
You are lost in the Bermuda Void, where the ocean is endless and dry land precious. Craft your Ship-in-a-Bottle, then experience survival on the high seas. Sail for new land, build camps, hunt for treasures, trade for goods - then defend your ship from dreaded pirates stalking this strange realm!
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About

Survive the Void and rule the seas! Lost in the Bermuda Void, a strange realm where the ocean is endless and islands fade in and out of existence, seemingly suspended in the time of Dread Pirates. Neither alive nor truly dead, they roam these waters in search of prey. Unless you want to be fodder left in the wake of their mighty ships, you'll have to craft a ship and take to the waves - then conquer the forgotten seas, whose treacherous waters are full of bounty, treasure, and grave danger!


Ships are magic in the Void and essential to survival. Even loaded with food, tools, and weapons, every ship can fit down into a bottle - from the tiniest schooner to the greatest dreadnaughts - and be unleashed at a moment's notice! Store away your ship for exploration or keep it as an unwelcome surprise for your enemies. Or even better, craft a custom fleet with a ship for every occasion. Lure in pirates expecting an easy fight, then surprise them with a full broadside from a man-o-war that appears out of nowhere!


No ship is complete without a port of call. Land on an island, use the robust crafting and building system to erect a dock worthy of your vessel, then head inland, seeking lost treasures, rare resources, and piecing together the mystery of the Bermuda Void. But be careful: The treacherous forgotten seas can claim the island, just as you reach your prize, leaving you in a heart-pounding race against time to reach the shore and deploy your ship to find safety.


Don’t think the prizes will jump in your lap! The Dread Pirates are ancient sailors worth their salt, and the treasures are well hidden. First, you’ll need to assemble an ancient map, torn apart by time and scattered to the four winds. Second, you’ll need to find the spot and brave the dangers of whatever island or sunken ruin it guides you to. Only then can you claim the treasure for yourself and carve out your destiny on the high seas.


An intuitive dual-wielding system means fast-paced battles on land and deck. However, the true challenge lies on the high seas, as sail ships clash. Watch your speed, heading, and enemy positions. A mistake might mean that your broadside will fall short and the enemy will turn your prized ship into a mess of splinters and torn sails - just as an oceanic anomaly bears down on your both, with storms, whirlpools, and strange beasts for whom a survivor is a rare delicacy...


