
A colorful souls-like late medieval power fantasy. Duel knights and strange creatures in a world loosely based on the Peasants' War of 1525. Collect unique weapons and armor and visit striking, atmospheric places!
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About
Neither Cross Nor Crown is a third person medieval melee combat game similar to the classic Soulslike precursor Severance: Blade of Darkness.

The player can expect:
Weighty combat featuring dismemberment
Ambient environments and extensive exploration
Five non-linear levels
A unique historical fantasy setting based on the German Peasants' War of 1525
Lots of armor & weapons to customize your character
A rebellious power fantasy
An original soundtrack by MIDIEvil Studios & featuring a song by Darkrune

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 33 reviews with recorded playtime.
Reviews
Highly recommend getting this game if you're into weirder titles. The artstyle and music are extremely unique, the controls feel in line with the game vision and overall its a good time. Balancing in combat is a bit jank though and tbh a lot of encounters feel cheap and frustrating, especially if there are no heals. But overall very worth the small price tag!
darn... this kingdom come deliverance spin-off is good! https://steamcommunity.com/sharedfiles/filedetails/?id=3600445434
An absolutely awesome little journey, and not that short either, with phenomenal enviroments, cool weapons, tough enemies offering butt-clenching combat and the soundtrack absolutely slaps. Only complaint is that an acutal inventory would be nice, as currently you only replace items, except for the body armor for some reason. But other than that way better than expected, really oozing passion and more memorable than most Triple A games.
It's amateurish and unpolished, but in an earnest sort of way. There is something magical about a complete game made by a solo dev with a "damn the torpedoes" attitude. While most of it is quite simplistic, some parts of NCNC look lovely, and early parts of the game have a bunch of fun NPC dialogue. It's also pretty cool how zones have multiple paths through them, allowing to complete objectives in different ways, or to skip them altogether. Controls are terribly awkward though, and the default keyboard mapping is tailored for someone with 3 hands. Do yourself a favor and remap it to gamepad with Steam Input. The difficulty kind of goes off the deep end in the final couple of zones, where you have to face foes while balancing on narrow walkways, on awkward slopes or among tall grass that completely obscures your view.
This is barely a positive for me. The art and atmosphere and items are awesome, level design was great, but the combat is so hard. Enemies can interrupt your attacks but you can't interrupt theirs, sometimes your kick attack doesn't trigger, just a lot of little quirks. I was abusing the quicksave so hard, quicksaving after every single encounter. The enemies need to either attack more slowly, or do a lot less damage.
♥♥♥♥♥♥♥♥♥ i wish it was way longer.
Great little game! Reminds me of old school melee combat games.
Beautiful and ambitious little game! If you ever wondered what a more historical ""soulslike"" featuring real medieval iconography would look like, this kinda is it! The directional combat takes a bit of getting used to, but eventually manages to be quite fun. The environments as well are gorgeous and colorful and the use of real imagery from medieval sources for textures and enemy designs is a great idea that I haven't seen done quite like this before! The synthy soundtrack also sets just the right mood for a mystical knightly adventure. The main issues I have with this game stem from some of the level and encounter design as well as the general jankiness that is to be expected from a small-scale game like this. The port and mountain levels in particular feature way too many enemies, most of them of the exact same types. The exploration of the previous levels is basically replaced by repetitive encounters, which feels a bit like an attempt at padding game time, which is a shame. If you manage to look past these things though, it's definitely worth its small asking price. It also really makes me want to see a larger scale game in this style, featuring even more obscure medieval creatures and places from various medieval and renaissance manuscripts!
A weird little slasher set in a weird little 16th century world. Combat takes some getting used to but pretty fun once you get the hang of it, it feels a little clunky but in a deliberate way. My only gripes are I wish there was a bit more feedback on blocking, and for there to be some way to interrupt enemies during combos. My complaints aren't about huge game breaking things, just to prevent some minor frustration. Combat aside, the best part of the game is the artstyle, like an illuminated manuscript come to life. It felt like the kind of game a medieval peasant would make in a good way. I wont forget the final area anytime soon.
It’s kinda jank but in a very endearing way; would recommend lol
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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