
You are Jillian Cleary: an ex-spy on the run, framed for treason and hunted by your former agency. You must move in secret, survive off the grid, and find a way to clear your name. Old friends and new allies will lend their support; but with the eyes of the world upon you, who can you trust?
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Imagine a Low-Poly version of the first Thief game, but with Cyberpunk like aesthetics and with more streamlined stealth system. However, don't go into this thinking you'll have mechanics that are up to par with Thief. It's bare-bones and it's quick.
i like it very much. good story, interesting gameplay (even though it is a little boring at times). great music, i reccomend you to check the guys who wrote it and support them. i like gamedesign, you're basically dissolving in it and these minecraft-like buildings become alive as you're getting more and more immersed. i wish this game had voice acting, a little more realistic style and more complex system of movement and stealth. solid 7/10.
Kind of like if Thief had more boring atmosphere and enemies with alzheimer's. It's a functional enough stealth game. It's missing anything that really makes it stand out.
Regarding the amount of hours I have logged here, I've played the game once before over on itch.io, and have begun a second playthrough in recent days (though my hours here on steam have mostly been used to try out some of the levels that people have made for the game). Suffice it to say, NEON STRUCT is not thief, nor is it a thief-level stealth game. Yet what NEON STRUCT offers is something perhaps entirely original in the field of stealth games, in that it is a nigh-minimalist experiment in stripping a genre down to its core in pursuit of finding what exactly was enjoyable about said genre in the first place. As I see it, NEON STRUCT is to thief what Steven Soderbergh's film 'Haywire' was to the action genre, and that's not just because the stories of the two works are quite similar, but rather because they are both high-level and highly enjoyable exercises that excise everything unnecessary to their material of experimentation. Haywire was a mere 90 minutes; NEON STRUCT is a mere 90 mb. Having now tested the level-editor for a bit, the caliber of this project is more apparent than ever, as it was brought to my attention that there were only maybe 15-20 blocks with which the levels were constructed with - and even on my middling first playthrough, I still noted the game for level variety! It's brilliantly designed for what it is, a flash-in-the-pan of top-tier stealth that I am eagerly excited to mess with more in the future. I've liked all of Minor Key Games's first-person works to date and am duly excited for whatever they create next.
It's synthwave Thief!
A pleasant, fairly short stealth game saturated in an aesthetic that's part fluorescent synthwave, part gaudy 80s cinema carpets, and part brutalist architecture. Mechanically it's pretty straightforward, but it does have some nice touches. There's often more than one way to approach at least some of the stages of a mission, and while it never goes as far down that road as a Deus Ex or a Dishonored (which would be an unreasonable ask for a solo developer or small team) it does have enough hints of that approach to make it feel like you have options. As a fun bonus, its hacking minigame is basically Breakout, which I something I don't see very often. It does have plenty of flaws, but none of them are *bad* things so much as just under-developed things: the various consumable gadgets are mostly not super-useful; the prompt to knock out a guard doesn't always appear when it should and responds inconsistently; too many doors are labelled unhackable, begging the question of why they're there at all. These flaws only slightly weaken the experience - they certainly don't ruin it. I enjoyed my time with Neon Struct and can comfortably recommend it to anyone who wants some indie stealth.
Great game!
.
Recommended
sry for u havnt cn. if u Tra your game to cn, will change Revi to good. 202408,steam,steam掉卡抵扣,它处自定义包入的本体约5元。爱人如己,目前就这,看以后追评。
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Violett Remastered | $167.3K | 846 | 62% | $9.99 |
| Budgie's Bug Shop | $167.3K | 732 | 97% | $5.99 |
| DESYNC | $167.4K | 497 | 80% | $14.99 |
| Monday Night Combat | $167.2K | 1.2K | 79% | $4.99 |
| BIT.TRIP RERUNNER | $167.5K | 404 | 97% | $19.99 |
| Cossacks II: Battle for Europe | $167.5K | 1.2K | 81% | $4.99 |