
With Gamindustri on the brink of destruction, Nepgear and the Candidates must band together and restore order!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Traditional Chinese, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
byd地雷社就这样了吗,废了
バグは修正されていないしシナリオは冗長でつまらないしシステムもいまいちと全く褒めるところが見当たりません
Neptunia Sisters VS Sisters is an Action RPG by Compile Heart. As someone who likes action RPGs and was a fan of Neptunia in the past, I‘ve returned to the franchise by playing some of the newer games that were released. This game does pretty much everything I‘ve wanted out of a Neptunia title, and I wouldn‘t have fallen off of the franchise if games like this one came out more frequently. [h2]Story[/h2] Nepgear and friends are put into a coma by a mysterious girl. This coma lasts for two long years, in which Gamindustri changed dramatically. All the nations are on lockdown due to a threat of monsters, Planeptune has been completely overtaken by them, and the PC Continent has disappeared entirely, with many people having lost their lives. Nepgear wakes up and is immediately distraught about having lost Neptune, who supposedly died while protecting the PC Continent. Unsure about what to do next and experiencing depression, Nepgear meets a new and sweet friend called Maho, as well as Anri, a quiet girl who‘se parents were murdered. Thanks to Maho, Nepgear manages to find new resolve and the strength to free Gamindustri from the Trendi Outbreak, but Maho also bears many terrible secrets that threatens their friendship. The story is the greatest strength of SvS. It puts a lot of care into characterization and building up characters, and has a very compelling plot that starts off very strong. The franchise has a habit of fumbling the bag with its storytelling, with the fandom often lamenting that the writing quality seldom matches that of mk2/Rebirth 2 or Victory II. There‘s been a desire for a darker storyline to come back for years, and also many debates about whether „dark“ even means „good“ or not. This game decided to put this on the test. It is a direct sequel to ReBirth 2 and even references many parts of it. If this sounds exciting to you, you should definitely buy this game. The Goddess Candidates are finally back as real characters with proper motivations. Uni finally gets to have her moments again, same with Rom and Ram. Seeing the candidates like this again was very enjoyable. As characters, the candidates tend to have to deal with loss and hardship far more often than their older sisters do, and this game manages to do this without retreading old ground. The game trades lighthearted tropes for a somber atmosphere, centering around the CPU Candidates‘ struggle. While this is all very interesting, it also comes at a cost. Neptunia is a very comedic franchise with lots of levity and funny moments. While this game does get silly from time to time, these moments are few and far in-between. In the final handful of chapters, the characters stumble from one hardship to another. The Comedy-to-Serious-Ratio is heavily skewed towards the serious side. The characters are still cute and charming and there‘s a joke here and there, but it‘s not as prevalent as in other games. Another issue this game addressed was the heavy flanderization of characters in the past. Neptunia characters became very one-note over the years, with some repeating the same old tired jokes in every game. This game however was surprisingly tame in this regard. In fact, there was not a SINGLE Blanc/Vert breasts joke in the dialogue. Noire also only mentions her loner status in an optional banter voice clip in the overworld. This game has a new team of writers which wanted to make the characters grow instead of relying on old tropes. That said, the characters are still recognizable. [h2]Gameplay[/h2] The