Between unpredictable anomalies, vicious pirates, and the ever-looming specter of hunger and dehydration, lies the mystery of the void. Where did this anomaly come from? Why does it persist? When will you be able to escape? Can you escape? The answers wait within the storms, in sunken pyramids, amidst wreckage beneath the waves. Build, farm, craft, sail, conquer - then face the ultimate challenge, taking your ship into the unknown and maybe, just maybe, finding a way back to the real world...
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Polish*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Love this game. It has its rough edges, but it's a genuinely fun experience alone or with friends. It's also been updated regularly since I've been playing. The general experience is that of building a base and sailing out to various islands to gather materials and loot. The most valuable stuff comes from limited time events where islands or fleets or traders will appear (usually for an hour at a time). Most quests are repeatable as well, which will allow you to gain their rewards multiple times. You'll be unlocking and crafting larger and more powerful ships as you go along, and it's genuinely great to play with friends and watch your harbor grow into a small town! This is a chill, kinda slow paced game with plenty of depth and grind - You'll be pointing your ship in a direction and sitting back, enjoying the banter and shanties of your crew while listening to the laping of the waves. My most wanted feature for this game: The ability to move around of the deck of a ship while it's moving. At least it would be nice to have dedicated positions on ships so your friends can tag along. Maybe allowing one person to be on the mast to increase speed, on the crows nest to increase cannon range, and on the cannons to increase reload speed or damage.
It's a cute little indie pirate game, you sail around, build things, fight various enemies. It has all the basics of a crafter survival game, a solid foundation. It's super clunky, very little of the game's systems are explained and the world isn't nearly immersive enough that you could just find things out. It's a bit buggy at times, so things will disappear. Very much looks early access. Definitely only bundle/sale, not worth 23€. Has potential. The quests get worse as you progress tho: clumsy, unfinished mechanics meet more elaborate criteria for success. So you'll fight the lousy programming as well as the intended enemies. Has gameplay dead ends and since you're really just playing the game for the sake of playing it, it should have something to look forward to and subpar base building, subpar ship controls and badly made repeatable quests won't do. So a game that starts out as a 7/10 with an indie bonus gradually declines into a 4.
First, let me say I enjoy playing this game, I have 210 hours into it and feel I got my moneys worth. I enjoy sailing/pirate games and can put up with a lot of issues common to an early release game, though I don't see it listed any longer as an early release, it most certainly plays like one. For a team of 2 developers I think they have done a good job so far but I think they have ignored some quality of life issues in favor of cramming out a little new content. So I cannot recommend this game to others because of that. A few examples of issues: The game is wildly unbalanced; 1. Once you have the upper end ships not much is going to challenge you. Wining gets boring if there is no challenge. 2. You constantly get loads of pages for skill books even when your skill is maxed. You can't do anything with them and they clog up your inventory, there is no delete button so items you don't want you have to drop them. They will stay there until you log out. Need a delete button 3. You get way more than you need of copper bars but you can't unload those either, you think you could sell them to the trader on Dead Mans Island but no. In fact there is very little you can sell him other than gold and a few other things. He is supposed to be a trader! 4. In general you get way to much of the same "stuff" when you knock off enemy ships that become a nuisance. 5. NPC's are no challenge once you level up even a little bit, 6. Crabs on Deadman's Island are low level NPC's, I built an outpost there, the foundation is 3 or 4 feet off the ground yet somehow these crabs have a vertical attack and will attack thru the floor. Now I am level 50 so they can attack me all day long I am not going to die but if you are standing near a work bench or on the floor they slowly damage that until it is destroyed so you cant ignore them you have to stop what you are doing and kill them. To add to the joy they respawn relatively quickly, it is perhaps the most annoying thing I have experienced in any game I have played. I would move my outpost but it is to big. Questing; 1. You end up with a long string of quests but you can't scroll thru them on the screen while sailing, you have to open the quest log, not conducive to sailing. You cant delete quests so you have to track or untrack quests in the log. Bogus. 2. They added a new currency "doubloons" and new trade route quests to earn them, gold and trade contracts. Great Idea for new content!! Implementation, terrible. It would take me to long to explain but the way these new quest were set up is nonsense in my opinion. Sailing and Physics: 1. The sailing is very basic and more like driving than sailing but it's ok. Don't expect actual sailing. 2. Physics are sub par. If you enjoy just screwing around in a pirate game and can ignore this stuff and more then I would say go ahead and buy the game. I hope many of these issues will be addressed in the future because this game has a lot of potential.
Very poorly optimized game. Had my 4090 Ultra fans screaming. This should still be EA until it is optimized properly and the game has more. The guy doing the narration is not in a room meant for recording. The eco in the room is terrible and his voice is MUCH louder than the game settings. This game still needs work and should still be EA
Always over weight. Always out of storage. Always trying to run around an island to find a tree to chop down. Feels like %90 of the islands trees you cant chop down. I'm sure this game is great. But I can't get past the early stages. It's not enjoying.
Understand this is in early access, that being said the world feels quite empty, nothing in water but sparsely placed sharks, flotsam and ships. Maybe it should be this way, but still the world feels empty. The concept is good. Combat needs a overhaul, and the crafting needs to be more structured and intuitive. The game to me feels like it is in it's first alpha testing stages. Understand it is a very small company and I wish them all the best. It is cute, and I will keep an eye for updates and new patches to see how the game improves.
