
This is a game similar to Roguelike, which focuses on strategy. There are lots of random maze and divergent story modes in the game.We need to help the lovely heroine escape from a dungeon, and at the same time, compete with your friends for a better score . Are you ready?
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The MC (the unfortunately named "Blabla") is quite the attractive Nekomata, and the gameplay loop is very much like another H-game - the dungeon of Lulu Farea; you don't level up so much as collect sources which boost you max HP, Atk, and Def. While simple on the surface there is a degree of strategy involved, and it's fun... I wish I could end it there, but I can't aside from the option of making the MC go nude I have yet to see any H with little prospect of finding anything more. The story mode is abysmally short (in the vicinity of ~45 min) and tells you nothing. (Literally. MC: Where am I? How did I get here? Well, may as well explore." *gets to & beats final boss* FB: "I have the answers you seek.... K' bye." And then he just ♥♥♥♥♥ off and yay[?] you beat the story. WHAT!?) Conversely, they have several other game modes that serve no apparent purpose other than as a time sink. Which, fine - but why tf didn't they just actually give the player a damned story!? The FB does imply that the story is continued in arcade mode, but WHY!? Why do I need to switch modes (especially when the character data doesn't go with you) for the rest of the story. There are some incredibly stupid decisions at play here, and in most cases I can kind of see where a dev is getting rushed, or funds ran out, and I can cut them some slack for pushing out a game under poor circumstances... but here? I just can't see it. I can't see why they would make these idiotic choices. 2/10
캐릭터가 귀여워서 해봤으나 무빙을 온리 마우스로하고 전투도 단조로워서 별로 추천하고싶지는 않습니다
생각보다 재밌는 로그라이크 게임입니다. 별거 아니라고 생각하고 시작했는데 생각 외로 제대로 된 물건이네요. 몇몇 몬스터는 도망치기 신공으로 그냥 지나 갈수 있는데 의도한 건지는 잘 모르겠네요.
Szakira ociera się o ściany. Koty ocierają się o ściany. Krzyżując powyższe otrzymujemy główną bohaterkę gry, będącej najlepszym (i na razie jedynym) symulatorem ocierania się o ściany. Zagadki sprowadzają się do: - OCIERANIA SIĘ O ŚCIANY - tam są sekretne przełączniki - jak nie znajdziesz wszystkich to będziesz mieć za mało ataku/obrony/życia/pieniędzy żeby kontynuować, - matematyki (atakuj kiedy twoja obrona > atak przeciwnika), - precyzji - dotknięcie drzwi automatycznie zużywa klucz - drzwi pułapek jest dużo i stracenie jednego klucza skutkuje koniecznością resetu, - nie używania myszki bo patrz wyżej (wasd - poruszasz się w linii prostej, myszka - chodzisz zygzakiem), - uczenia się poziomów na pamięć, - OCIERANIA SIĘ O ŚCIANY. Początek to trudna nauka w/w zasad. Potem gra robi się zbyt łatwa. Pokonanie "fabuły" to ok 1 godzina czasu. To odblokowuje tryb "arcade" i "sezon". Oba są trudniejsze, ale z powodu stosowania w projekcie poziomów nadmiaru obowiązkowych sekretów (OCIERAJ SIĘ O ŚCIANY) i pułapek, których nie można uniknąć (np cofając się przez portal - natychmiast tracisz klucz, bo wyjście sąsiaduje z drzwiami pułapką. Moja ocena to OCIERANIE SIĘ O ŚCIANY/10 Nie polecam.
Shallow gameplay, nice artwork, not even close to justifying the price tag.
