
In Nemesis: Lockdown, you're part of a team exploring an alien-infested space base. Craft, hide and fight to make it out of its dark, threat-filled corridors. Fulfill your objective even if it means betraying your allies, but remember - this time, you are not the hunter. You are the PREY.
Modeled estimate, not a reported figure. How we estimate →
Media

About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Simplified Chinese, Polish, Japanese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Inexcusably neglected. No couch coop, no bots, no save feature, dead multiplayer. The tutorial is so long that by the time you finish, and realize how poorly it replicates the board game, its too late to refund. To continue to sell this for more than 99 cents is disrespectful and a disservice to the franchise. As an owner of the entire physical collection of Nemesis board games this is a complete disappointment.
Nemesis: Lockdown is a turn-based sci-fi survival strategy game developed by InterStudio and published by Awaken Realms, serving as a digital adaptation of the acclaimed tabletop board game from the Nemesis series. Built around tension, resource scarcity, and hidden objectives, the game places players inside a research facility on Mars that has fallen into chaos after an outbreak of dangerous alien organisms. Rather than focusing on action or traditional combat-driven gameplay, the experience emphasizes survival, cautious decision-making, and psychological uncertainty. The result is a game that feels less like a straightforward strategy title and more like a suspenseful science fiction horror scenario where every decision carries risk and trust among players is never guaranteed. The story unfolds within a secret Martian base that has entered an emergency lockdown after hostile extraterrestrial creatures begin spreading through its corridors. Each player assumes control of a survivor trapped inside the facility, and every character brings a unique set of skills, equipment, and abilities that influence how they approach the crisis. However, unlike most cooperative survival games, the characters also possess hidden personal objectives that must be completed before the end of the game. While the group may appear to be working together to escape the station or eliminate the alien threat, individual goals can sometimes conflict with the objectives of others. This dynamic creates a constant sense of uncertainty, as players must decide whether to cooperate with their teammates or pursue their own interests in secret. Gameplay is built around a turn-based system driven by action cards. Each player begins their turn with a limited hand of cards representing possible actions such as movement, searching rooms, using equipment, or attacking enemies. Because these cards are a finite resource, players must carefully consider how they spend them. Exploring the base, interacting with systems, or defending against alien attacks all require these cards, and once they are used up, the player becomes vulnerable. This system encourages thoughtful planning and forces players to weigh the risks of every decision. Charging recklessly into unexplored areas can lead to disastrous encounters, while excessive caution may prevent players from completing their objectives in time. The Martian research facility itself acts as a sprawling and dangerous environment filled with interconnected rooms, laboratories, storage areas, and technical corridors. Much of the map begins hidden, requiring players to explore gradually while uncovering useful resources such as weapons, medical supplies, and tools. The facility’s layout and many of its events are randomized, which ensures that no two playthroughs unfold in exactly the same way. One session might involve a desperate scramble to repair failing systems while avoiding alien patrols, while another might revolve around sabotage and betrayal between players. This unpredictability is one of the game’s strongest qualities, as it keeps players constantly alert and unsure of what dangers may appear next. Encounters with the alien creatures—known as Intruders—are among the most intense moments in the game. These creatures are fast, dangerous, and often difficult to kill, making direct confrontation a risky choice. Instead of encouraging aggressive combat, the game often rewards stealth, careful movement, and strategic use of the environment. Players might attempt to lure creatures away from important areas, seal doors to slow their movement, or avoid detection altogether. This design reinforces the survival horror tone, reminding players that they are not powerful soldiers but vulnerable survivors trapped with an unpredictable threat. One of the most distinctive elements of Nemesis: Lockdown is its semi-cooperative structure. While teamwork is often necessary to survive the early stages of the game, hidden objectives can gradually drive players toward conflicting goals. Some characters may need to escape the base with specific research data, while others may be secretly tasked with ensuring the facility’s destruction. Because these objectives remain hidden from other players, the social dynamics of the game become an important part of the experience. Suspicion and paranoia can build over time, especially when someone begins behaving strangely or sabotaging critical systems. Moments of betrayal can dramatically alter the outcome of a match, turning former allies into obstacles. The atmosphere of the game plays a significant role in reinforcing its tension. The Martian facility is depicted as a dark and isolated environment filled with malfunctioning systems, flickering lights, and eerie mechanical noises. The alien designs are unsettling, and their