TL;DR I would recommend this game if you want to support a small, indie developer with an interesting idea and are okay with this not being a polished product that might or not get better. It's quite fun for what it is, and it's certainly worth picking up if the price is right and you go in with the proper expectations. ----- I recommend this game, but you need to be aware of what you are getting into. Imagine if your friend made a game in their spare time and asked you to check it out. That's the vibe. The dev team is very small, and this is clearly a passion project. They've poured a lot into this. It's got a lot of heart, but to say it's rough around the edges is an understatement. To be clear: It's got the seeds of a good game, and some interesting (if sometimes confusing) ideas. And it is fun to play. About 20 hours in, and we've seen everything there is. Your mileage may vary. Unless it scratches a very particular itch for you, that might be about all you get out of it for now. My friend and I really did enjoy our time in the game, but we gave it a lot of grace. It's got all the elements in place -- building, crafting, quests, vehicles, combat, etc. But everything needs polish. The gameplay loop is basic, but fun. You gather, craft, level up, new things unlock, repeat. The new things are variations on the previous ones. The building system can be very frustrating. Everything works, for the most part. In particular, Multiplayer worked fine with 2 players and one of us as Host. There are bugs and/or less-than-ideal design choices. Some systems in the game are incredibly convoluted, and some things are incredibly simplistic. The crafting and inventory system in particular is a pain point. You (and your ships) are limited by both inventory slots as well as a weight limit/carrying capacity. You will find far more loot that takes up space/weight than you can carry or store in your ship. Some crafting stations have their own inventory slots that hold the resources they need as well as things they produce, and some stations pull form your inventory or nerarby chests and try and put the items they produce directly into your inventory. if your character is carrying too much, crafting will fail on those stations. Some crafting stations require you to put resources into the station, manually equip a tool on your character, target the station with the tool, and then wait for awhile as you act out the crafting. Some stations don't require you to interact beyond putting resources into them and hitting a button, but they run a timer that fails if your character moves too far away. And some stations just require you to put resources into them and they do their job no matter how far away you are, counting down until they produce something and store it until you come get it. As an example of the overly convoluted systems vs overly simplistic: you have energy and thirst attributes that are slowly draining over time (and possibly activity?). You can create various foods for buffs, you distill seawater into frresh water inside water barrels, you can create planters and grow grain/food with fertilizer and seeds (only as a loot reward), you can feed grain to chickens for eggs (really just a chicken-shaped crafting station), you can harvest fish from set spawn points, you can beat up huge turtles and small very annoying crabs that spawn constantly for meat and cook it, which requires fuel like sticks that you can gather or firewood that is better but requires you to go chop driftwood for logs, then chop the logs into firewood at another crafting station, etc etc... Or you can just eat 1 coconut. That kind of convoluted vs simple/boring system is typical of the game in general. Some areas are clearly not very fleshed out, and some of them need a good 2nd pass to streamline things. In particular with the food system, it never really seemed worthwhile to go through all the effort to do much of anything with that stuff unless it was required to complete a quest. The buffs are temporary, but the game has no real challenge to it at the moment. Combat is rudimentary and there was no real penalty for dying. If you want a chill game with low stakes, that's fine. The graphics are functional but inconsistent because they probably use generic assets. For example, the wood house you build out of planks that you had to craft with a saw at a carpentry table looks like it was made by cavemen out of driftwood, but the bamboo hut you build out of dried bamboo you gather by hand wouldn't look out of place at a tiki bar in downtown Miami. PROS: Pirate themed games are rare, and survival craft pirate games are even rarer Multi-player seems to work well (only tried with 2 players and a hosted game) Interesting ideas The devs seem to be updating the game CONS: Unpolished Very basic gameplay loop (level-based progression, no real diversity in challenges) Inconsistent gameplay - some systems are incredibly simplistic and some are overly convoluted Needs a lot of balancing (resources, complexity, combat, progression)
It's 2026 and we can't even change the movement keys. I think the developers have neglected people with disabilities. How crazy that we can't change them. I had to get a refund because i just couldn't cope with set key layout. Cmon Devs you can do better.
Standard difficulty is relaxed, and enjoyable. Have not tried a harder mode yet im enjoying some relaxing piracy and survival for once, instead of being punished to play like many survival games. Some controls are a little wonky but they work. Crafting is not hard and requiring maddening gathering skills. Co op should be an enjoyable family or friends experience.
I'm torn on this one. I do like the concept and the overall setup. However, the game is far too basic to be considered a "1.0" product at this point. Controls are horrid, fighting of any kind feels like a completely random clicking process. Animations of key activities are so basic that they look like something from 1999. I understand that the game is created by a small development team, which is part of why I'm torn. On the other hand, I play almost exclusively Early Access games, and many from small (often solo) developers. My expectations are in line with that worldview. However, this game doesn't compare favorably with the majority of those. And it's not even in the ballpark of a masterpiece like Vein, which itself had a two person development crew until just a couple of months ago.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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