
Travel through a world of neon, overcoming obstacles and traps. This experience requires focus, concentration, and timing to let the ball rolling as fast as you can. Remember... in a world made of neons... you will need balls to survive.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Italian, Portuguese - Portugal
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来自SteamCN/STCN鉴赏家的游戏 https://store.steampowered.com/curator/255962-STCN 怎么说呢·· 是个有趣的游戏·· 但是容错率很低、稍一失误就完蛋 要么手速快反应快、要么就去背板·· 不能跳过关卡很烦 第九关“追逐”关卡卡我很久还没过去·· 要么被追上、要么操作失误颜色变错导致一系列失误然后GG从头再来·· 就不能在追逐关也加一个“命”的机制吗··
Neonwall von Norian Games ist, kurzgesagt ein Platformer mit einem Ball. Wir steuern per Pistolenwerkzeugen einen Ball über immer kompliziertere 3D-Hindernissparcours. In mitten einer Neonwelt versuchen wir den Ball über Rampen, Fallen, Stufen und sonstigem hinderlichem Zeug zu steuern. Das allein wäre schon Spaß genug, aber die Zeit hängt uns zusätzlich im Nacken und wir sollten die Strecken möglichst geschickt wenigstens bis zum nächsten Savepunkt meistern. Das Spiel ist ebenso in einer Flat-Version erhältlich, ich habe jedoch nur die VR-Version getestet. Starten wir das Spiel zum ersten mal, können wir zwischen Flat, Oculus, und HTC-Vive wählen. Glücklicherweise funktioniert die Steuerung aber auch mit den Index-Controllern, Tastatur oder Gamepad. https://steamcommunity.com/sharedfiles/filedetails/?id=3109393578 Im Spiel haben wir jeweils eine Knarre in jeder Hand, mit der wir die Farbe der Kugel wechseln können und bunte Blöcke können wir ebenfalls mit den Pistolen zerstören, natürlich mit der passenden Farbe im Lauf. Die Farben sind wichtig und bestimmen die Geschwindigkeit des Balles. Der Trick in Neonwall ist es aber auch die Kugel mit zwei von drei gegebenen Farben zu lenken und ans Ziel zu bringen. So rollen wir unseren Ball durch das Labyrinth und bleiben kameratechnisch immer auf Höhe der Kugel und verfolgen sie so. Die Bahnen werden im Verlauf natürlich immer größer und komplexer. Nach etwas Einübung funktioniert die Steuerung in VR mit Bewegungscontrollern sehr gut. Neonwall macht Spaß und ist gar nicht so relaxt, wie es sich eventuell anhört. Ein toller Platformer für zwischendurch. 👀[url=https://store.steampowered.com/curator/32170554/]Bälle und Gefälle auf[/url]🎊 meiner Kurator Seite. 👑 Powered by HoI 4 Deu Curators group in German / English 👑⠀⠀⠀[list] [*][url=https://store.steampowered.com/curator/30388691/] Follow Main group [/url] [*][url=https://store.steampowered.com/curator/40282064/] Follow Second group [/url] [*][url=https://store.steampowered.com/curator/44688798/] Follow Third group [/url][/list] [u]English:[/u] Neonwall by Norian Games is, in short, a platformer with a ball. We use pistol tools to control a ball over increasingly complicated 3D obstacle courses. In the middle of a neon world, we try to steer the ball over ramps, traps, steps and other obstacles. That alone would be enough fun, but time is also breathing down our necks and we have to master the courses as skillfully as possible, at least until the next save point. The game is also available in a flat version, but I only tested the VR version. When we start the game for the first time, we can choose between Flat, Oculus and HTC-Vive. Fortunately, the controls also work with the index controllers, keyboard or gamepad. In the game, we have a gun in each hand with which we can change the color of the bullet and we can also destroy colored blocks with the guns, of course with the matching color in the barrel. The colors are important and determine the speed of the ball. The trick in Neonwall is also to steer the ball with two of three given colors and get it to its destination. In this way, we roll our ball through the labyrinth and always stay in line with the ball and track it. The paths naturally get bigger and more complex as you progress. After a little practice, the controls work very well in VR with motion controllers. Neonwall is fun and not as relaxed as it might sound. A great platformer for in between. 👀[url=https://store.steampowered.com/curator/32170554/]Balls and slopes on[/url]🎊 my curator page. 👑 Powered by HoI 4 Deu Curators group in German / English 👑⠀⠀⠀[list] [*][url=https://store.steampowered.com/curator/30388691/] Follow Main group [/url] [*][url=https://store.steampowered.com/curator/40282064/] Follow Second group [/url] [*][url=https://store.steampowered.com/curator/44688798/] Follow Third group [/url][/list]
2 Minute Video Review → https://youtu.be/tHXIjEWYOb8 Neonwall is part quick-thinking puzzle, and part obstacle course. A wheel is rolling through a neon world and you have the power to swap the wheel color and change obstacles along the path. By changing the color of the wheel you’re changing the travel speed depending on which color its rolling on. The wheel color also determines if a door will open up or a bridge turn solid or disappear. You’ll also need to clear a path by shooting away blocks that match the color of your gun, or rearrange blocks depending on your gun color as well. What makes things especially challenging is that there are three colors total, but you can only manipulate two colors at a time. In order to manipulate a third color you swap colors by changing the color of the wheel, which will also change the previously mentioned stuff. All of these factors together make it very challenging. And the later levels will require you to be constantly on your toes. I haven’t beaten it yet, so I’m unsure what the total playtime is. But it’s an engaging casual puzzler.
