
In Nemesis: Lockdown, you're part of a team exploring an alien-infested space base. Craft, hide and fight to make it out of its dark, threat-filled corridors. Fulfill your objective even if it means betraying your allies, but remember - this time, you are not the hunter. You are the PREY.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Simplified Chinese, Polish, Japanese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The game is faithful to the core experience of the board game. I can not recommend it due to a number of glaring issues: - The game has largely been abandoned, not receiving an update in 2 years as of writing this review. - No community, want to play this multiplayer? there is almost no one to play with. If you're willing to wait 20 - 30 minutes for 4 - 5 players to trickle in, then you'll be ok. But for most there isn't much of a public player base and wait times for a full game can be very long. - Riddled with bugs, crashes and server freezes. Awalem Realms have rented the cheapest AWS servers that crash and bug out all the time. The game in many respects still feels like it is in early access. - Missing a TONNE of content from the base boardgame (that was promised) including a true solo mode, co-operative Multiplayer, the alternate base found on the opposite side of the game board (in the board game), the addional Intruder race: the Chytrids plus more. The game can be good fun, if you're patient to wait for 5 players and you're lucky enough that your server doesn't crash mid game. But for most casual players who want a Alien board game experience. Look elsewhere.
This game is garbage. While it is very pretty, I've spent nearly ten hours in the game. Of that, two was with the multiplayer. Which is fine, if limited in options. The graphics are good, I ran into no major glitches. That said, the rest of the time was trying to finish the tutorial. Why? Because the TUTORIAL, which should be about learning basic game mechanics, killed me 90% of the time the first time I moved through a vent. Which, by the by, you MUST do to finish the scenario. Most of the time, the alien queen spawned and immediately skewered me to the point that the first action I took would provoke her and she'd finish me off. Add to that the fact that I have completed the game's survey three times, and yet it asks me to fill one out after EVERY. SINGLE. GAME. It's ridiculous, annoying, and does not make me want to come back to this thing. Besides which, the survey is pointless. It's been two years since they patched the major bugs. All the questions about what you want to see in the game or what they can do to support or fix it? They don't care. Buy Tabletop Simulator and get the boardgame there. It'll be a better experience.
If you're a fan of the Nemesis board games, this is a very good representation of the game. If you don't know the first thing about the board games it probably won't be for you. With that said I have only played Solo, not sure how it plays multiplayer, but I'm having a blast, and it almost makes up for not playing the board game as often as I'd like.
Muy buenas las animaciones y todo... comparado por ejemplo con los otros videojuegos basados en juegos de mesa (Eldritch Horror Por ejemplo) están brutales las animaciones.... Pónganlo en ESPAÑOL. Plis Que sino mis 4 amigos no quieren comprarlo para jugar conmigo
PLS update and server maintenance,me and my friends love it.
I like the way it plays BUT I cannot recommend it since it seems quite abandoned. Last update was nearly 2 years ago :(
It's very buggy and you need to know how to play the tabletop game for the best experience and bring your own group if you wanna play multiplayer but it has a pretty good tutorial and the game faithfully ports the tabletop game to PC.
As others have mentioned: It's dead online and since that's the only way to actually play the game bar the tutorial (I'll get to that in a moment), there is little reason to buy this even on the "deep discount"/$5 price they're asking at the moment. The tutorial is also extremely poor in explaining the game, with a poor English translation which can make things hard to understand in learning the game. There is also unskippable cutscenes and a "mini-scenario" that you have to do things in an [i]exact order[/i] to complete. The tutorial doesn't explain that you have to do three objectives to "win" the game. Why isn't this mentioned in the first two tutorial sections? You're better off skipping this and going to hunt down a copy of the Board Game on Tabletop Simulator and learning the game "solo" that way. It's still going to be semi-pulling teeth in finding players, but at least TTS isn't completely dead.
