
Neon White is a single-player speedrunning FPS where you can sacrifice your guns for godlike parkour moves.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.29/day in the week to Aug 23 → 6.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 20.8Kreviews | 98% | — | $10.3M |
| $24.99 | 3.3Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1087 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Тру победитель инди готи 2022. Я ♥♥♥♥ эти адские гонки, игра никак не задизайнена для этой параши парашной
The edgy goth kid in your math class just played persona for the first time and made OCs
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese +3 more
| $24.99 |
| 2.3Kratings |
| 88% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is one of the best games to come out this generation. The gameplay is fluid, the level design is phenomenal, the music slaps... And most importantly, the game is just good old-fashioned fun. Yes, the writing is cringe, but like... that's kind of the point? I think a lot of people play this game expecting something like Edgerunners when the writing is closer to Gurren Lagan or Kill La Kill. In short, this game is a playable Trigger anime. Play it. It's really good.
Я в душе не йобаю каким образом из такой перспективной идеи, можно было сварить подобную дребедень. Настолько тупорылые диалоги что аж законченного виабушника бросит в дрожь, не говоря уже о ценности сюжета и его тягомотном повествовании. Ближе к концу игры (да даже с середины) уже задыхаешься проходить однообразнейшие уровни не то что на хай ранк, а просто что-бы закончить. Натурально вздёрнуться можно если проходить игру не скипая диалоги, так ещё и уделяя время этому топорному "симулятору свиданок", а так-же собиранию фигни на уровнях ради ачивок. Я вряд-ли добью эту игру, максимум по паре уровней в день закрывая, растянув это на месяц. Однозначно не стоит своих денег, но справедливости ради, геймплей действительно в большей степени вытаскивает эту духоту и я могу порекомендовать эту игру чисто ради "Игры", а не этого недоразумения в виде БуКаВаК с АнИмЕ тЯноЧкАмИ и КуНьЧиКаМи, УВУ.
имба, только зачем сюжет добавили?
这游戏简中汉化敷衍的要命,请进游戏第一时间改成繁中。 霓虹白客与我过去玩的几款快节奏跑酷游戏不同,他更像解谜游戏,卡牌和地图的道具就是完成解密的工具,你不能纯靠操作去破序瞎玩,玩家需要按部就班的走正路做坏结局或者去寻找捷径打速通找礼物做真结局。男主的配音挺不错的,很有感觉,剧情就是比较老套的复仇与原谅,关卡方面我个人觉得圣堂boss战实在是太拖沓了,有些礼物位置也实在太过阴间,全在视野盲区或者地图最顶上,不看攻略真的会浪费非常多时间在找这些礼物的路上。 游戏体验我其实不觉得有多好,但是毕竟很便宜,不到十块还要什么自行车。
这简体中文字都不全,要选中文(就变成繁体了)才能看。小bug不优化一下?
you can play this game . computer
Я хренею! Вот уж не думал, что на НЕБЕСАХ нам будет давать задания ДЖОН СИНА!
This is a fast-paced first-person action game that combines shooting, platforming, and speedrunning into a unique experience built around movement and precision. It rewards quick thinking and constant improvement, turning every level into a challenge of finding the fastest and most efficient way to reach the finish line. The biggest strength is the gameplay. The card-based weapon system adds a creative twist, allowing weapons to be used for both attacking enemies and gaining movement abilities. This creates a constant flow of decisions, where every jump, shot, and ability use matters. The controls feel incredibly responsive, making it satisfying to replay levels and improve your times. The level design is another major highlight. Each stage is short, focused, and designed around experimentation. The game encourages players to replay sections, discover shortcuts, and master the mechanics rather than simply complete objectives. The challenge comes from competing against your own performance, which gives the game a highly addictive quality. However, the experience is not perfect. The story and dialogue have a very specific style that can be hit or miss, and some players may find the characters overly exaggerated. The constant focus on speed and optimization may also feel repetitive for those who prefer slower, more traditional action games. Overall, this is an incredibly polished and creative action game that delivers a fresh take on the first-person genre. Its combination of speed, precision, and clever mechanics makes every improvement feel rewarding. It may not appeal to everyone, but for players who enjoy fast movement and mastering challenging levels, it is an outstanding experience.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.3M | 17.7K | 84% | $19.99 | |
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| $10.3M | 28.5K | 95% | $19.99 | |
| $10.4M | 28.7K | 90% | $14.99 | |
| $10.3M | 13.5K | 81% | $19.99 | |
| $10.3M | 23.8K | 92% | $12.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $33.9K | 142 | 96% | $9.99 | |
| $13.1K | 34 | 100% | $14.99 | |
| — | 0 | — | — | |
| $639.2K | 1K | 87% | $29.99 | |
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| $2.2K | 6 | 83% | $14.99 |