
You play the role as the Master of a Trading Company, and your aim is to complete the World Map and tell the world what the "world" really is, via the help of the admirals you hire. Your sole decision to "Approve" or "Disapprove" is the key to shape the world!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 9 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−80% | 56reviews | 66% | — | $10.6K |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I expected to like any game involving exploration and history, but found this title excruciating to play. I started with the tutorial, only to find that the tutorial goes on and on. Two hours in, and the game was still telling me how to do things. Not because there was so much information, but because there was so much silly chatter. I don't mind reading meaningful content in games, but almost all these screens struck me as a waste of time. So I was sitting there clicking for the better part of two hours. So I re-started, and declined the tutorial. But it turns out that you still have to go through almost all of what I would call tutorial material, mixed with screen after screen after screen of very low value text. I pointed this out on a forum, and was told that yes, this goes on for hours. I cannot vouch for that, because I then uninstalled the game. I would very much like a game where you explore the world and set up trading routes and level up admirals and so on. But apparently you have to sit and click through hours of banter before you are free to actually play such a game, and I for one am unwilling to do that. As to historical content, yes, there was a little. As far as I got, it struck me as bits and pieces of light trivia, and not enough to carry the game. But take away the screens of silly banter and it would have held a little interest.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Steamで購入しないでArtDinkで日本語版Steamキーを購入してやりました 昔のPC版はクリアしましたが、Neoはやっていませんでした。 昔の方が航路がいくつも引けて楽だった記憶がします。 航海結果を信じることでマップを確定するため、 必須のアイテムが海の底に消えたり、 湖になって行けなくなってしまったりします。 経営ゲームが好きなら買って遊んでも楽しめると思います
沒有支援日文語系是最可惜的地方
Take out the forced narrative and terribly paced tutorial and this could have been an interesting trading and exploration game. Very disappointing how much of this on rails and thus completely opposite of what exploration should be about.
レビューのほとんどが100時間以内なのは1クリアが50ー60時間ほどで2クリアでほぼ100%実績も取れるからです。 時間のみで判断するとすればスマホゲーなどは課金しなければ数千時間行きますがそれが面白いゲームともおもえません。 課金すればサクサク進めて楽しいけれど課金しなければひたすら苦痛を強いられるだけです。 グラフィックも音楽もいいですし、未開領域を明らかにしていく楽しさがあるので 個人的にはこのゲームはそれなりに面白いと思います。 ただしシステム面はかなり悪いです。PINの使い方が分かり辛い、都市のある場所が不明、初期のチュートリアルが長い 球体化したとき移動しにくい、未開領域確定時の都市と産物が一分しか分からない等、 あまりテストプレイされずに売り出された感はあります。
提督達を派遣して地形情報を取得し、世界地図を作っていくゲーム。 地形はすでに判明している部分と矛盾がない程度にランダム生成され、その情報を信じるか信じないかで世界の形をコントロールできる。 そして判明した地形にはその場所に応じた産物を持つ町・宝物・提督を派遣して調査することができる場所・クエストの情報などがちりばめられており、報告を待っている間はこれらを探したりしながら過ごすことになる。 また船の代金や提督達の給料などは基本的に産物同士を結ぶ交易ラインを作ることで稼ぐことになる。 報告を待つだけでのんびりしたゲームかと思うかもしれないがやることが多くてかなり忙しいゲームであり、次々にやりたいことが出てきてやめ時を見失うゲームだ。 ただ一回プレイするだけなら楽しいゲームで済むが再プレイするとなると世界の果てまでたどり着いたあたりでマンネリ化する。ランダム生成とはいえやることは変わらないし、プレイ内容も最初から最後まで全く同じだからだろうか? さらにこのゲームは大昔にPS1で発売されたネオアトラスとほぼシステムが変わらない(イベントは違うものになっているが)リメイクのようなゲームなのでそちらをプレイしていると新鮮味が全くない。 ネオアトラスシリーズを未プレイならお勧め。 [b][i][u]ただしメーカーのサイトから買わないと日本語なし版になってしまうので注意が必要だ。[/u][/i][/b]
貿易船や探検船が地図上を動く様子を見るだけで癒されます。
PS时候玩得就挺开心,现在有电脑版了,怀个旧。
미구엘 설명충 쉽세끼가 말이 쥰내게 많아서 이게 게임을 하는건지 텍스트를 읽는건지 구분이 힘듬 뭔가 내가 게임조작을 좀 해볼라 그러면 설명충 등판 설명만 쥰내 읽다가 메뉴 절반도 안둘러봤는데 플탐 2시간 넘어서 환불못함
This is basically a visual novel, do not buy unless that is what you are expecting. It has some additional mechanics but even after only about 20 minutes it was clear that the game doesn't want you to play it. Instead it wants you to look at its "quirky" characters and hopes that you won't notice its lack of proper explanations or fun game mechanics while those characters muck about.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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