一定要第一时间开电,有个看电大爷好打90% 多人局记得留牌防关气闸 卡回合bug就shift34来回按 多人局不要先进隔离室,自爆会死 火星车实际好跑,但是要先开自毁 末动尽量不要进噪音多的房间,哪怕是小心移动 有资源不用太怕刷怪,硬刚不是不行 总体来说看任务规划路线基本顺路都能跑
Nemesis: Lockdown is a turn-based sci-fi survival strategy game developed by InterStudio and published by Awaken Realms, serving as a digital adaptation of the acclaimed tabletop board game from the Nemesis series. Built around tension, resource scarcity, and hidden objectives, the game places players inside a research facility on Mars that has fallen into chaos after an outbreak of dangerous alien organisms. Rather than focusing on action or traditional combat-driven gameplay, the experience emphasizes survival, cautious decision-making, and psychological uncertainty. The result is a game that feels less like a straightforward strategy title and more like a suspenseful science fiction horror scenario where every decision carries risk and trust among players is never guaranteed. The story unfolds within a secret Martian base that has entered an emergency lockdown after hostile extraterrestrial creatures begin spreading through its corridors. Each player assumes control of a survivor trapped inside the facility, and every character brings a unique set of skills, equipment, and abilities that influence how they approach the crisis. However, unlike most cooperative survival games, the characters also possess hidden personal objectives that must be completed before the end of the game. While the group may appear to be working together to escape the station or eliminate the alien threat, individual goals can sometimes conflict with the objectives of others. This dynamic creates a constant sense of uncertainty, as players must decide whether to cooperate with their teammates or pursue their own interests in secret. Gameplay is built around a turn-based system driven by action cards. Each player begins their turn with a limited hand of cards representing possible actions such as movement, searching rooms, using equipment, or attacking enemies. Because these cards are a finite resource, players must carefully consider how they spend them. Exploring the base, interacting with systems, or defending against alien attacks all require these cards, and once they are used up, the player becomes vulnerable. This system encourages thoughtful planning and forces players to weigh the risks of every decision. Charging recklessly into unexplored areas can lead to disastrous encounters, while excessive caution may prevent players from completing their objectives in time. The Martian research facility itself acts as a sprawling and dangerous environment filled with interconnected rooms, laboratories, storage areas, and technical corridors. Much of the map begins hidden, requiring players to explore gradually while uncovering useful resources such as weapons, medical supplies, and tools. The facility’s layout and many of its events are randomized, which ensures that no two playthroughs unfold in exactly the same way. One session might involve a desperate scramble to repair failing systems while avoiding alien patrols, while another might revolve around sabotage and betrayal between players. This unpredictability is one of the game’s strongest qualities, as it keeps players constantly alert and unsure of what dangers may appear next. Encounters with the alien creatures—known as Intruders—are among the most intense moments in the game. These creatures are fast, dangerous, and often difficult to kill, making direct confrontation a risky choice. Instead of encouraging aggressive combat, the game often rewards stealth, careful movement, and strategic use of the environment. Players might attempt to lure creatures away from important areas, seal doors to slow their movement, or avoid detection altogether. This design reinforces the survival horror tone, reminding players that they are not powerful soldiers but vulnerable survivors trapped with an unpredictable threat. One of the most distinctive elements of Nemesis: Lockdown is its semi-cooperative structure. While teamwork is often necessary to survive the early stages of the game, hidden objectives can gradually drive players toward conflicting goals. Some characters may need to escape the base with specific research data, while others may be secretly tasked with ensuring the facility’s destruction. Because these objectives remain hidden from other players, the social dynamics of the game become an important part of the experience. Suspicion and paranoia can build over time, especially when someone begins behaving strangely or sabotaging critical systems. Moments of betrayal can dramatically alter the outcome of a match, turning former allies into obstacles. The atmosphere of the game plays a significant role in reinforcing its tension. The Martian facility is depicted as a dark and isolated environment filled with malfunctioning systems, flickering lights, and eerie mechanical noises. The alien designs are unsettling, and their sudden appearances often create moments of panic. The sound design further enhances this atmosphere with ominous ambient audio and tense musical cues that emphasize the feeling of being trapped in a hostile environment. Even when no enemies are visible, the game maintains a constant sense of unease that mirrors the tone of classic science fiction horror films. Visually, the game remains faithful to its board game origins while incorporating modern digital elements. The top-down perspective resembles the layout of a tabletop board, but animated character models, environmental lighting effects, and detailed creature designs bring the setting to life. The interface is designed to manage complex systems such as card mechanics, inventory management, and event triggers while remaining relatively accessible once players become familiar with the controls. However, the game’s complexity can present a challenge for new players. The combination of card mechanics, hidden objectives, environmental hazards, and alien behavior systems creates a learning curve that may initially feel overwhelming. Understanding how all these systems interact requires patience, and players unfamiliar with the tabletop version may need time to fully grasp the strategic depth of the game. Additionally, the heavy emphasis on multiplayer interaction means the experience is often best enjoyed with friends or an organized group rather than relying solely on random matchmaking. Despite these challenges, Nemesis: Lockdown succeeds in delivering a unique blend of strategy, horror, and social deduction. Each match feels like a tense narrative where survival is never guaranteed and alliances can shift at any moment. The unpredictable events, hidden agendas, and constant alien threat combine to create dramatic moments that feel more like scenes from a suspenseful sci-fi film than a traditional strategy game. Ultimately, Nemesis: Lockdown stands as a compelling digital adaptation of a beloved board game that captures the tension and unpredictability of its tabletop counterpart. Its mixture of survival strategy, cooperative gameplay, and hidden betrayal mechanics offers a distinctive experience that few other games attempt. While its complexity and niche design may limit its accessibility, players who appreciate deep strategic gameplay and atmospheric sci-fi horror will find a memorable and rewarding challenge waiting within the locked-down corridors of Mars. Rating: 8/10
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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