
You are Jillian Cleary: an ex-spy on the run, framed for treason and hunted by your former agency. You must move in secret, survive off the grid, and find a way to clear your name. Old friends and new allies will lend their support; but with the eyes of the world upon you, who can you trust?
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Even though you may doubt it by its look, this game is actually brilliant. Yeah, it does look like it was made in a map editor from a bootleg minecraft-like game you find on google play. However, the gameplay is really fun and entertaining. The game has a lot of gameplay mechanics to offer, a variety of levels with some nice maps and a pretty decent story. I admit that at some point the gameplay gets kinda repetitive. Just go somewhere, pick up something, or do this and that and try to stay silent while doing it (or not, it's completely your choice). But with the changing maps, different strategies you have to apply or think of yourself, and gradually increasing difficulty, I still found it really entertaining. There are also a handful of little side quests and things to encounter that brighten up your gameplay if you try to scoop around a bit and not only focus on the main part of the game.
An immersive sim on a budget: If you got a thief or deus ex sized itch neon struct might be worth checking out as this might be the closest thing to that one canceled thief game that never was. Its a more traditional cyberpunk stealth game that wears its influences on its sleeve so don't expect stealth take downs or anything like that. The good: -Level design is small but solid, it feels like thief's levels on a budget which is fine -Cyberpunk is a great setting for this type of game and im glad it feels more grounded and doesn't fall into the generic city in the clouds and aggressively (no pun intended) neon aesthetics of a lot of modern "cyberpunk". -Its a budget imsim but an imsim nonetheless, you got lots of tools and environmental options in order to complete your objectives. -I don't really get why the game is set in 2015 given the technology presented but the story is well told and feels topical if anything else. -Doesn't overstay its welcome, solid 3-4 hours with replayibility and custom missions available. -More games like Thief are always welcome The bad: -The AI seems to be a almost copy of the rather limited AI of the thief games, including that weird thing they do where they're searching for you but somehow are zeroing on your position despite not knowing where you are. -I wish there were more gadgets, tools and environmental interactions. -The game doesn't really do anything new per say, it feels like a game that has its influences and not much else. -The brick breaker mini game can get a lil frustrating sometimes -The art style while I grew to not mind it feels like the wrong choice, its very budget and intentionally so but it gives the game space a half finished feel that hurts the game. As it only can rely on its gameplay (which is thankfully very good) and not its visuals to carry it 7/10 Worth it on a sale or even full price if you want to support some indies
Deus Ex without shooting, RPG elements, world building, intrigue, multiple ways to solve problems, reactive storytelling, decent AI, player agency, environmental variety or enemy variety. Put more simply, it's a bad stealth game with a bad story.
Neon Struct, developed and published by Minor Key Games, is a compact first-person stealth experience that deliberately echoes the immersive sims of the late ’90s and early 2000s. Instead of chasing cinematic spectacle or high-budget worldbuilding, it focuses on clean mechanics, player agency, and a subdued atmosphere of paranoia. You play as Jillian Cleary, an intelligence operative who finds herself framed, disavowed, and hunted by the very organization she once served. The game wastes no time establishing its central tension: Jillian must maneuver through a world thick with surveillance and political machinations, relying entirely on stealth and resourcefulness rather than brute force. This premise becomes the backbone for a journey built on infiltration, evasion, and careful planning. The game’s approach to stealth is refreshingly pure. Neon Struct rejects firefights entirely—there are no guns, no lethal takedowns, no fallback option if you’re spotted. Your power lies in staying unseen, controlling line of sight, listening for patrol routes, and manipulating the environment to create safe opportunities. A simple “visibility indicator” communicates how well hidden you are, echoing mechanics from early Thief titles. Level layouts encourage experimentation: nearly every mission offers ventilation shafts, alternate entrances, high routes, low routes, hackable consoles, and lighting systems you can shut down to carve out