
Neptunia and SENRAN KAGURA join forces in this action-packed RPG!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Spanish - Latin America, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
seru dari awal sampai akhir, minusnya achievementnya ngeselin
This will be more like a guide than a review, so you understand the battle system and how gameplay works. The story is very much in the style of other Neptunia games, if you know either series you'll probably enjoy the game, especially since combat is more SK than Neptunia. When you use ninja arts you can use 4 in a "set." Which is like the final hit, depending on the order a skill is used in, it can give different effects depending on the ability or none (usually strong skills that are high damage, low ending lag, or both). You also have different strong abilities you can use 5 times per map (like no stun, HP recovery, extra damage, etc.) which aren't strictly necessary but they help (used with RB). You have spirit gems which boost a stat, usually you'll lean into damage or extra money/drops but different characters have different base stats and want different things. There is a limit of 5 of the same one, like 5 +money or item drops, which is why you synergize to increase levels, ones with the same color give bonuses depending on the formation. Vert is an all-rounder, pretty sure Neptunia and Noire are attackers, and Blanc is a tank. There are more specific categories like weapon specialist, debuffer, etc. but usually characters won't fall into those categories. You'll also be able to equip different kunai and shuriken, on top of different charms which usually give an okay stat boost or a really strong stat boost when X, or multiple weaker effects. When a character dies, they stop receiving exp. which is a big deal since everyone who didn't participate gets experience regardless, so swap characters whenever possible or revive them to avoid deaths. Rarely, you'll see gold dogoos, they try to run away, take little damage, and have low HP. They give ridiculous amounts of exp. and drop good items so I would prioritize them over even completing missions but it's your choice. When you fail a mission you don't get any items, money, and won't be able to challenge it later. HOWEVER, you keep the experience, so even failing a mission can be really valuable. Missions also give really good rewards you sometimes can't buy or obtain anywhere else the first time you clear them and good money. Physical attacks charge the EX gauge for your special, and kunai/shuriken do not so there's a rhythm of basic attack, weapons for moving back a safe distance and using your ninja arts combo to finish enemies. Your special once charged won't go away when swapping characters, so there's no reason to not charge both on stages that aren't timed before a boss. Enemies and your characters take more damage from back attacks, enemies with red in their names are high level and will deal massive damage so be careful, likely defeating characters in 3-5 hits. Up on the D-pad lets you use items which you should be using whenever possible/as necessary because items are broken, forgetting that is like playing on the highest difficulty. The Peach meditation mode is really hard but you'll eventually have the option of skipping them with tickets, it's just another way to buff stats so no reason to not use it. Lots of customization, decent story, nothing crazy, pretty easy to learn, and fun. I recommend having everyone's spirit gems and skills in the same locations for easier combos/reference but whatever works for you. Like if Neptune starts with an A skill into a B skill, then Noire should too. Of course most characters will probably have many different spirit gems but there's usually some in common. Mid to late game many missions feel underwhelming where it's easy to clear or you defeat a boss and go "oh that's it?" The story is pretty whatever, there's some funny scenes on the nin chat rarely but in the main story it's rare. The game is probably only about 15-20 hours and if you don't know about either series you'll probably hate it. Most games you finish around chapter 10, level 60, this ends at chapter 8, around level 43. The final boss is fairly tough, then you unlock some cool things like an extra challenging mode with handicaps, more missions, and I think that's it. Aside from the short playtime there's also the matter of how aggressively they force the relationships of characters, princess Aaru and Yuuki is really creepy, a grown woman interested in a child (if you don't think that's creepy try replacing one with a guy). They also have Compa and IF suddenly be romantic at the very end, most Neptunia games avoided this because of how poorly received these decisions are, (like in the second Neptunia game) but I assume it will only get worse with later releases.
