
NEO Scavenger is a game where you must survive in the wasteland long enough to figure out who you are. Each turn, you must decide where to go, how to scavenge for supplies, and how to deal with anything and anyone you encounter.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 5.4Kreviews | 90% | — | $2.3M |
| $3.75−75% | 480ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 69 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i really wanna play the sequel but i showed this game to my gf who cant even get a positive kd ratio in any multiplayer game and she got way farther then me so i quit playing. cool game tho might get the sequel if its on sale.
NEO Scavenger OBSERVE: The game has a permadeath system and combined with corrupt save file (or missclick) this games becomes unplayable. There is a way to get around this. Need to pres Win + R and search %appdata%. After that find Macromedia and just go through the maps till you find four files. Save them in another map and you have created a save file. With that out of the way is the game good? Yes i do belive its fun and well made. Why did i not finish the game even when i had a save file? 1. It becomes a nuisance to save and copy all the time 2. The world feels empty and i became bored with running around. I do recommed the game because i got out 18 hours of fun. If you don't want to save or can't for some other reason it's not worth your money. 7/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 69 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The true detroit experience
ohhhhh im so full of hypothermia
cool
Good roguelike. If you're wanting a slightly more 'casual' story experience with saves, the NeoSaves mod/application is pretty good.
Grug find ROCK Grug throw ROCK
It does what it does very well. Reminds me of the OG Fallouts, in a way.
I die almost immediately every time. It is almost impossibly difficult and there is little to no guidance on how to play or what to do. Just when you get on a roll a random event takes you out. Basically what I'm saying is: I can't get enough. It's certainly not for the faint of heart but it is eminently replayable as no two games are ever the same: might last 12 days and begin to unravel the mystery, might get eaten by a Dogman 2 hours in. Don't be a coward. Come lose like the rest of us!
GOATED game
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1K | 11 | 45% | $3.99 | |
| $3M | 4.5K | 94% | $19.99 | |
| $712.5K | 1.4K | 94% | $14.50 | |
| $106.9K | 244 | 52% | $14.99 | |
| $16.8K | 49 | 71% | $11.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.2M | 4.8K | 81% | $11.99 | |
| $2.3M | 30K | 91% | $4.99 | |
| $2.2M | 8.9K | 97% | $12.99 | |
| $2.3M | 9.5K | 95% | $9.99 | |
| $2.3M | 4.7K | 82% | $24.99 | |
| $2.3M | 2.6K | 88% | $24.99 |