
The cult classic open-ended wilderness survival roguelike taking place in the ancient North, iron-age Finland. Throughout the years, UnReal World has been praised for its incredible depth, realism, atmos and immersion. Lose yourself in the most intricate, detailed and enchanting iron-age game world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 1 → 0.29/day in the week after.
About

Engagement
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is very clearly a game for a very particular sort of player. The graphics are rudimentary, the 'action' is turn-based and mostly conveyed through text, there is no real plot or overarching objective. But if you're the kind of person who likes realism, historical settings, or true survival experiences, appreciates an open world and a self-directed experience, and can get adjusted to a higher-than-normal learning difficulty, then this game is surprisingly deep, engaging, and rewarding. And in spite of it's age, this is a game that you can trust to continue to be updated well into the future, with additional realism and detail being a focus. It's a game I played, liked, but ultimately bounced off of, when I was younger. But revisiting it in my 30s, I've found it's become one of my favorites.
They should have gotten as much love as Dwarf Fortress
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 59 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I feel like this game could be cool, but it just seems like there's only one way to play it and if you don't play it in that way, you're just going to slowly die. Traps, traps, traps, fish fish fish. I don't ever get to do anything but that. I want to explore the world but I can't when my character has to eat every 5 minutes. I do ration my food and I still starve. The crafting system seems kind of limited for being a game with constant updates from the 90s too.
Not sure what to say other than I play this game about 50% of the time I play video games. Oh, I have some awesome modern and classic titles... but this goodie but oldie still holds my attention much of the time. Play it, learn it, even mod it. Buy a few axes (IRL), learn how to use and sharpen them. Build shelters in the woods with your kids, watch them try to build traps (IRL). Return to the UNREAL World for unparalleled Awesomesauce, like I often do.
Amazing game. The devs have a vision -- detailed, realistic ancient Finnish survival -- and they go all-in on the concept. Entire updates focus on things like adding a way to make cords out of tendons, or needles out of bones. Killing an elk will net you months' worth of food if you can preserve the meat, because the nutrition data for everything, from berries to fish to meat, is pulled from real-world databases. For me, these details do far more for immersion than the best graphics engine ever would.
I had played more in free version. This game is the only things that motivated me to go on vacation on finland in the future. The realism, narrative is really complement with depth roguelike survival. 10/10 thank you dev for your dedication
언리얼 월드의 한글패치를 만들었습니다. 구글에 검색하시면 확인가능합니다.
Still a great game and very much worth playing in 2026. Really enjoying surviving in modern day Finland. Its a magical place where a stone weighs more than a rock! a truly great open world survival game
I play fin games on linux while listening to metal when do I get fin citizenship
This game is a masterpiece. I'll give an antidote. During my. 7th playthrough. I spawned in. Looted a dead body. Traded it For some food equipment, a spear and a round shield. I learned how to cook. I haunted a bear. 5 Elks. And lasted about a week before the Midsummer's point. Then, as I was building my house and starving, . A bear wandered into view. It Slowly wandered away, but I had fought a bear before. I was confident that I could take it down. And it didn't seem to have. A partner or any babies. So I kind of rushed after it. Worrying that I would lose the trail. I forgot to unequip my my Longbow and arrow, assuming that it would just run off and I would shoot it and aggravate it. And make it charge me. Eventually I lost the track, but I was mistaken. The bear approached Me from the side. I did not have my Spear. In my hands (And I was also fatigued), it was in my pack along my round shield. But I was confident I had spent. A good amount of weeks. Layering up my character with fur overclocks and. Armor. It hit me. And then it hit me again. The first hit hurt, but the second was blocked and just as I was about to get out my spear and start taking it down, bam. He got a lucky hit on my neck. And then I died. And then I opened up a new character. Named him. kom8 And hit start. For this was the best game of my life.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 31 | 94% | $4.15 | |
| $598.2K | 774 | 78% | $19.99 | |
| — | 0 | — | — | |
| $1.3M | 2.4K | 85% | $18.99 | |
| $361.8K | 762 | 67% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $712.5K | 8.2K | 79% | $5.99 | |
| $712.3K | 3.8K | 67% | $7.99 | |
| $712.9K | 3.6K | 91% | $9.99 | |
| $713.1K | 1.3K | 82% | $19.99 | |
| $713.2K | 455 | 69% | $59.99 | |
| $713.3K | 1.7K | 92% | $19.99 |