
NECROPOLIS: BRUTAL EDITION is a major update featuring a new playable adventurer (The Brute), a completely new outdoor environment (The Black Forest), and lots of new enemies, weapons, armor, traps, potions, scrolls, and other big improvements to the game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 10 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 802 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I hope I bought this game when it was on sale. It constantly crashes. Its a shame because the game is actually fun and challenging . I do not recommend this game, I cant make it past lvl 2 without it giving me an error and closing out.
Unfinished and abandoned
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Polish, Russian
Hours played at review time, across 805 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
dead game
Oh boy this is bad. Slow paced, laggy, inaccutrate controls. It just feels like my character is running through mud, even with the 'fast' character. If you're looking for a souls-like roguelite and you somehow haven't played it, go get Dead Cells. It's SO much better. If you're insistent on 3D, Hand of Fate has much better combat. I'm glad I got this in a bundle with a bunch of better games or I'd be very dissapointed.
Un dungeon crawler procedural que cambia cada partida que juegues, con un señor piramide como dueño de la necrocidad bastante sarcastico y con unos toques de humor negros magistrales. Su elevada dificultad y sus enemigos pondran a prueba tus reflejos y paciencia a medida que vas descendiendo a las zonas mas internas de la ciudad encontrando mas resistencia, trampas letales y tesoros aun mas espectaculares. El sistema de juego tiene como mejora evolutiva en tus "discipulos" aprender tomos y manuales para ser no solo mas eficiente sino tambien mas preparado a lo que te espere alli abajo... Un Must que pese a su precio, tiene multijugador y un sistema de juego bien balanceado aunque desafiante. Bienvenido/a a Necropolis, la pesadilla hecha ciudad...
Its a pretty fun game, but it really sucks that it never gets updated. Wish the devs would come back to this one.
$30? nah $10? nah $5? nah I paid a little over $2 for this game - I honestly can only recommend it for less than $5, as it's truly not worth anything more, in any regard; not even to support the devs (since they, you know, abandoned the game entirely less than a year into its launch, but kept the permanent $30 tag, nice). If you care to know why I say this, just continue - also, USE THE FLAMETHROWER. (Gameplay - Yeah, it's just janky Dark Souls/Bloodborne) Primary weapons - 4 move-sets. Knife - Sword - Greatsword - Club These four weapon types are all you'll be using - the only difference is each weapon type has unique properties, which range from useless to ridiculously broken, which sounds fun at first until you realize the useless are REALLY useless, thus having you overtly rely on the broken equipment, which brings us to: [SECONDARY WEAPONS] Not even going to mention the shield-bash abilities - they're all so horrible in their function & damage that there's really no need to mention them. Crossbow - Useless, takes only a sliver of stamina to use, but does far too little for what it takes to use/do. Wand - Better, definitely good for stunning certain enemies. Flamethrower? - Broken as all hell almighty. Takes at little as a Crossbow whilst doing FAR more damage than any weapon in the game outside of Tier 4 types which, still in comparison to the sheer DPS of the Flamethrower, don't stand even close to it: Best you'll get is an A-tier weapon, but the Flamethrower's an SS+ tier to give a vague idea/comparison. (Enemies/just Boss) This is probably my biggest issue with the game. The enemy variety, whilst there in the most basic sense, isn't a large enough cast to keep you invested, and isn't interesting enough gameplay-wise to keep you on your toes outside of the rare spider - They just chunk more health the further you go, which can work if the game has you scale with it, but if you don't, it becomes a game of turtling behind a high-stability shield for ages. Which brings me to... The 'Final Boss', or only boss, in the entire game. Please, if can't design a boss, or don't know how, don't add them to your game. The devs at Harebrained thought it'd be an amazing idea to finish your multiple hour grind of health-sponges with - a slow moving, 4 attack move-set, tank, that has no interesting aspect to it outside of 'here he is spawned around a dozen lil health-sponges that once dead, becomes a slow slog of grinding down his health until you get to the least climatic end to a game I think I've ever seen - They couldn't be bothered to add anything more to the final boss & ending of their game. No objectives to destroy, no weak-points to make it interesting/fun, just exactly what you've been doing, but much, unnecessarily, longer - and the payoff? The lore? The story? Absolutely not there. (Map) Procedural generation I have only ever seen done in two ways - One is genuine procedural generation in the regard that everything, even rooms, are generated; I have only ever seen this in Deep Rock Galactic. The second, is a cookie cutter, where you have pre-built pieces that you'll have the game organize into a random pattern, this can be seen in a game like Risk of Rain 2, and is the style you'll be seeing here. Big difference? Those games previously mentioned tend to have so many biomes that you're guaranteed in a normal run to never go to some of them, giving each play-through a unique feel. However, Necropolis doesn't have excessive biomes, in fact, it has just enough to fill the mere 9-stages of the entire game; so few levels, some feeling quite the same, and a couple being far too short/unvaried (swamps) make the game feel the same each play-through, defeating the entire purpose procedural generation is supposed to provide. (The Devs) There's not much to say, other than: Abandoning your game/community because the game didn't start as stellar as you'd initially wanted, isn't how you build trust nor loyalty in a community - this game could've been something to rival Risk of Rain in the indie scene, and hell, given the console ports, maybe even something more - and I genuinely mean that when I say it, as all the pieces are there, but Harebrained just didn't care enough to pick them up and finish what they'd started - but those chances are long gone, and all that remains is an unfinished game here, especially since Harebrained moved onto their Mech-Xcom ripoff (Battletech, WHICH THEY ALSO ABANDONED). P.S. If you REALLY do want to try the game, buy it on a major sale or third-party, and I can't help but recommend Necropolis Nexus mods - makes the experience WAY better, especially the combat.
I'd recommend this otherwise, but saying the devs just abandoned the project and haven't said anything, I can't say it is worth the price or the time to play anymore. the current content gets old and stale quickly, and it's really clear they do not plan on continuing the updates for this game. If it was $10, it would be a different story,
The game has been abandoned by the devs. It's a rough rogue-lite that needed more work to shine.
DOA
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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