这个魔塔游戏,“很有意思”。 首先,去年十一月入的,当时玩了会通关故事,但是目前日志都没收集全(游戏时长就这么多,还有一些时间是玩完没关挂出来的。) 其次,我不建议没什么毛病来玩这个游戏,性价比完全不如其他游戏(即使我是打折dlc+游戏一起入的,我仍旧觉得我有这一顿饭的钱不如买其他游戏送好友),除了一个立绘(也就那样),你想要的都满足不了(甚至没有)。 作为魔塔最大的一个特点:防御大于等于敌方攻击不能造成伤害,是继承了,对手完全继承了,玩家没有完全继承。 那这就意味着什么你知道吗,意味着你花大量资源来点防御,是,你攻击比敌人防御高了几点,理论上魔塔这样的结果就是你无伤杀怪。结果怎么滴,敌人几百滴血,然后怎么呢?敌人打你的伤害是0~1,意味着什么?就像丢骰子一样(这个比喻不太恰当,因为两边概率不同),你得每次都需要判定一次,然后比如敌人400血,你攻击高敌人防御5点,你就需要进行80次判定,运气不好能掉四五十滴血,这个不确定因素太多了。然后有时候你一个操作失误(碰到光弹或者惯性原因用错了钥匙等)抱歉请你回档,你说你有坑钥匙的地方就算了,那我说你这放这么多门开门也不确认一下,一碰就开,创建一个确定界面这么难? 游戏内需要摸墙来开开关来获得额外“奖励”(有时候是buff,有时候是怪,虽然我不清楚这个怪是不是和剧情有关),据我所知好像一层只有一个隐藏。 游戏性比较低,即使是魔塔档也不建议入这个游戏,路人看了就出去吧,这个游戏,我很不想这么说的(我从来没对一个游戏这么评论,做出这样的评价需要这个游戏足够差。。。。),但它真的,没什么令它值这个价的,-80%我都觉得贵了,我是没体验到这个游戏的所有东西,但是我知道,我敢说,我确信,玩这游戏,不如去玩其他魔塔游戏。
Игра-бродилка позволяет убить время. Плюсы: - Много уровней - Разные монстры - Можно развивать персонажа (жизнь, атака, защита) за собираемые монеты - Отслеживание достижений, включая встреченных монстров - Отсутствие перевода не мешает понимать игру, хоть и минимальные знания желательны для чтения диалогов Минусы: - Собранные вещи показывают уведомление, которое нельзя отключить, что увеличивает время прохождения - Есть регулировка громкости с нерегулируемой громкостью тянки в диалогах - Небольшая ошибка с отрисовкой стен (белая полоска на одной грани на случайном кубике в небольшом количестве) - Не сразу понял цель игры, т.к. раздел достижений открывается после начала игры в нелогичном меню: В разделе запуска игры находится раздел достижений и нумерация сделана не по порядку доступности разделов.
不推荐买,手感差,立绘还算可以,当时还年轻,买了游戏不知道退款,现在有些后悔。
Simple as heck dungeon explorer with very well done art, would not recommend the dlc as it is just a still portrait art
[quote] [th]关注[url=https://store.steampowered.com/curator/39039781]斗鱼游戏社区[/url],随时了解主播推荐的好游戏。[/th] [tr][th]访问[b]斗鱼鱼吧社区[/b]参与互动,活动好礼送不停![/th][/tr] [/quote] [h1]简介[/h1] 《喵酱迷城 》是一款操作可爱猫耳女主层层过关斩将的复古魔塔类游戏。 [b]优点[/b] [list] [*]主人公可爱的人设 [*]立绘细腻的画风 [*]魔塔题材 [/list] [b]不足[/b] [list] [*]角色移动速度过慢 [*]战斗太过单调 [*]陷阱惩罚太过严重 [*]存档点过少 [/list] [h1]画面[/h1] 游戏的角色的立绘非常精细,因为猫耳娘可爱立绘而入坑本作的玩家应该不在少数。游戏中移动模式下呈现的是典型的魔塔式的像素场景和角色,角色一旦靠近敌人进入战斗画面则会一立绘的形式呈现。 [h1]剧情[/h1] 猫耳娘主角芭拉在地牢迷宫中醒来,被一个不太叫自己"小宝贝"的奇怪声音叫唤着,女主料定这个声音的主人应该与自己身陷此地有很大关联。于是开始了寻找幕后黑手的地牢探索之旅...... [h1]玩法[/h1] 本作虽有自称是类似Rougelike游戏,但其实敌人的布局,获得的道具,遇到的NPC都是固定的。战斗机制也作只是简单的作加减法,并不会出现中毒,暴击之类的一些特攻击效果也使本作的战斗相对单调。而作为福利部分dlc被拆开卖的做法,也不够有隔壁同样是魔塔类游戏的《Evil Maze》玩家可以免费获得,但是可以选择自愿支持的做法良心。这导致了本组目前所处的定位稍微游戏尴尬,如果拿本作与《Evil Maze》进行对比,游戏的玩法与售价均不占优势,仅仅只有细腻的画风扳会一局,但本作收费的福利部分必然也会劝退掉不少想求实惠的绅士玩家。建议开发组可以对福利dlc部分也采用类似《Evil Maze》的做法,然本作可以稍微发挥一下自身的优势。 [h1]总结[/h1] 《喵酱迷城 》有着可爱人设,细腻的画风。然而僵硬的角色移动与过重的陷阱惩罚让本作的游戏体验显得不够友好。而游戏虽然有着故事,无尽,赛季等多种模式,不够丰富的战斗模式依旧有些降低了有些可玩性质。喜欢《魔塔》类游戏的玩家酌情尝试。 [quote]sbeam丧尽天良,我与黄游共存亡! 欢迎加入[url=https://steamcommunity.com/groups/sqyx]黄油组[/url],一起发掘好玩的黄油吧~ 关注我们的[url=https://store.steampowered.com/curator/34401083]鉴赏家[/url],因为懂你,我们只推荐你想要的[/quote]
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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