
With Gamindustri on the brink of destruction, Nepgear and the Candidates must band together and restore order!
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Traditional Chinese, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
全是重复的垃圾地图无意义长得一样的迷宫0分,但是吉雅亲可爱10000分
everytime i see nepgear i know i always beside her no matter what happen to her i'm always in her side i love nepgear let's get married nepgear
比上代妹妹做主角的那部好. 劇情節奏流暢又舒服, 但後面有點虐新女神. 人物一樣可愛. 就是刷支線有點悶. 遊戲性? 閣下信仰不足了.
Neptunia Sisters VS Sisters is an Action RPG by Compile Heart. As someone who likes action RPGs and was a fan of Neptunia in the past, I‘ve returned to the franchise by playing some of the newer games that were released. This game does pretty much everything I‘ve wanted out of a Neptunia title, and I wouldn‘t have fallen off of the franchise if games like this one came out more frequently. [h2]Story[/h2] Nepgear and friends are put into a coma by a mysterious girl. This coma lasts for two long years, in which Gamindustri changed dramatically. All the nations are on lockdown due to a threat of monsters, Planeptune has been completely overtaken by them, and the PC Continent has disappeared entirely, with many people having lost their lives. Nepgear wakes up and is immediately distraught about having lost Neptune, who supposedly died while protecting the PC Continent. Unsure about what to do next and experiencing depression, Nepgear meets a new and sweet friend called Maho, as well as Anri, a quiet girl who‘se parents were murdered. Thanks to Maho, Nepgear manages to find new resolve and the strength to free Gamindustri from the Trendi Outbreak, but Maho also bears many terrible secrets that threatens their friendship. The story is the greatest strength of SvS. It puts a lot of care into characterization and building up characters, and has a very compelling plot that starts off very strong. The franchise has a habit of fumbling the bag with its storytelling, with the fandom often lamenting that the writing quality seldom matches that of mk2/Rebirth 2 or Victory II. There‘s been a desire for a darker storyline to come back for years, and also many debates about whether „dark“ even means „good“ or not. This game decided to put this on the test. It is a direct sequel to ReBirth 2 and even references many parts of it. If this sounds exciting to you, you should definitely buy this game. The Goddess Candidates are finally back as real characters with proper motivations. Uni finally gets to have her moments again, same with Rom and Ram. Seeing the candidates like this again was very enjoyable. As characters, the candidates tend to have to deal with loss and hardship far more often than their older sisters do, and this game manages to do this without retreading old ground. The game trades lighthearted tropes for a somber atmosphere, centering around the CPU Candidates‘ struggle. While this is all very interesting, it also comes at a cost. Neptunia is a very comedic franchise with lots of levity and funny moments. While this game does get silly from time to time, these moments are few and far in-between. In the final handful of chapters, the characters stumble from one hardship to another. The Comedy-to-Serious-Ratio is heavily skewed towards the serious side. The characters are still cute and charming and there‘s a joke here and there, but it‘s not as prevalent as in other games. Another issue this game addressed was the heavy flanderization of characters in the past. Neptunia characters became very one-note over the years, with some repeating the same old tired jokes in every game. This game however was surprisingly tame in this regard. In fact, there was not a SINGLE Blanc/Vert breasts joke in the dialogue. Noire also only mentions her loner status in an optional banter voice clip in the overworld. This game has a new team of writers which wanted to make the characters grow instead of relying on old tropes. That said, the characters are still recognizable. [h2]Gameplay[/h2] The action gameplay in this game is addicting and fun, but it also has some weaknesses. You create your own combos in a Combo Maker menu and create discs to buff or change attributes of your combos. The disc creation is a lot of fun and adds depth to the combat system. Another cool idea are the chain attacks: When a combo ends, you switch to another character to keep the momentum going. Each character has their own strengths. If you enjoy experimenting with combos, you might enjoy