
Neon White is a single-player speedrunning FPS where you can sacrifice your guns for godlike parkour moves.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.29/day in the week to Aug 23 → 6.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 20.8Kreviews | 98% | — | $10.3M |
| $24.99 | 3.3Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1087 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Für die leute die adhs haben
Оказывается в новеллу все таки можно добавить хороший геймплей
Я в полном восторге от игры. Возможно, потому что ожидала немного другого, тем не менее Уровни интересные и, что важно, разные. Это не просто разная последовательность одинаковых отрезков, нет. Тут каждый раз диву даешься, насколько весело проходить уровни Сложность достаточная, чтоб не пройти с первого раза на последнюю медаль, но и желание бросить мышку в стену не появляется. Можно вообще не заморачиваться с последними медалями (для продвижения по сюжету нужны только предпоследние, да и то не все), разве что для ачивок Сюжет тут как бы есть. Даже местами интересный. Предсказуемый ужасно, ну да ладно, я настолько кайфовала от геймплея, что простила сюжету поверхностность Еще хочу обратить внимание на офигенную озвучку персонажей. Не знаю, кто ее делал, но она реально классная, даже не хотелось пропускать реплики после прочтения субтитров По итогу, очень советую всем в нее поиграть, даже если боитесь сложности - поверьте, настоящей сложностью тут и не пахнет
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese +3 more
| $24.99 |
| 2.3Kratings |
| 88% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Just play NEON WHITE if you liked literally any fps in the past 20 years youll love NEON WHITE The story isnt that bad but the way its presented is sometimes a bit annoying as it interrupts the flow of the levels in NEON WHITE I did have a issue where I alt+f4'ed as I gave a gift which locked me out of getting (NEON) reds achievement the 1st time around so make sure you dont alt+f4 after doing basically anything There isnt another game like NEON WHITE on the market currently sure there are some that come close but NOTHING and I mean NOTHING is as flashy and kewl as NEON WHITE Machine girl also cooked with the soundtrack Completing all Hellrushes gives you +20 gamer cred btw
Ehhh, very reluctantly recommended. [h2]Gameplay & Levels[/h2] Neon White is marketed as a fast-paced speedrunning FPS with the added twist that your weapons double as a one-time use movement ability. It contains built in leaderboards and a hint system to incentivize the player to return to previous levels and get better times, creating a sense of competition between the randoms and/or your Steam friends. Which I felt was one of the highlights for me, at least upon my first playthough. Though, I don't have many more good things to say unfortunately. To start, the game felt very slow despite being marketed as a speedrunning game. There isn't really any momentum to be seen and while I do appreciate the tightness of controls schemes like this, I don't think a speedrun game is where they're best utilized. The camera also doesn't have any kind of feedback to match White's speed other than a few action lines, IMO it could've benefited from a little View Bobbing and more dynamic FOV (all toggleable to not mess up higher levels of play) to add more flavor to when you build up speed. Also, as interesting as the gun/movement cards gimmick might be, I didn't really have much fun puzzling where to use each to find skips either, and that might be because they don't feel all that great to use. The thrill of going fast doesn't match the annoyance when you barely miss a ledge because you activated the double jump slighty early or aimed the fireball slightly lower. Maybe a ledge "grab" that's slower than just landing would've smoothed this out without compromising the value in precision. I also felt the jump was quite unsatisfying. White's aerial acceleration is instant and once again, while I do appreciate the precision this offers, I believe it undermines the feeling of speeding through levels. The very low gravity also doesn't help, it makes White very floaty and with no way to speed up your descent without the one time use cards, keeping yourself low to the ground feels more like a chore and also makes the dash powers feel less impactful since White feels so light. Overall, the speedrunning fundamentals are there, but I felt that there were too many nitpicks for this to be anything more than "ocasionally fun" for me. Maybe if you're newer to speed games like this, you will get more of a kick out of this. [h2]Story[/h2] Despite what many reviews criticize, I personally don't mind the game's cringy dialogue, intentionally bad or not. While the story is pretty basic and the characters pretty stereotypical, it works as an ocasional downtime from the speedrunning (you can argue that a downtime's not needed and I'd probably agree) but nothing groundbreaking or good enough to carry the game. The dialogues were pretty miserable though, getting the gifts in the levels is already kind of a chore, and going through the boring levels to get to the dialogue eventually just made both of them tiring. [h2]Sound & Visuals[/h2] This section is very subjective ofc, but in my opinion I didn't really jive with either the visuals nor the music. Most of the designs in this game boil down to "White building" or "Light Brown Building", The demons are recognizable but them just sitting there, while good for gameplay, is a bit of a waste of their admitedly cool designs. The Neons themselves are... ok ig? I found them to be a bit bland tbh, they're mostly just people in masks, though that's probably just be my preference wackier designs (Like Red from Everhood or Ash from The End is Nigh). I just don't see the hype around the music either. As someone who prefers songs with pronounced melodies/leitmotifs or some weird percussions, the music was 99% of the time just background noise that I'd tune out while playing instead of something that complements the tone or feel of the gameplay. [h2]Final Score[/h2] [b]5/10[/b] - Does what it sets out to do I guess, but it feels underwhelming. I just can't see a 98/100 game here no matter how hard I squint.
我亦无他,唯手熟尔
Персонажи сасные. Особенно главный герой, я бы ему отослала.
Тру победитель инди готи 2022. Я ♥♥♥♥ эти адские гонки, игра никак не задизайнена для этой параши парашной
这游戏简中汉化敷衍的要命,请进游戏第一时间改成繁中。 霓虹白客与我过去玩的几款快节奏跑酷游戏不同,他更像解谜游戏,卡牌和地图的道具就是完成解密的工具,你不能纯靠操作去破序瞎玩,玩家需要按部就班的走正路做坏结局或者去寻找捷径打速通找礼物做真结局。男主的配音挺不错的,很有感觉,剧情就是比较老套的复仇与原谅,关卡方面我个人觉得圣堂boss战实在是太拖沓了,有些礼物位置也实在太过阴间,全在视野盲区或者地图最顶上,不看攻略真的会浪费非常多时间在找这些礼物的路上。 游戏体验我其实不觉得有多好,但是毕竟很便宜,不到十块还要什么自行车。
имба, только зачем сюжет добавили?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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