temporary pockets of safety. The tools at your disposal—scramblers, cloaking devices, noise dampeners, and temporary ability boosters—act as creative modifiers that let you shape your approach to each scenario. This focus on improvisational stealth gives the gameplay real texture, rewarding patience while still leaving room for clever improvisation when things go wrong. Visually, Neon Struct embraces minimalism. Environments are built from blocky shapes, clean lines, and soft neon glows that give the world a stark, almost abstract quality. This isn’t meant to impress through graphical fidelity; rather, the stripped-down aesthetic supports clarity and mood. Enemies stand out clearly in their environments, light and shadow readability is excellent, and the color palette leans into a cool, surveillance-state melancholy that fits the narrative’s themes. The low-poly art direction gives the game an identity that feels both nostalgic and modern—evoking older stealth titles while still offering a sense of sleek futurism. Combined with a subdued electronic soundtrack, the visual direction helps maintain a steady sense of tension without overwhelming the senses. The narrative is lean but effective. Jillian’s story unfolds through mission briefings, intercepted communications, environmental details, and the occasional conversation with allies. It is not a story told through elaborate cutscenes; instead, it unfolds through implication, leaving players to connect threads on their own. Themes of government overreach, loss of privacy, and institutional betrayal permeate the world. Minor Key Games keeps the plot grounded and personal, showing Jillian as someone forced to continue operating with professionalism even as everything stabilizing in her life collapses around her. The writing is understated, deliberately avoiding melodrama, but the overall mood—paranoid, lonely, reflective—comes through clearly. Neon Struct’s strengths also highlight its limitations. It is a short game, often completed in just a few hours, and while its levels are designed for multiple infiltration paths, the replayability comes more from the joy of optimizing routes than from meaningful structural differences. The minimalist graphics, while atmospheric, may feel too sparse for players accustomed to highly detailed environments. The AI, though functional, sometimes behaves predictably or inconsistently—issues that stand out more in a game where stealth precision is everything. And with no post-campaign modes or extensive progression systems, players wanting a deep, long-form immersive sim may feel the experience ends just as it begins to engage fully. Even so, Neon Struct succeeds because it knows exactly what it wants to be. It doesn’t chase trends or try to compete with large-budget stealth games. Instead, it offers an intentionally focused homage to classic infiltration gameplay—quiet tension, clever navigation, and the satisfying rhythm of slipping through a hostile environment without being seen. For players who miss the purity of older stealth titles, or who enjoy tightly constructed indie experiments with strong mechanical identities, Neon Struct delivers something rare: a stealth game that feels genuinely stealth-first, built with clarity and confidence. As a whole, Neon Struct stands out as an atmospheric, tightly crafted stealth experience wrapped in a minimalist cyber-surveillance narrative. It’s short, modest, and unpretentious, but also thoughtful, deliberate, and quietly absorbing. For players who value methodical infiltration over action-heavy hybrids, it remains an underrated gem in the indie stealth landscape. Rating: 7/10
Cool game with an interesting story, although it can get rather slow when going for S ranks.
Minimalist stealth game in a fictional surveillance state from the guy that did Eldritch, that Cthulhu stealth roguelite. The trees here are actually electronic! Gets compared to Deus Ex but it’s more because of the theme and in-between non-hostile zones. The game play is closer to Thief. You never get a weapon…mind the the light gage and knock out fools as required.
A dark world, with mystery. Gameplay is exploration and (easy) puzzles. Very simple programming: a 3D world, but with graphics from the early 2000s. Cons: Not very much there for the money, but I felt it was worth the price. Pros: Didn't crash. Easy controls.
ciuperci
Fun and interesting indie stealth-sim. While the game is short, the story itself is captivating and the gameplay shows the Dev's creativity. Really interested in their future endeavours after playing this one.
Sympa mais ca manque d'un petit truc je trouve, l'exploration et l'univers sont très sympa a découvrir ceci dit [emoji nerd qui lève le doigt]
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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