this game. This game has exploitable combat and some combos and disc combinations are undoubtedly too strong, but this kind of freedom is appreciated in a game where you can create builds like this. Nepgear and friends are also a bit slow and clunky to control, but it also creates an interesting dynamic: A lot of the slower moves are very punishable, so you specifically work on your team to make them faster and stronger to avoid issues like these. The end result is often very satisfying. By the end of the game, my team was pretty OP and it felt nice because I had to develop the necessary discs for this to be the case. There are some drawbacks. The AP System from mk2 returns: the idea was that you don‘t sit around playing a single character at all times throwing out the same combo over and over. If your AP reaches 0, you are forced to do something about it. While this creates some level of depth, it‘s not without flaws. There are some battles in this game where you are fighting 1 vs 1, and if you don‘t have any teammates to switch to, you‘ll oftentimes just stand around and do nothing to get your AP back. Another issue is the blatant reuse of dungeons. Neptunia has done this in the past, but this game is particularly egregious with it. Oftentimes, you‘ll discover a „new place“ and then notice that its the same forest you‘ve already been to, just at nighttime. I think this combat system is very fun, but not perfect. Neptunia Game Maker R:Evolution came out after this game and would fix pretty much all of these shortcomings while also increasing the general speed of combat, so it has the superior gameplay. GMRE would also work on creating more dungeons, make combat feel better, have more variety for abilities and discs etc. That said, SvS laid the foundation for this combat system in the first place and I really appreciate it for that. Here‘s another annoyance: THE STEAM VERSION IS MISSING CHARACTERS. The Nintendo Switch release came out later, and added Maho and Anri (two very plot-critical characters) to the roster. There are many moments in the story where I thought „these two are clearly with me, so WHY CAN‘T I USE THEM.“ I still don‘t understand why CH/IF hasn‘t patched this version to include these characters. It also really sucks that Alice and Higurashi are New Game+ only characters, but on Switch, they are not. That said, the combat system is still very addicting. I did all of the arena fights and managed to get the achievements for fighting as many battles as possible because I was seeking out a fight whenever I could. I also finished pretty much every quest in the game, simply because I loved working on my characters. Building combos and discs is really cool and I am very happy that CH/IF decided to continue building on this concept instead of abandoning it. SvS lays a very strong foundation for action combat in the Neptunia franchise that only continued to get better and better. [h2]Would I recommend this game?[/h2] This game has one of the better stories in the franchise, with a very emotional ending. The writing alone is probably the biggest reason to check out this game. The only issue with the writing is that the game is seldom very funny. There are some jokes here and there but for the most part, the game takes itself very seriously. It might not be the best game to play if you don‘t feel well about subjects such as war, suicide, murder, revenge, loss of loved ones etc. The gameplay is pretty fun, if a little monotonous and slow at times. While future games in the franchise would improve this combat system, SvS is still fun to play in its own right. If you can get behind playing a lot of the dungeons over and over for quests and don‘t mind experimenting with your party to make them more effective, this is a perfectly fine game for you to check out.
正当スピンオフということで、過去作との繋がりがあり感動しました。内容も面白かったです。 Deluxe Editionを購入したのですが、ルートディレクトリ内を探しても特典の入っているフォルダが見つかりませんでした。調べた結果、デフォルトでゲームのプロパティからDLCのチェックが外れており、そちらをチェックしたことでフォルダに特典が追加され自己解決しました。参考までに。
海星全系列就你和激神黑心最拉跨,后者是老游戏闪退崩溃就算了,这玩意爬梯卡1分钟起步玩个JB,路还又绕又长,要不是保持全PC入库早把你退款了
nep
オススメするかと問われれば「いいえ」になるかなぁ……。 でも俺は買うし遊ぶけどね! レビューを参考に購入を考えている人には別タイトルをオススメしたい。 そんなゲーム。 セール中かつ、梯子が登れないバグが直ったら👍️にしても良い。
This battle system awful. I hate it. I played just only for the plot. There is a very good thing in this game: we can walk waround on the streets of natural Planeptune.
анимешники не люди
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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