action gameplay in this game is addicting and fun, but it also has some weaknesses. You create your own combos in a Combo Maker menu and create discs to buff or change attributes of your combos. The disc creation is a lot of fun and adds depth to the combat system. Another cool idea are the chain attacks: When a combo ends, you switch to another character to keep the momentum going. Each character has their own strengths. If you enjoy experimenting with combos, you might enjoy this game. This game has exploitable combat and some combos and disc combinations are undoubtedly too strong, but this kind of freedom is appreciated in a game where you can create builds like this. Nepgear and friends are also a bit slow and clunky to control, but it also creates an interesting dynamic: A lot of the slower moves are very punishable, so you specifically work on your team to make them faster and stronger to avoid issues like these. The end result is often very satisfying. By the end of the game, my team was pretty OP and it felt nice because I had to develop the necessary discs for this to be the case. There are some drawbacks. The AP System from mk2 returns: the idea was that you don‘t sit around playing a single character at all times throwing out the same combo over and over. If your AP reaches 0, you are forced to do something about it. While this creates some level of depth, it‘s not without flaws. There are some battles in this game where you are fighting 1 vs 1, and if you don‘t have any teammates to switch to, you‘ll oftentimes just stand around and do nothing to get your AP back. Another issue is the blatant reuse of dungeons. Neptunia has done this in the past, but this game is particularly egregious with it. Oftentimes, you‘ll discover a „new place“ and then notice that its the same forest you‘ve already been to, just at nighttime. I think this combat system is very fun, but not perfect. Neptunia Game Maker R:Evolution came out after this game and would fix pretty much all of these shortcomings while also increasing the general speed of combat, so it has the superior gameplay. GMRE would also work on creating more dungeons, make combat feel better, have more variety for abilities and discs etc. That said, SvS laid the foundation for this combat system in the first place and I really appreciate it for that. Here‘s another annoyance: THE STEAM VERSION IS MISSING CHARACTERS. The Nintendo Switch release came out later, and added Maho and Anri (two very plot-critical characters) to the roster. There are many moments in the story where I thought „these two are clearly with me, so WHY CAN‘T I USE THEM.“ I still don‘t understand why CH/IF hasn‘t patched this version to include these characters. It also really sucks that Alice and Higurashi are New Game+ only characters, but on Switch, they are not. That said, the combat system is still very addicting. I did all of the arena fights and managed to get the achievements for fighting as many battles as possible because I was seeking out a fight whenever I could. I also finished pretty much every quest in the game, simply because I loved working on my characters. Building combos and discs is really cool and I am very happy that CH/IF decided to continue building on this concept instead of abandoning it. SvS lays a very strong foundation for action combat in the Neptunia franchise that only continued to get better and better. [h2]Would I recommend this game?[/h2] This game has one of the better stories in the franchise, with a very emotional ending. The writing alone is probably the biggest reason to check out this game. The only issue with the writing is that the game is seldom very funny. There are some jokes here and there but for the most part, the game takes itself very seriously. It might not be the best game to play if you don‘t feel well about subjects such as war, suicide, murder, revenge, loss of loved ones etc. The gameplay is pretty fun, if a little monotonous and slow at times. While future games in the franchise would improve this combat system, SvS is still fun to play in its own right. If you can get behind playing a lot of the dungeons over and over for quests and don‘t mind experimenting with your party to make them more effective, this is a perfectly fine game for you to check out.
