
Become a Hired Gun. The money’s good, the dog’s loyal, and the gun’s reliable. Embark on a fast-paced, violent, and thrilling FPS set in the darkest reaches of Warhammer 40,000’s most infamous hive city.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 3 → 1.43/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 8Kreviews | 65% | — | $5.4M |
| $39.99 | 1.8Kratings | 58% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 846 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Насчёт того что это не Ваха... Люди, для вас Ваха это онли космодесы да орки? В этой вселенной много чего можно показать да рассказать, и эта игра показывает... Показывает город-улей где живут бомжи из Мухосранска и копят деньги на ипотеку. Что вы еще хотите?
Necromunda Hired Gun is a difficult game to recommend. There’s the core of a good idea in there, but the overall experience is so shallow that unless you get this for like 5 bucks, I can’t say that it’s worth your time. Even then, you might not enjoy your time. Overall, the game is just less than the sum of its parts, which is unfortunate. The structure of Necromunda is straightforward. You’re a merc who does jobs off a bounty board. There’s not really a story to speak of, or really one you’d be remotely interested in following. You do a self-contained mission, usually do a big fight at the end, and then return to the hub to upgrade your equipment, abilities, and dog. That never changes, the hub might as well be completely disconnected from the missions, and in a game like Darktide, this works because you’re essentially a black ops team that’s sent to do dangerous missions for the sake of an organization that would not give a ♥♥♥♥ if you died horribly in some slum. The hub is disconnected, but there’s story bits in the vendors and characters as to just how apathetic they are to your situation. You’re disposable meat, and you feel like it. But in Necromunda, you’re a person, a character, ostensibly with motivations, but your character never speaks or does anything that would reinforce that notion. This all leads to a world that feels incredibly hollow and empty. The gameplay through, is where things do get interesting. It’s very clearly inspired by DOOM 2016/ Eternal, and that’s a good thing. Your guns are decently impactful, there’s fun mobility tech, and your dog has some utility in combat which is a nice addition. However, DOOM executed on this combat loop essentially flawlessly, whereas Necromunda apes it with none of the polish. The finishing moves are way too long, look janky, and feel even jankier to pull off. I feel like I triggered them more on accident than I would intentionally. The guns, while decent, are technically kinda a mess, with glitches and inconsistent sound design often marring the moments when everything is firing on all cylinders. The combat goes from, decent, to tedious, to annoying, to boring in rapid order. Towards the end of the game I was just mindlessly clicking and waiting for the enemy counter to hit zero so I could be done and finish the game. I think the combat would be less boring if you didn’t play the game straight through, but that’s not really a point in it’s favor, since taking a break to make a game interesting, isn’t something other similar games suffer from. The graphics and sound design of the game are also a mixed bag. Overall, the visuals are great. There’s some good texture work and the artstyle nails the 40k feeling. Literally everything is overdesigned and massive compared to human scale, like it was designed to fit giants instead of regular people. It’s awesome, and there are small details in the environment that add to the feeling of human tech that’s been warped by the ages. The sound design is less stellar, some of the sound is good, but often bugs and weirdly stock sounding sounds detract from the parts that stand out in pretty significant ways. I feel like I’m struggling to find things to say about this game, and that’s a problem. If you’re a 40k fan, you’ll probably have some fun, but honestly, just play Darktide.
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Every market we collect.
