
In Nemesis: Lockdown, you're part of a team exploring an alien-infested space base. Craft, hide and fight to make it out of its dark, threat-filled corridors. Fulfill your objective even if it means betraying your allies, but remember - this time, you are not the hunter. You are the PREY.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Simplified Chinese, Polish, Japanese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I especially like the board game version of this game, but this is a nice "solo" variation. It’s great practice for the board game version—especially for mental preparation. ;).
Also wer hier grundlegend das Brettspiel "Nemesis Lockdown" sucht wird hier fündig. Die Atmosphäre und Inhalte sind soweit stimmig. Gerade, wer wie ich einen kleinen Discord und Community hat, auf die er zurückgreifen kann, wenn man Digitale Formate von Brettspielen mit Gleichgesinnten spielen möchte, hat hier eventuell nicht das Problem auch Mitspieler zu finden. Der Punkt hier wäre natürlich: Leider fehlen Optionen, wie Remote Play, Couch Coop oder auch vermutlich ein paar Inhalte, die man am Tisch durch Kickstarter und Gamefound sonst hätte. Für das was wir zahlen erhalten wir aber dennoch hier ein solides Produkt, das sich nicht verstecken muss und gerade Brettspiel Enthusiasten abholen dürfte. Ich fände es nun außerdem auch noch super, wenn es zu Nemesis und Nemesis Retaliation, sowie dann vielleicht auch zu Nemesis Legacy, so wie zum Shuttle und den anderen Charakteren und Alien Rassen (schaut euch einfach mal Kickstarter und Gamefound dazu an). Fazit: Wenn man Nemesis kennt und erwartet, was dort in der Spieleschachtel im Grundspiel von "Nemesis Lockdown" sich befindet, kann man hier durchaus viel Spaß haben. Ich empfehle aber einen Freundes- oder Bekanntenkreis, der dieses Spiel hier auch besitzt.
A good translation of the board game to the computer, especially now that Nemesis is hard to buy. There's single-player, tutorials, and multiplayer. more 20 games left: Egg dropped from darkness effect. You must go throught 3 rooms with all corridors with noise tokens in darkness, take one more egg with noise tokens room and go to WIN. 2 blanks in light section on melee attack on 4-damaged adult intruder - like in darkness... NICE. Always darkness gameplay, to much darkness debaffs, especially solo game. Always melee attack in darkness, it might be 2-7 blanks in section with light even in teamplay. No chance to run away intruders, or discard noise tokens by hacker-card. What’s the point of using 'rest' if an infected card doesn't leave your hand? I'm getting a larva anyway! Why are these debuffs so overtuned. DIFFICLTY MUST NOT BE TO MUCH RANDOMISED!!! IT MUST BE THE CHANSES TO AVOID OR RUN AWAY INTRUDERS!!! IT MUST BE CHANCES TO WIN SOLO GAME IN EVEN 40-50% OF WALKTHROUGTS. This is completely stupid and unfair. How can I improve my gameplay when the randomness is cranked up to the max? It were not my fails. The difficulty is only in the inflated numbers and understated amounts of character actions! I played more 20-30 GAMES approximately. More and more dislikes the game, interesting setting and diverse with potential game... Fix debaffs, blanks, darkness, restoring power and especially RANDOM.
I've never seen such a bad tutorial
Сыро, куча багов: чужие ходят через закрытые двери, запрет разыгрывать карты, когда подходят все условия, и т.д, плохая оптимизация, неотзывчивое управление, разработчик бросил игру.
这种运气游戏都是什么人喜欢玩 把运气元素去掉应该是好游戏
gg
If you like a challenge
已经是个deadgame了。。经常连不上服务器
worth it if you enjoy the board game
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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