游戏性一般,但既然我都买这个系列的游戏了肯定都无所谓了。但地图交互都能卡死是何意味?已经关闭的迷宫的怪拿来当委托让你在其他迷宫嗯刷(虽然不影响拿成就)。即使你已经放低期望了地雷社还能给你整点花活。不过至少怪和素材不绑定吧,成就也不算很难做,姬雅妹妹也很可爱。
Holy Nep, the story is absolute cinema! I'd even say it's the best mainline universe Neptunia story right now. Some say it's too dark and serious, but I think it keeps good balance between humor and drama, and you really can feel the high stakes (Unlike in V and VII, imo), because you actually see and being immersed in what happens if you'll lose. Also Nepgear is the main character and the other Candidates are on main roles too, that's 10/10 for me, it's like a spiritual successor to Mk2, which is my favourite game in the series. New characters are also charming and I immediately fell in love with them! Also I really glad that devs returned filler side-scenes, which were practically absent in VII, they really do help a lot to develop the characters and make the player become attached to them. Though I think they went too far with references on various recent events, I mean of course there should be references on game industry in Neptunia, but they literally made like half of these scenes just about in-your-face references, hardly even joking about them... That felt like the devs wanted to catch-up with all what happened in real life between the releases of VII and SvS. But I like how you, as a player, feel yourself kinda weird in this changed over the years world, as much as the Candidates feel the same way because of story reasons. Well, the story is awesome and 10/10... But there's also, of course, gameplay too and it feels weird. Firstly I didn't like it at all, the combat felt extremely long, clunky, unresponsive and unimpactful... Then I learned about reimagined discs mechanic and how they're affecting combat. The most important things you should have for every character are cancel perks for every type of attack, so the attack chains won't take 3 to 5 business days to be done. And with that the combat suddenly feels [i]decent[/i], but it's still very primitive and basically consists of one button mashing. Also it's not helping that at least on a first playthrough the game is extremely easy, you really should TRY to loose here (And for the true ending you need to loose a couple of times to reduce your Shares... So yeah, I literally waited several minutes for monsters to kill a single character with lowest health and without armor). But, again, with discs combat feels decent and entertaining, the animations are not bad (Though I'd want to turn-off the slow-mo/time-stop that happens every damn combo) and pretty satisfying. But there's no nearly such depth in combat that were in the turn-based games, and it's honestly kinda disappointing because even if they did want to make action-oriented combat, they still could add way more depth to it. And lack of depth is a big problem of this game, because it really feels like it was extremely rushed and made on a budget of one NepBull can, or all of the budget went into making Planeptune hub location (Which is awesome, btw). Neptunia games always were low-budget but this is low even for this franchise, the game feels very cheap and cut down, also it's very bugged. I honestly think choosing Unity as engine wasn't a very good idea, also I don't really like how the game looks sometimes... It has this