
A colorful souls-like late medieval power fantasy. Duel knights and strange creatures in a world loosely based on the Peasants' War of 1525. Collect unique weapons and armor and visit striking, atmospheric places!
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About
Neither Cross Nor Crown is a third person medieval melee combat game similar to the classic Soulslike precursor Severance: Blade of Darkness.

The player can expect:
Weighty combat featuring dismemberment
Ambient environments and extensive exploration
Five non-linear levels
A unique historical fantasy setting based on the German Peasants' War of 1525
Lots of armor & weapons to customize your character
A rebellious power fantasy
An original soundtrack by MIDIEvil Studios & featuring a song by Darkrune

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 33 reviews with recorded playtime.
Reviews
very fun game so far, dev rocks & good price, must play
After bashing my head against this game for a little over half an hour, I think I've finally figured out who this game is for: People who wished they could play a super-early alpha of Gothic where the bloodflies were even more annoying. What I really can't tell is whether the jank on contact with everything(third-person controls but no strafing, only turning, and core controls cannot be rebound for ???? reasons), and the combat that really is just like a worse version of Gothic's, is an intentional statement or just bad design. Clearly you can't be intended to actually fight everything that can be fought, because the combat is... bad, and you'd probably waste way more healing resources than you'd ever gain that way, especially because enemies generally do not drop anything. The actual workable way to play seems to be just running full tilt away from 90% of the game while grabbing stuff as you go, and reloading when you hit a dead end, a mean trap or get yourself cornered(by enemies or geometry, many bits of decorative design actually have hitboxes 80% larger than their apparent size). If this is auteur art, it is most definitely Not For Me. If this is just bad design, I wish the dev good luck on their next project and hope they learned something from this one.
Man what a clunky, janky, weird little game and yet I can't help but really like it. It's so bad in so many ways but it's also incredibly charming with an amazing presentation, cool environments and fun exploration and a combat that while really janky at first I've come to honestly kinda like once I got used to it. (altough sometimes it did feel downright non-functional against certain enemies at certain spots, mainly the mountains) Really the only big problem I have with this game is the bosses (all 2 of them) are terrible and easily the worst part of the game, thankfully you can skip the second one or one shot it with a gun (yes a medieval gun) but the first boss being the Flower Knight was just horrible. At the end of the day is this a good game? Ehhh I wouldn't be sure but I know that it was fun and memorable and honestly I would rather play something more janky but memorable and unique rather then something decent but forgettable or boring. I like this game :)
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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