
You are Jillian Cleary: an ex-spy on the run, framed for treason and hunted by your former agency. You must move in secret, survive off the grid, and find a way to clear your name. Old friends and new allies will lend their support; but with the eyes of the world upon you, who can you trust?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Imagine a Low-Poly version of the first Thief game, but with Cyberpunk like aesthetics and with more streamlined stealth system. However, don't go into this thinking you'll have mechanics that are up to par with Thief. It's bare-bones and it's quick.
Recommended
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $158.1K | 489 | 96% | $19.99 | |
| $158.1K | 489 | 91% | $6.49 | |
| $158.1K | 333 | 83% | $14.99 | |
| $158.2K | 224 | 88% | $49.99 | |
| $158.1K | 444 | 49% | $9.99 | |
| $158K | 2.1K | 76% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $462K | 2.5K | 57% | $6.99 | |
| — | 612 | 76% | — | |
| $38.3M | 66.9K | 90% | $29.99 | |
| $2.5M | 42.3K | 76% | $2.99 | |
| $1.3M | 30K | 92% | $1.99 | |
| $6.1M | 13.8K | 88% | $19.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Classic stealth game that's longer than you would think for an indie title. WOuld reccommend.
Kind of like if Thief had more boring atmosphere and enemies with alzheimer's. It's a functional enough stealth game. It's missing anything that really makes it stand out.
this a purple neon filter type of game
Great game!
Sympa mais ca manque d'un petit truc je trouve, l'exploration et l'univers sont très sympa a découvrir ceci dit [emoji nerd qui lève le doigt]
Regarding the amount of hours I have logged here, I've played the game once before over on itch.io, and have begun a second playthrough in recent days (though my hours here on steam have mostly been used to try out some of the levels that people have made for the game). Suffice it to say, NEON STRUCT is not thief, nor is it a thief-level stealth game. Yet what NEON STRUCT offers is something perhaps entirely original in the field of stealth games, in that it is a nigh-minimalist experiment in stripping a genre down to its core in pursuit of finding what exactly was enjoyable about said genre in the first place. As I see it, NEON STRUCT is to thief what Steven Soderbergh's film 'Haywire' was to the action genre, and that's not just because the stories of the two works are quite similar, but rather because they are both high-level and highly enjoyable exercises that excise everything unnecessary to their material of experimentation. Haywire was a mere 90 minutes; NEON STRUCT is a mere 90 mb. Having now tested the level-editor for a bit, the caliber of this project is more apparent than ever, as it was brought to my attention that there were only maybe 15-20 blocks with which the levels were constructed with - and even on my middling first playthrough, I still noted the game for level variety! It's brilliantly designed for what it is, a flash-in-the-pan of top-tier stealth that I am eagerly excited to mess with more in the future. I've liked all of Minor Key Games's first-person works to date and am duly excited for whatever they create next.
Neon Struct = 把完全黑暗时无条件隐身的主角放生进一些用mc制作的地图,所有的直角拐角都可以为你提供无敌点位 没有实际意义的枪械武器大抵也就是不让你打碎所有灯让场景平等地陷入一片黑暗 轻度is,剧情较短 游戏荒了可以玩
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Players by region
Where this game's players are, estimated from review languages.