problem, that most of modern anime-stylized games have, that the characters are out of place in the visuals of the environment, and their skin shader making them look like they're glowing or something, I personally don't like this trend, I think that previous Neptunia games looked way better in terms of consistency. Also I want to mention that the locations here are not very good (Besides Planeptune)... They're too big and empty, also every location really feels like just a couple of corridors and rooms repeating over and over, there's no level design at all. Even in older Neptunia games the locations were better or at least they were small enough to not be annoying. Also there's now "puzzles" where you should find a switch to open the gates or sometimes move big boxes on marked points... These aren't really puzzles, just an annoying waste of your time. So, after story section this review looks like I didn't like the game, but the amazing story really carried it for me, also gameplay turned out to be entertaining enough. The main problems are cheap feeling and locations, but overall I liked the game way more than I didn't.
妹妹们最有数值的一集,也是exe最有用的一集,玩兰姆不笑的可以确诊了,唯一优尼有点抽象没几个魔法技能特攻却比物攻高
Дочитал я такой новеллу Date A Live и На Бис/Encore. И творения от Idea Factory c Compile Hearth прошёл. Сижу думаю: "А ведь иллюстратор Цунако на играх специализируется, что там из под её пера вышло до этого?". Оказывается довольно успешная серия Hyperdimension Neptunia. Не спорю можно было начать и с ранних частей, но этот спин-офф давненько в "Списке желаемого" висел. Ну без шуток, война консолей представительницы которых лоляшки-сексуашки, чего вам ещё надо? Короче. Наши Богини и Кандидатки(младшие сёстры) вляпываются в историю где вторых "запирают в подвале" (♥♥♥♥, уже на 8 лет тянет) на 2 года. По возвращению те обнаруживают захваченную столицу Планептун и всякие безобразия рядом с остальными. Однако в конфликте с вернувшейся Главной Гадиной пропадает Нептун. Вывод - город надобно отбить, злодейку - набутылить. Игровой процесс. По большей части выпил мобов с редкими боссами и читкой текста как в классических VN. По мере прохождения открываются дополнительные фишки. Создание дисков - у каждого персонажа есть 4 слота которыми можно забить всякими плюшками по типу крит урона, неуязвимость при блоке/скольжении, накопление шкалы действий/HDD, увеличенный дроп/опыт и т.д. и т.п. Аналог Твиттера - тут вам предлагают задания, при выполнении некоторых получаем предметы расходники и NPC кои усиливают(ежели не заплатить когда предложат то ослабляют) наши диски при их создании. А вот бой - не особо понравился. Какая-то полумера между Tales of с их комбо и FF с её последовательностью действий. Графика. Локации где приходиться драться вне города как будто взяли из старенького платформера по Дональду Даку(кто играл поймет о чем я, игра на ПК года этак 2001-2). Леса, пещеры, горные дорожки один в один. Однако город сделан добротно, бои как на улице так и в помещении а так же Арене смотрятся здорово. Лаборатория и альтернативное измерение - ну скажем сойдёт. Музыка. Вот видимо бюджет по большей части ушёл сюда. Открывающая тема с синематиком - просто космос. Закрывающая тоже хорошая. Главное меню, бой, город и так сказать вылазки на пикник очень достойно звучат и не давят. Итак что же мы имеем? Плюсы: -Милые девчата, начальные противники тоже. "Зрелые" HDD формы у большинства Богинь. -Отсылки. Их тут чуть меньше чем дофига, считая маскоты самих разработчиков и их коллег. -Способности. Очень много, придумать комбо с 3 героями которое убьёт босса - легчайше. -Снаряжение. Пушки, мечи, посохи, браслеты - всё пускаем в дело. Подгоняемо по статам. -Аксессуары. Тоже огромное количество и естественно не без отсылок. Хвостики, ушки, тиары и т.