
Become a Hired Gun. The money’s good, the dog’s loyal, and the gun’s reliable. Embark on a fast-paced, violent, and thrilling FPS set in the darkest reaches of Warhammer 40,000’s most infamous hive city.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Polish, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 50 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
es ist gut
richtig cool, aber in die Jahre gekommen. Wann HG2?
Легкая крутая пострелушка
Firstly, I wanted to say I did enjoy the game...but only after a couple of hours into it, once I had attained better gear. Now, the rest of my review is what I didn't like. You can level up - but, aside from a few gun skins, levelling up does nothing for you. When you progress through the main campaign, and especially the side missions, finding the hidden chests and killing enemies for loot, you're guaranteed to find 95% rubbish. Better items do show up later, but I only found 2 +3 items that I used now and again. And when I say better, I use the term loosely. The stats on most items are marginal at best, and finding new gear, even +3 items, isn't all that exciting. There are parts for every weapon that you can buy, but they're also annoying, because for every stat or two that it improves, it also adds a negative to something else. You have to fiddle around to find something that works for you. When doing side missions, you fill up a Faction House's bar, and once you reach its maximum, they give you a reward, but as with random loot, it's garbage 95% of the time. Once you've maxed your character and dog out, money becomes irrelevant. It would have been nice if you could have used it in some way to improve yourself more, or improve your guns. I found the dog companion to be utterly useless, and the only time I ever called him out was to see where enemies were situated for a short while. The game tries to be a rpg, but all of the aspects they included fall short in one way or another. I was expecting more immersion from the game and the story but it all felt rather shallow. Even with all these inherent issues, I still got enough enjoyment out of the game that I don't consider it to be a complete waste.
好玩,战锤背景的类doom,有简单的词条玩起来更丰富。把战锤风格还原的非常好,场景设计比爆矢枪,暗潮,星际战士2等战锤背景射击都大胆对位。豪爽厮杀,快意恩仇。玩着玩着口中泛起腥甜,却不知是来源于铁锈还是鲜血。
Pretty rough around the edges. Technical wise the game looks kind of bad with uneven lighting and mediocre anti-aliasing. Something also feels off with mouse movement. Sometimes your weapon won't respond to mouse clicks and I couldn't find a solution online. Okay shooter though. There's emphasis on fast movement in combat combined with wallrunning etc but the arenas are not made for it at all. I played on the hardest difficulty which might have been a mistake. It's not that difficult (haven't died much), but may have lead to this game being less of the power trip it's supposed to be. There seems to be a variety of enemies but they appear semi-sporadically during missions and with how the lighting is in this game all enemies are highlighted by a bright outline which only appears sometimes. It dissappearing might be a bug. I don't really know what most of them actually look like aside from their weapons. There's a loot system with different tiers of weapon & equipment, but you can only get a cursory overview of your loadout and change pieces of it inbetween missions. There's an economy system where you earn money by doing missions but most items are very expensive and it seems grindy to unlock most items. The 40k underworld Hive Ganger aesthetic and the surroundings is cool and pretty well modelled, but the sound design isn't great, even for bolters. Weapon feel also leaves a lot to be desired with how enemies react to fire, animations and damage - most enemies practically instantly die to automatic fire, and those who don't take too many shots. It's a strange balance. Melee mode feels janky, and the canned executions you do feel cheaply unsatisfying and take way too long - you're invincible while the animation plays out but you basically just remove a combatant no effort and get some hp and shield back after watching a 4 second animation. For every positive about this game there's a solid "But, -" right after. Best I can describe it is it looks and feels like a middle budget Xbox 360 fps game. It's solid, but there are better games on here for every itch you want it to scratch. I was interested but I've lost my patience.
Je n'ai pas réussi à aller jusqu'au bout. J'ai pour habitude de terminer mes jeux avant d'en faire une critique. Malheureusement, cette fois, ça ne sera pas le cas. Je vais donc simplement m'attarder sur les points qui ne vont pas. Les points négatifs : -Missions longues et répétitives. -Ennemis qui deviennent de véritables sacs à PV en fonction de la difficulté choisie. -Très mauvaise optimisation (RTX 3050, 16 Go de RAM, AMD Ryzen 5 3600 6-Core). -Énormément de bugs : noclip (que ce soit le joueur, les armes/munitions ou même les ennemis), problèmes de placement du chien, lags, etc. -Système de gestion des armes, de l'armurerie et des améliorations vraiment bancal, qui ne donne pas envie de s'y intéresser. -Les armes de mêlée et les armes à feu sont très mal équilibrées. -Des boss peu marquants : ce sont simplement des ennemis classiques avec une quantité absurde de points de vie. Vraiment dommage pour un jeu dans l'univers de Warhammer, en dehors de Space Marine. Pour le coup, acheter et jouer à Boltgun , il est bien plus amusant. Mention spéciale à mes avis positifs : -Très bon environnement : on a vraiment l'impression d'être dans une cité-ruche. -VF de qualité et jeu français (on soutient le jeu français, même quand ce n'est malheureusement pas une réussite). -La mécanique du grappin. Note : 3/10
勉勉强强 综合来说内容做了很多但每一个都很粗糙 整体质量只能说是刚好及格 算上粉丝加成勉强给个推荐吧
Good idea, not so good execution! A DOOM like shooter, with parkour elements, guns out the wazoo, all set in Necromunda! Sounds great, on paper. The reality of the situation is a bit sadder. It's a clunky, unpolished and quite unoptimised mishmash of ideas, with a very shallow implementation, just deep enough that you could say it's there. Enemies and their hitboxes are inconsistent, animations often don't match what you're doing or are completely displaced from your character (half the time you visually strangle air while the enemy gets executed on their own). Most of the ranged enemies have a huge range and know where you are even before they see you. They can shoot through certain solid terrain or tiny holes, but you can't do the same back. It's fair to mention that they also like to spawn in groups of 4-6, really close to you, sometimes even right around the corner, and blast you to hell even before you have time to react. You are prompted and motivated to "explore" the area for hidden loot, but sometimes the enemies keep on coming, not sure if by design or not, so halfway through I gave up on searching for those cashes completely. The weapons you get are pretty cool looking, though some of them are more useful than others. Once I found those 2-3 guns that work decently, I stopped changing weapons. Most of the others couldn't keep up or were too clunky to use. Skills, on the other hand, were fun to use, especially the slow-mo and auto aim. You get a couple of cool parkour moves as well, but are often unable to execute them properly. The map is completely unadjusted for them, essentially you keep getting stuck on little bits and bobs sticking out of walls or uneven ground. And while we're at it, a big peeve of mine were the controls, and the control scheme, it just doesn't make sense or is enjoyable to use. I had a hard time until I changed pretty much every single keybind (apart from WASD). Not sure if I even want to get into the story and audio mixing quality, might as well since we got to this point. Found myself completely disinterested in both the main character and enemies, supporting cast as well. Weak motives, with pretty noninteresting and flat voicelines, all while sounding really quiet at times, as if played in a separate room. The rest of the audio was alright, but it's hard for it to stand out when it's out of balance half the time. There is one thing they did do extremely well, and it was the setting itself, general character, prop style and map design from a visual stand point. It seems that they really understood what Necromunda, the famous hive city, was supposed to look like and feel like. Praiseworthy work, shame it's wrapped up with the rest of the pure, undiluted jank of a game. As a summary, I wouldn't get it unless on a huge discount. There is some fun to be had here, but leave your expectations by the door or you'll be disappointed.
Fun Eurojank, worth a playthrough.
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