
A fun, fast, light-hearted, turn-based RPG, where the tradition of old school dungeon-diving games meets the sci-fi Sword of the Stars universe!
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Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game was excellent before the mandatory additions. The original release left you feeling like the next room might hold what you needed in order to progress. The meta-progression system allowed you to compliment your arsenal with crafted tools and equipment. The additions, however, cluttered the game with so many resources that you never find what you need to craft the most simple things, many of which are now race-specific. There are only so many containers to loot in the game, and what you find is heavily rng-determined. In the vanilla version of the game, there was a good variety of crafting items to find and with a little luck you could piece a few items together. The expansion added 3x times the amount of possible drops, leaving you with an inventory full of junk.
TL:DR; Has all the ingredients to make a good sci-fi roguelike, assembles them into a miserable, frustrating, grinding package. The game starts out very promising. a LOT of options to make your custom little dude to tackle the challenge ahead, then plenty of moment to moment decisions to keep you engaged and experimenting, and then... The grind. Its a grind more in the sense it wears you down versus being a time sink, but it doesn't respect your time either. The difficulty is always a little too overtuned, feeling spiteful rather than challenging. Every single un-optimised action is another step in the deathmarch that is the gameplay. Eventually you come to grips with the mechanics, get used to the traps and rhythm of gameplay and combat, and then realise the only thing between you and victory is random chance drops of items and then you put the game down and never touch it again. I like challenging games. I didn't like this one because it was always a little too invested in beating the player, forcing you to play perfectly (with luck) or fail, and mistaking this for difficulty.
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Languages: English**languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
C'est un bon petit jeu ! roguelike SF, tour-par-tour (comme Stoneshard), qui propose de nombreuses options : classes variées, avec gros tableau de stats/compétences, du craft, un inventaire fourni, un bestiaire correct, le tout plongé dans une difficulté bien corsée. Alors on tombe, puis on recommence. Le principe est d'avancer dans un complexe scientifique pour y trouver le remède au mal qui a annihilé l'humanité, rien que ça. Manette ou clavier/souris, les deux se jouent très bien. C'est très immersif, malgré des graphismes très indé et petit-budget. La musique est mémorable, les bruitages vraiment croustillants. Les DLCs allongent la durée de vie : pour moi c'est un jeu occasionnel; on y revient de temps en temps. Son seul défaut : pas vraiment adapté aux résolutions au dessus de 1920x1080, les textes sont trop petits en 2560x1440, alors je n'imagine même pas le 4K. Le jeu mériterait clairement un remake avec plus de moyens, adapté aux résolutions supérieures. Hélas il n'en est rien : le 2 est décevant et le dernier message des devs remonte à 2022.
It is a roguelike, I get it. I am supposed to die, which counts as part of the learning experience, I get that too. What I don't get is where my motivation is supposed to come from when all the game is doing is to punish the player, mainly with useless loot. I've had countless runs without finding any ammo. I've had countless runs without finding any food. I understand that in a game like this there will be shortages the player needs to deal with and to overcome with careful resource management and ingenuity. But how does one manage resources if there are none? The game really is entertaining for some time and does a lot of things right. But when the games RNG is that flawed and the game is letting you die over and over simply by letting you starve to death time and again, then starting over becomes a chore and finally a frustration. I can see why people like this game, but do yourself a favour and watch a couple of gameplay videos before you decide to buy.
[h1] Plays like a fart from previous era of gaming. Walk around with selected character, click on things. Level up dozens of stats which are hard to tell what exactly do. Pretty much roguelike with RPG elements. Pick locks, going deeper and deeper into the dungeon and fight stronger enemies. When you die, start over from beginning. After playing for some time suddenly you realize the game is pointless and face palm forehead leaving red mark behind. [/h1]
I don't usually play roguelikes but this is excellent, with a great soundtrack. their dlc policy is awful, some of it could've just been a patch, but even the base game offers a ton of content, different classes, items and recipes. now it's bundled with both expansions for 10 bucks, another 4 gets the 4 missing classes. naturally, it saves when you quit, but you can decide to make shorter work of your ascent by only doing every 5th floor, etc. weapon degradation, ammo and food are out to get you, and with more and more ingredients and recipes added over time, you're always managing inventory, but if you're not prepared for rng to screw you over (and over and over), why are you playing roguelikes? (and that's why I normally don't.) and of course if you find all the things overwhelming, don't install the dlc and play the less intimidating vanilla(ish) experience. so I obviously played on easy, and to my surprise, managed to reach the end (floor 30 at the time, before all the dlc started flooding in), then went back a few years later to fool around with different classes a bit and check out all the new stuff, something I don't normally do either. sadly, hacked computer logs are limited to the first 50 on easy, so can't get a full collection of lore without increasing difficulty, but recipes and encyclopedia entries are retained between runs. definitely try the demo to get a taste, worked for me. infinity a few years later went 1st-person shooter, no thanks, the proper(?) sequel went back to its roots but added unnecessary and damn ugly 3d and it's been in early access for years, untouched for a while, also no thanks.
"A fun, fast, light-hearted..." That's a lie. It's hard and frustrating. The fast thing is how fast your run ends.
нет русского языка, почему? Потому что мы должны страдать, за то что мы русские! КАЙТЕСЬ ♥♥♥♥♥! По этому, задизлайкаю помойку.
Not Sword of the stars!
I am free, I have beaten it, I am finally free.
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