sudden appearances often create moments of panic. The sound design further enhances this atmosphere with ominous ambient audio and tense musical cues that emphasize the feeling of being trapped in a hostile environment. Even when no enemies are visible, the game maintains a constant sense of unease that mirrors the tone of classic science fiction horror films. Visually, the game remains faithful to its board game origins while incorporating modern digital elements. The top-down perspective resembles the layout of a tabletop board, but animated character models, environmental lighting effects, and detailed creature designs bring the setting to life. The interface is designed to manage complex systems such as card mechanics, inventory management, and event triggers while remaining relatively accessible once players become familiar with the controls. However, the game’s complexity can present a challenge for new players. The combination of card mechanics, hidden objectives, environmental hazards, and alien behavior systems creates a learning curve that may initially feel overwhelming. Understanding how all these systems interact requires patience, and players unfamiliar with the tabletop version may need time to fully grasp the strategic depth of the game. Additionally, the heavy emphasis on multiplayer interaction means the experience is often best enjoyed with friends or an organized group rather than relying solely on random matchmaking. Despite these challenges, Nemesis: Lockdown succeeds in delivering a unique blend of strategy, horror, and social deduction. Each match feels like a tense narrative where survival is never guaranteed and alliances can shift at any moment. The unpredictable events, hidden agendas, and constant alien threat combine to create dramatic moments that feel more like scenes from a suspenseful sci-fi film than a traditional strategy game. Ultimately, Nemesis: Lockdown stands as a compelling digital adaptation of a beloved board game that captures the tension and unpredictability of its tabletop counterpart. Its mixture of survival strategy, cooperative gameplay, and hidden betrayal mechanics offers a distinctive experience that few other games attempt. While its complexity and niche design may limit its accessibility, players who appreciate deep strategic gameplay and atmospheric sci-fi horror will find a memorable and rewarding challenge waiting within the locked-down corridors of Mars. Rating: 8/10
UI is a damn mess.
Just like the board game! Goooooooooooood
[h2]Fedele al gioco da tavolo, abbandonato nel digitale[/h2] Il gioco riesce a catturare abbastanza bene l'esperienza del gioco da tavolo e l'atmosfera di Nemesis è presente. Purtroppo, però, dà l'impressione di essere stato abbandonato dagli sviluppatori. Da molto tempo la community chiede miglioramenti, correzioni e funzionalità che potrebbero rendere l'esperienza decisamente migliore, ma non sembra esserci alcun interesse nel portare avanti il progetto. È frustrante vedere un gioco con così tanto potenziale lasciato in questo stato. Se cercate un titolo supportato attivamente, difficilmente lo troverete qui. Per questo non posso consigliarlo.
10 предательств из 10, это та игра которая заставляет жить не благодаря, а вопреки, и самое забавное ты можешь делать все идеально и проиграешь, а можешь вытворять лютую дичь и тебе будет люто везти, но даже если ты на последнем издыхании с 3 тяжелыми ранами доползаешь в последний ход до бункера (гибернаторий в оригигале) игра даже здесь делает подлянку в виде запуска самоуничтожения. Вердикт:любителям настольных игр и хардкора, крайне рекомендую ознакомиться, затянет так что потом не оттащишь как лицехвата от рта жертвы.
♥♥♥♥♥♥♥ LOVE IT!!!! If you are the type that loves D&D, RPG like Aliens colonial marines another glorious day in the corps, Resident evil board games and you get the jizz of it. THIS IS FOR YOU! NEMESIS original is alien the 8th passenger, just DARKER and more of a ♥♥♥♥ level. NEMESIS (2) LOCKDOWN, AKA this game, is more like Aliens colonial marines another glorious day in the corps BUT more of a ♥♥♥♥♥♥♥♥♥♥♥♥♥♥! In simple words. I woke up, dead guy next to me Mad world son, is not a song, it is this game reality Not even 2 minutes and I am already crying for my mummy ♥♥♥♥ my pants countless times Isaac is a sissy compared to this (Every dead space) Got battle suit and badass weapons Felt like Ripley searching for Newt Died countless times like Vasquez holding the line 10 out of 10
Excellent implementation of the physical board game. Played both solo and 4 player and had a great time with no technical issues. It's important to note that this game needs to be treated like a complicated board game, and a good understanding of the rule book is crucial to understanding what is going on behind the scenes. The game has a log showing what has happened in case yoi missed it, and in game details regarding what everything does including room abilities, item abilities, etc. You just have to take the time to look. The game is meant to be extremely challenging where more often than not, you die and lose. This is what I like most about the game, the challenging win conditions. All in all I'm excited to play again with my brtohers. It's worth mentioning that this game probably works best with a group of friends. I bought this for $7 on sale, and it is hard to justify $20 or more when all 4 of us have to buy it to play. For fans of the physical nemesis game, I just don't see any reason not to buy this. Everything plays so smooth and the quick references are all there. I would not recommend this game to anyone who doesn't know the full rulebook of Nemesis however. So take the time to learn it and you'll appreciate this online version!