д. -Задники. Очень хорошо детализированы, глаза не мылят пока читаешь текст. -Юмор. Главные клоуны это у нас Махо с Нептун, но порой доставляют вплоть до кеков. Минусы: -Сюжет. Как ни странно если в начале всё довольно понятно и логично то ближе к концу я впервые за 3 года закурил. Перемещения во времени и связанные с ним парадоксы. Выявление шпионов. Ругань и драки с подругами. Блин, потихоньку развивается паранойя, уже не знаешь кто предаст в следующем диалоге. -Боевая система. Как и говорил, пока я освоился понял что уже иду на штурм базы врага. "На бумаге" самые сильные в нашей банде это Ром, Нуар и Верт а по факту Непгир, Юни и Рам. Способности со шкалой действия почти у всех одинаковы - бафы, дебафы, рассеивание, мощный удар и защита. -Гринд. Душноватый в доп заданиях. Ради некоторых врагов и дропа будешь прочесывать локацию не раз и не два. В остатке получаем: халтурные локации вне города, запутанный к концу сюжет и слегка надоедливые миссии из Твиттера. Но это нивелируется хорошей музыкой, юмором, отсылками, персонажами, побочными не озвученными диалогами(добавляют юмора а порой и полезные советы бывают). Оценка. 8.5 несостоявшихся гаремов из младших сестрёнок для Верт из 10. Непгир - лучшая девочка, нет Богиня. P.S. Надеюсь для Зелёного Сердца всё таки введут младшую сестричку, а то ей одной в Линбоксе скучно(
[h1]建模师还是给剧本磕一个吧! [/h1] [h2]前言: [/h2] 超次元海王星系列作品,在这一作里玩家可以玩到四位女角色,中间还有一对双胞胎姐妹。建模都是经典二次元风格,游戏手感比较一般,尤其是战斗键位手感。 [h2]玩法特色: [/h2] 这一作里的变化是从传统常见的回合制改成了即时战斗类型,携带三名角色上场,但是只能操纵一名角色,操作这个角色时其他角色用电脑控制,会自己去行动。 每个角色的攻击技能是连段的,分为多段,每一段想要打出什么样的都可以自己设置,组合起来之后打出的连段技能就会各有千秋。 玩家可以自由切换操纵的角色,通过设置好的连段技能和战术技能来打出连招,并且会消耗行动值。 另外还有一个女神能量槽,当这个槽蓄满能量后就可以女神化变身释放必杀技,角色的造型外观会变化,持续期间战斗能力会得到很大加强。 当一个角色使用连段技能后,玩家可以切换到另外一个角色配合使用连段技能,就可以组成连锁羁绊效果,打出更高的伤害。 还有个光盘系统可以给角色提供buff增强,把这些游戏光盘给某个角色之后她的技能会得到增强。 [h2]游玩感想: [/h2] 游戏的剧情可以说基本是满分吧,作为续作方面对于接续剧情并不突兀,而且角色的成长故事写的还是很不错的,涅普吉雅逐渐从依赖姐姐变得独当一面,其他几个女角色也有各自的成长故事。(真帆可爱捏~) 但是战斗手感和地图建模属实有点给剧情拖后腿,用键盘游玩的战斗手感只能说非常糟心,打击感也是轻飘飘的,地图建模更是灾难,人物建模好歹能看,但是地图的那些个简单贴图建模真的有点绷不住了。 然后最大的槽点应该是,为什么明明是四个女主角,队伍里却只能带三个人上场啊! [h2]总结: [/h2] 《Neptunia: Sisters VS Sisters》感觉是一部优点和缺点都很明显的粉丝向作品,游戏在系列续作的剧情上做得很好,延续的故事有成长有深度,但是地图建模和战斗手感上明显不足。游戏采用了系列里创新的即时战斗玩法,玩家可以带三名角色进入战斗然后操纵其中一位,其他角色则会自行行动,玩家可以随时切换操控角色,还能利用快速切换操纵角色并使用连段技能配合打出更高的组合伤害。 [quote]欢迎关注三真万法鉴赏组:https://store.steampowered.com/curator/45742107/ 欢迎加入三真万法鉴赏组:https://steamcommunity.com/groups/szwf [/quote]
那個...抱歉.身為從小摸鍵盤滑鼠長大的玩家. 這遊戲的鍵位實在是非常的反人類. 只有部份鍵位能改.其他按鍵仍然固定在鍵盤的各個角落.(很遠+不好記+反直覺 戰鬥方面是動作+回合制(但主要還是動作). 是有在創新啦.但是手感極差.各個角色的前後搖都非常長.防禦手段也只有格擋.其他動作遊戲常見的翻滾跟衝刺沒做出來. 格擋也不能拿來取消動作.除非有裝備對應被動的光碟.不然就只能看著角色挨打. 轉視角的按鍵沒辦法改.也不能依靠滑鼠.這年頭哪個3D動作遊戲不能用滑鼠進行轉視角和基本攻擊的? 如果作者真心沒打算為鍵鼠玩家著想.那請在商店頁面下面標注「非常建議使用手把遊玩」. 啥?你說為什麼不用手把?你是說我還要為了這遊戲特地取搞個手把.然後從零開始練手感? 喔不.謝了. 原本看在之前玩過VII.對妹妹組有點感情了所以來玩玩看. 但這操作手感真的糟糕透頂. 我真心認為作者與其在那邊搞不切實際的創新. 不如把原本做得很好的回合制再多多琢磨. 不然真的對不起那些寫劇情的人.還有那些優質的聲優們的努力. VII這點就做得很好.但在那之後的作品只能說每況愈下. 如果作者今後還是沒有打算吸取教訓.只想繼續用IP來賣情懷的話. 那這次就是我最後一次買你們家的遊戲了.
RESUMO: . Não tem opções gráficas (apenas 3 presets) . Não tem opção VSync . Não tem opção para desativar a vibração do controle . Não tem opção para ajuste de deadzone (pode ocorrer de personagens e cursor se mover sozinhos) . Mudar resolução faz apenas um up/ downscale . Problemas de performance Eu amo o universo Neptunia, os jogo desde o PS3 e PSVITA. Comprei o jogo empolgado e querendo gostar dele, mas é impossível. O jogo é tecnicamente uma tragédia. Ele parece um jogo BETA que nunca foi concluído. Consigo jogar Resident Evil 2 Remake no ultra a 60 FPS, mas esse jogo não. Perceba que os defeitos são todos simples de serem resolvidos, mas por algum motivo misterioso nunca foi atualizado. É como se a desenvolvedora tivesse falido. Faz mais de 3 anos que o jogo foi lançado e ele está assim. Me causa espanto um jogo ser comercializado num estado tão deplorável. OBS.: A versão para Playstation 4 está ainda pior
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