
You play the role as the Master of a Trading Company, and your aim is to complete the World Map and tell the world what the "world" really is, via the help of the admirals you hire. Your sole decision to "Approve" or "Disapprove" is the key to shape the world!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 9 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−80% | 37reviews | 65% | — | $7K |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is basically a visual novel, do not buy unless that is what you are expecting. It has some additional mechanics but even after only about 20 minutes it was clear that the game doesn't want you to play it. Instead it wants you to look at its "quirky" characters and hopes that you won't notice its lack of proper explanations or fun game mechanics while those characters muck about.
미구엘 설명충 쉽세끼가 말이 쥰내게 많아서 이게 게임을 하는건지 텍스트를 읽는건지 구분이 힘듬 뭔가 내가 게임조작을 좀 해볼라 그러면 설명충 등판 설명만 쥰내 읽다가 메뉴 절반도 안둘러봤는데 플탐 2시간 넘어서 환불못함
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
PS时候玩得就挺开心,现在有电脑版了,怀个旧。
This is an exploration game set around 1469. Your job is to make valuable trade routes, while discovering the way to Zipangu (IIRC Japan). Since this is the Age of Discovery, you do have a couple ways to go… The game can quickly become addicting. Oh, and using our maps? Not wise. Outside of most of Europe and North Africa, the map is generated by exploring the unknown regions. Which can cause things like the Red Sea to be more of a lake… On that note, there is a chance while creating the map that resources and even pirates can be cut off from the rest of the ocean. This can cause some difficulties. Oh… and the world might be flat. Just saying. Highly recommend.
A Japanese gaming take on the Discovery age, you play as the boss of a Portuguese seafaring trading company, and your job is threefold: - Discover the world and fill the map - Reach (the game equivalent of) Japan - Trade with anyone & everyone you discover midway through The second is what's presented to you as the pressing objective to reach, but the first one is where the main gimmick resides, as the shape of the world is almost entirely decided by what your employed sailors perceive the world like as they navigate the waters, and certain specific actions you undertake deciding whether the world [spoiler] is round or flat [/spoiler]. The exploration is fun, but the RNG nature of it can become somewhat of a liability, like Japan suddenly becoming a landlocked country, with cities becoming innacessible due to their docks being smack-dab in the middle of an inacessible lake. The trading, while necessary to get funds to fuel the exploration, is sadly a bit too shallow & unengaging. Still, if you can get this for a decent price, it's a decent temporary timewaster, if only to see what screwy worldmap you end up with.
Remake of the Neo Atlas II, pretty interesting take on the world exploration genre since it is based on procedural generation for it's map creation. The game features light trading element, but is way more interested in finding plotlines and following them to their conclusion with a bunch of different admirals. I had a great time playing the game and the different potential events that can happen depending on the choices of plotlines you follow.
地図を埋めていくだけでも楽しいですが、個々のイベントがクリアできた時には、脳汁出ます。 1度のプレイでは謎をすべて解くことはできないので、気楽に楽しむのが良いと思います。 自分はアフリカ大陸の中央に運河を作ってショートカットを作りました。 変な遊び方ができるのが面白いです。
I played this on the Switch and loved it so I got it on my PC. As a history fan, this game is great!
10/10
from the screenshots I had high hopes for this game. I loved uncharted waters for snes. sadly the game has very little for depth. I did get through the tutorial but not much farther. Do not buy this thinking you will get an economic or trading simulator. It's more of a visual novel or a click to explore type of game. not being able to skip dialogue and ever present distracting angels that you can't hide tipped me over. I got this game on sale, even then refunded this game, wasn't what I expected.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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