4/10 Coop 5p Чрезмерно зависящая от рандома оцифрованная настолка, которая приносит больше фрустрации, чем положительных эмоций. Многие настолки строятся на рандоме, но обычно дают игроку в руки инструменты его контроля - возможность рероллить, улучшать свои колоды/кубы, жертвовать какими-то ресурсами для избегания негативных исходов и т.д. В этой игре рандом абсолютен и беспощаден - вы можете идеально действовать, выполняя свои цели на игру, собирая полезные вещи и передвигаясь по безопасным и освещенным комнатам, и все равно в результате рандома за несколько ходов словите поломку комнаты, отключение электричества, пожар, спавн противника, в которого промахнетесь всеми атаками, заражение личинкой и тд и тп. Любые негативные события вызывают эффект домино - с каждым ходом у вас все будет становиться хуже и хуже, и победить вы сможете лишь благодаря везению. Ваше правильное планирование действий это лишь тот минимум, который вы должны сделать, чтобы при должной удаче суметь выжить. Плохой рандом нивелирует любую тактику,при этом даже плохая тактика способна обеспечить вам выживание при хорошем рандоме. Как по мне, это довольно ленивый геймдизайн для настолки, где у разработчиков есть много способов сделать партии более контролируемыми и интересными. Здесь же радости от победы в катке не будет - лишь облегчение от того, что все это наконец закончилось.
+1 有中文 有成就 复仇女神:禁闭 本作改编自屡获殊荣的经典桌游系列。 《复仇女神:禁闭》是一款电影式回合制科幻恐怖游戏,改编自获奖桌游。原汁原味还原了桌面版《复仇女神》的黑暗氛围、紧张刺激瞬间与残酷的随机机制。 火星基地因外星生物爆发进入紧急封锁状态,你是留守其中的少数幸存者之一。你的目标是完成专属任务 —— 这将极大考验你的生存能力 —— 并通过躲藏或逃离设施来熬过封锁。你需要探索遍布外星入侵者的基地走廊,寻找一切能助你活下去的物资。即便如此,你的存活也毫无保障,有时拼尽全力也未必足够。在《复仇女神:禁闭》里,你注定会死亡,但即便如此,你依然会乐在其中。 游戏核心为回合制卡牌玩法,每一项行动都需要消耗手牌,合理规划是制胜关键。但胜利不只取决于你的操作与技巧,每回合都会发生随机事件,考验你的临场应变,让每一局都充满刺激、跌宕与挑战。 游戏采用半合作玩法,并内置隐藏叛徒机制。某名玩家可能在暗中破坏任务,想要活下去就必须揪出他。而如果你就是那个叛徒…… 为了活下来,你会不择手段,不是吗? 可以肯定的是:游戏结束后,你和伙伴们仍会久久回味这场惊心动魄的对局。 特色 刺激的单人与多人体验 无论单人闯关还是与他人组队,都能体验独一无二的科幻恐怖氛围。每一局都充满惊险事件与恐怖遭遇,戏剧感拉满。 步步惊心的玩法设计 在游戏中,你并非猎杀异形,而是竭尽所能智取、完成目标并逃出生天。如果中途需要背叛队友…… 为了活下去,牺牲在所难免。 武器更多是防御手段,而非可靠的杀虫利器,游戏机制让基地探索绝非轻松之旅。你将面临重重考验,这一点毋庸置疑。 秘密目标与隐藏叛徒 游戏开局会分配给你秘密目标,有时需要欺骗、误导队友,甚至彻底除掉他们。你必须在制造麻烦与不被发现之间小心权衡。一旦被识破,处境将更加危险。 改编自获奖桌游系列 《复仇女神》是近年最成功的桌游之一,创作初衷便是致敬经典科幻恐怖电影,力求让每一局都演绎出电影般的恐怖故事,让你和朋友在结束后仍津津乐道。
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Goblin Stone | $490K | 776 | 54% | $24.99 |
| Army of Ruin | $489.9K | 2.4K | 88% | $7.99 |
| DESOLATE | $489.6K | 8.1K | 66% | $2.99 |
| Vampire Therapist | $489.3K | 885 | 94% | $7.49 |
| Kayak VR: Mirage | $491.1K | 1K | 82% | $16.09 |
| D4: Dark Dreams Don’t Die -Season One- | $489K | 1.7K | 80% | $14.99 |