เชยๆมากกับดัวมอนเกมนี้ เปียนเเต่เเม่งสีตัวมอนอย่างเดียว ระบบต้อสู้ก็ดี เเต่ไม่ชอบ มอนเกมภาคนี้ที่สุด
Primeiro jogo dessas franquias sem as dlc, mas é absurdamente ruim
电脑里有一款出招硬控自己 boss全程霸体的游戏 霸体boss连续闪避到底是何意为 还让人玩吗 能别折磨了吗 郑重声明:只有nt海王星粉丝才会真的去玩海王星游戏 默认反人类键位设计 真摸过手柄吗 十字键切换锁定 你认真的吗 制作变好了 战斗动作也流畅了 忍者服也很好看 福利也多 但是无比糟糕的体验 吃了四女神Online的细糠 再看看这些 什么臭鱼烂虾 打霸体和打木桩有什么区别 还不如搞个木桩让大家欣赏动作 [spoiler] 成就达成百分比光速下降 可以说是前几个小时就把大家折磨走了 [/spoiler] 2/100 1分给nep 1分给忍者nep换装
Neptunia Senran Impact: Elden Dogoo If you played any Neptunia games before except the same high quality ♥♥♥♥♥♥♥♥ storytelling with a less lewd but detailed Senran Kagura style combat
só felicidade e alegria
[h2]某大作战?[/h2] 第一眼看到我就傻了,这个脸,这个眼睛,这个风格,简直是某站一样嘛!同样是精灵,哦不是忍者,忍者的进化形态与精灵也好像。让我梦回了看某大作战。 [h2]游戏内容[/h2] 游戏的玩法让我理解大概是,观看剧情然后战斗,战斗结束进入下一段剧情,最后打BOSS进入剧情结尾,回到游戏界面进行养成。主要玩法大概是如此,最重要的是战斗了,战斗的功能非常多也非常有趣。多个角色可以培养,每个角色都有不同的地方。 剧情方面,波户国与磨爱边国常年战争不断,直到蒸汽军团的到来打破了纷争,原本不想达成合作的磨爱边国因为蒸汽军团最终还是与波户国的忍者们达成合作了,故事就此展开,讲述两国合作对抗蒸汽军团。游戏的其他模式参与后也会有CG,都可以在后续解锁的九泉神社重新观看剧情以及CG。 战斗部分,3D自由视角,可按键锁定目标。正如大部分3D游戏的战斗部分一样,冲刺加速格挡大招在实战中都有着极其重要的作用,我们可以依靠这些达成想要的效果,比如完美格挡之类。除此之外,忍者技能以及暗器苦无、手里剑等作为远程消耗,较为符合忍者设定。只需要等待片刻,就可以将消耗掉的恢复如初。最为重量级的大概是风林火山了,每一次出发任务都有固定次数使用这个功能,拥有不同效果的四种,当我们切换后角色就会跟着切换服饰以及拥有BUFF。如风是强化技能,林是增加生命、火是增加攻击力、山是增加防御,四种颜色四种功能四种服饰,每位角色都有,当我们使用后就会在一定时间一直处于该服饰状态,不过是有时间限制的,合理利用这些可以在战斗中发挥重要作用。 角色部分,战斗前能选择领队与搭档,一共可以上场两位,当一位血量耗尽自动释放下一位,可以中途切换角色还能回复另一位恢复状态。一开始的角色并不是齐全的,等到后面的主线跟进才会慢慢解锁,等级方面也不需要担心解锁时与常用的等级是相近的。 游戏的养成,最重要的就是灵珠、暗器、护符三种,都可以在商店中购买或者战斗中箱子开出以及怪物掉落。 [h2]总结[/h2] 文本量很足,战斗部分也是比较丰富的。游戏虽然没有简体中文,但是繁体中文也是足够的,故事并不难,非常容易理解。 [quote]欢迎关注三真万法鉴赏组: https://store.steampowered.com/curator/45742107/ 欢迎加入三真万法鉴赏组:https://steamcommunity.com/groups/szwf [/quote]
主线扩展一下就好了,重心都在委托上
涅普涅普涅普
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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