Quickie review, as its the last day of the sales and this thing deserves more love. [i]Played on [b]Index[/b] with Index controllers.[/i] Saw this deeply discounted and figured why not. I honestly [b]wasnt expecting much[/b]. Right off the bat, thing didnt want to start (launching from within VR dashboard)! Tried twice, then decided to launch from desktop where I was presented with a few options - this way worked, yay! There was a little intro, small flair which plenty of indie games forgo (for better or worse). When greeted with the menu I wasnt completely liking the navigation. You had to point and hold aim for a second to select things, felt like a Vive 2016 tech demo, my expectations were dropping >_<; Into the game I go. [b]Controls[/b] are a little odd on Index - you are shown what look like Vive prompts - with you needing to press the little trackpad (or you can use the thumbsticks) to change the colour of the ball. At this point I am thinking I will probably attempt a few levels and just bail... Within minutes, I was getting used to the controls and new mechanics were being introduced, I found myself getting a bit [b]sucked in[/b] TBH! After clearing 14 or so levels, I had such a smile on my face from my brain being fried and laughing at my successes and [i]many[/i] failures. This game is actually [b]*a lot of fun*[/b]. Fair warning, it does get harder and HaRder anD HARDeRR >_<; https://steamcommunity.com/sharedfiles/filedetails/?id=2159378895 Big [b]thumbs up[/b] from me.
Dropped, boring mechanics, boring gameplay, feels awful to play
Neonwall has pleasantly surprised me. I was attracted by its retro aesthetic and its original gameplay. It takes time to begin to demonstrate its potential, from level 10 it becomes a great challenge. Its difficulty catches you without remedy. VR mode is awesome :P Purchase recommended
10/10 Fab. If you like tricky "twitch" puzzle games and you have a VR headset this is for you. I played this on the Vive and loved every minute of it. Thanks DEVS - I'm following your every move from here on.
Neonwall, developed by Norain Games and published by JanduSoft, is a physics-based puzzle action game that blends reflex-driven gameplay with color-coded environmental mechanics. It presents a clean, arcade-inspired experience that focuses almost entirely on precision, timing, and spatial awareness. Rather than relying on narrative depth or character progression, the game builds its identity around mechanical challenge and a visually striking neon aesthetic. The central gameplay concept is simple in premise but demanding in execution. Players guide a rolling ball through a series of increasingly complex stages filled with obstacles, color-locked pathways, and interactive elements. Instead of directly steering the ball in a conventional manner, the player manipulates colored laser tools that influence the environment. These tools can destroy blocks, alter the ball’s color, and trigger mechanisms tied to specific hues. The interaction between the ball’s color and the environment forms the core puzzle dynamic. Matching colors allows progression, while mismatches can block pathways or alter physics behavior, requiring careful planning. Level design in Neonwall emphasizes experimentation and iteration. Early stages introduce mechanics gradually, allowing players to understand how color changes and environmental triggers work together. As the game progresses, levels become more intricate, layering moving platforms, traps, and timed sequences into the formula. Some stages allow players to take their time and solve challenges methodically, while others introduce time-based pressure that demands quick reactions and mastery of the mechanics. This variation helps prevent monotony, even though the core systems remain consistent throughout. The physics system adds an additional layer of unpredictability. The ball’s speed and responsiveness change depending on its color state, meaning that every adjustment must account for momentum and control sensitivity. Small mistakes can cascade into failure, especially in stages where precise positioning is required. While this creates satisfying moments of success when executed correctly, it can also lead to frustration during tighter sequences. The balance between precision and punishment is central to the game’s identity. Visually, Neonwall embraces a minimalist but bold neon aesthetic. Dark backgrounds contrast sharply with glowing platforms, lasers, and environmental elements. The visual clarity supports gameplay, as color-coded mechanics are immediately readable against the stark backdrop. While the overall environment design remains abstract and lacks thematic storytelling, the neon style gives the game a distinct personality. It evokes classic arcade sensibilities without becoming overly cluttered or distracting. The sound design complements the futuristic presentation, featuring electronic tones and ambient effects that reinforce the high-tech atmosphere. However, audio feedback sometimes lacks the punch needed to clearly signal state changes or hazards, placing greater reliance on visual awareness. The music remains unobtrusive, functioning as a backdrop rather than a driving force behind the experience. One of Neonwall’s strengths is its commitment to mechanical purity. There are no unnecessary systems layered on top of the core concept. There is no skill tree, narrative branching, or collectible progression. Instead, success depends entirely on understanding the interplay of physics and color mechanics. This stripped-down approach ensures that the challenge feels focused and intentional. However, it also means that replay value depends largely on personal satisfaction and mastery rather than evolving content. The game’s difficulty curve can feel uneven at times. Some levels transition smoothly in complexity, while others introduce sharp spikes that may require repeated attempts. For players who enjoy trial-and-error learning and incremental improvement, this structure can be rewarding. For those seeking a smoother progression arc, it may feel abrupt. The precision required in later stages demands patience and careful attention to detail. Overall, Neonwall is a tightly designed indie puzzle-action game that prioritizes clarity, challenge, and aesthetic cohesion over scope. Its fusion of physics manipulation and color-based logic creates a unique mechanical identity that stands out among abstract puzzle titles. While it does not offer narrative depth or extensive customization, it succeeds in delivering a focused and visually distinctive experience. For players who enjoy precision challenges, environmental puzzles, and arcade-style reflex gameplay wrapped in a neon glow, Neonwall provides a satisfying and thoughtfully constructed test of skill. Rating: 7/10
i like this game its good but i can no longer play it because i got a new vr it is the hp reverb g2 a windows mixed reality head set i was realy hoping to play it with my new head set but i can not neon wall can you please add support for the g2 windows head sets i would like to play this game again some time but i still recommend the game
Got it on sale for $1 and its a steal for that price. Fun little game that will have you on your toes as you are trying to quickly change the colors to match your path. Gives some great retro vibes as well
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