be thankful the devs are so cool.
Великолепие! Бесподобное удовольствие! Именно то, чего не хватало!
Players by region
Where this game's players are, estimated from review languages.
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