Reviews, worldwide (the counter carries no country): 349.67/day in the week to Jul 17 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Polish, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $7.99−80% |
| 1.5Kratings |
| 69% |
| — |
| not modelled |
| $39.99 | 300ratings | 74% | — | not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 848 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
“Preem vibe, trash execution.” Necromunda: Hired Gun looks incredible. Genuinely. It’s the kind of game that screenshots like a dream—hive city cathedrals, dripping neon, and oversized Warhammer greebles packed into every corner. The cinematic level design is a visual feast, and on paper, this should be the definitive underhive power fantasy. Unfortunately, once you actually start playing, the illusion collapses. Hard. This game controls like a bad console port that never got the memo on what a shooter in 2021—even a budget one—should feel like. There’s no sprint button. Let me repeat that: no sprint. Movement is floaty, disjointed, and feels like it’s constantly fighting you. The game wants you to chain wall runs, dashes, and grapples like you’re a hive acrobat, but the feedback is so sloppy you end up feeling more like a ragdoll. Melee attacks have an absurd cooldown, despite being a core part of your arsenal. The result is a game that wants you to play fast and aggressive, but punishes you for doing exactly that. The gunplay is... fine. Weapons sound okay, they shoot mostly where you aim, and occasionally you get a head pop that feels good. But it’s all so rote. Enemies arrive in brain-dead waves, and once you’ve cleared one corridor, you’ve basically played the entire game. There’s a story in here somewhere, technically, but it’s dry to the point of parody. You get a mission briefing, some gravelly voice acting, a lot of shrugging, and then back to the next recycled shootout. It feels like you’re supposed to skip through it entirely, like even the devs knew nobody cared. Cosmetics, loot, gear upgrades—there’s a ton of it. None of it matters. You only see your character in the loading screen hub, which makes all the customization feel utterly pointless. It’s a pile of features for the sake of features. Yes, you get a cyber-dog. No, you can’t name him. Yes, that’s an unforgivable sin. Even the graphics—arguably the one thing the game gets right—are undermined by baffling design choices. The game can run in widescreen 4K, but the framing is so off it looks like someone just cropped the top off a standard image and called it a day. It’s all zoomed in and awkward, like you're peering through the wrong end of a scope. What we’re left with is a game that desperately wants to be stylish, but forgot to be good. There’s a version of Hired Gun that could’ve been a cult classic: loud, fast, stupid fun. This isn’t it. Pros: - Genuinely stunning level design and art direction - Dense Warhammer aesthetic with high production design - Cyber-dog companion (he’s a good boy, even if the game isn’t) Cons: - Feels like a bad console port with no sprint button, weak feedback, and awkward movement - Melee combat has long cooldown cooldowns - Gunplay is repetitive and uninspired - Cosmetic customization is irrelevant—you never see your character - Story is lifeless filler - Widescreen support is technically present, but visually broken - The only thing it kills is your enthusiasm. Final Verdict: Don’t Recommend Did it look like Warhammer? Absolutely. Did it feel like Warhammer? Only if you think the 41st millennium should control like a mid-tier 360 shooter. There’s a good game somewhere in here—but it’s buried under busted mechanics, baffling design decisions, and a soul-crushing sense that none of it really matters. You deserve better. So does the dog. ---{Graphics}--- ☐ You forget what reality is ☑ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ Paint.exe ---{Gameplay}--- ☐ Very good ☐ Good ☐ It‘s just gameplay ☑ Mehh ☐ Starring at walls is better ☐ Just don‘t ---{Community}--- ☑ Community? It's Single Player. ☐ Ultra Friendly and Helpful ☐ About Average ☐ Goofy Goobers ☐ Full of Trolls and Kiddies and people who decided the gene pool was too cold that day. ☐ Black Desert Online ---{Pacing}--- ☐ Like putting together a 5000 piece puzzle ☐ Grind City ☐ Mostly Chill with some intense moments. ☐ Suspenseful! ☐ Call of Duty / GTA ☑ O crap o crap o crap running running running ☐ MASHH BOTTON FASTRRRR!!1111 ---{Ambiance}--- ☐ Warm and Fuzzy ☐ Generic and Sterile ☐ Like real-world, I guess. ☐ Awe Inspiring / Super cool ☑ Wasteland / Grungy ☐ Scurrrryyy D:> ---{Audience}--- ☐ Lizards, Lizards, Lizards, Lizards ☐ Kids ☑ Teens ☑ Adults ---{PC Requirements}--- ☐ Check if you can run paint ☐ Potato ☑ Decent (mostly just a good GPU if you want to actually see the best part of the game - the graphics). ☐ Fast (If you want nice graphics on) ☐ Rich boiiiiii ☐ Ask NASA if they have a spare computer ---{Difficulty}--- ☑ Just press 'A' ☐ Easy ☐ Significant brain usage (mostly all the crafting recipies). ☐ Easy to learn / Hard to master ☐ Steep Learning Curve, Gets Easier. ☐ Sustained Difficulty ☐ Save Scum ☐ Dark Souls ---{Story}--- ☑ Story? ☐ Text or Audio floating around ☐ Average ☐ Good ☐ Lovely ☐ It‘ll replace your life ---{Mods/DLC}--- ☐ Base Game Only ☑ Official DLCs only ☐ Some underground mods. ☐ Some 3rd party mod site. ☐ Chinese Modder Community ☐ Moddum plenty-plenty! ☐ Arma3 / Conan Exiles / XCOM ---{Game Time before it ends or gets boring}--- ☑ Long enough for a cup of coffee ☐ Short ☐ Average ☐ Long ☐ To infinity and beyond ---{Controls}--- ☑ Intuitive ☐ I got the hang of it ☐ If you can fly a plane ☐ Wat? ☐ OMFG rly? ---{Price}--- ☐ It’s free! ☐ Worth the price ☐ If u have some spare money left ☑ Not recommended / wait for sale. ☐ You could also just burn your money ---{Bugs}--- ☐ Never heard of ☑ Minor bugs ☐ Can get annoying - Mostly the multiplayer desync and can also crash some lower end GPUs. ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{Customization}--- ☐ Transcend! (with mods) ☐ The Sims 4 ☐ Highly customizable! ☑ There's a few options ☐ Cosmetic skins only ☐ I can't be a girl/boy/lizard? ☐ Different colored stick figures ☐ Doom
I've been thinking about this game since the release date, every time discouraged by the Mostly Negative reviews. I'm posting this partially because i just don't agree with it. Everyone said it's terrible and... I loved it so much! After few missions i finally felt it, it started to feel like I'm once again playing EYE. It's great, the hero feels powerful much quicker, i kind of miss the old loadout - 3 pistols felt a bit too much. Great fast-paced shooter. Jumping around, popping various buffs and destroying everything on your way is very fun. Don't listen to people saying it's buggy and unplayable. The maps are quite big but there's always a clear pathing to the objective. I got stuck a few times but i always got out. Anyone with basic "gamer sense" will manage. Don't get me wrong, it's janky. But once you start feeling it, how you can abuse the movement etc. it becomes surprisingly addictive. You can clearly feel the love for the Warhammer universe, all of the designs look great, the changing look of our dog companion is a very nice touch. It's a game with a soul, not just a product. Give it a shot, Not sure about the fullprice but anything +/-50% - it's a steal! EDIT: Since i posted this review, the rating changed from Mostly Negative to Mixed. I'm glad more people started sharing their positive experience with this game. Cheers!
If I could....I'd give this a neutral scoring. Neither Up or Down on the thumb scale. If you like movement/boomer shooters + a fan of the Warhammer 40k universe, this game will hit it's mark. The difficulty scaled is actually quite brutal. I thought the level design was absolutely fantastic and the gun-play was fluid. The guns definitely feel powerful and the movement system is pretty awesome via wall running/grappling hook and the double jump ability. I enjoyed the Rogue Doc with the character/dog augmetic upgrades...made the game play more enticing. The plot is absolutely nothing special in my opinion. Get it on sale if you're in the mood for a shooter set in the hive city.
---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☐ Good ☑ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☑ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☐ Very good ☐ Good ☑ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☐ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☑ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☑ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☑ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☑ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☑ Short ☐ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☐ Worth the price ☑ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☐ Minor bugs ☑ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☑ 7 ☐ 8 ☐ 9 ☐ 10
Abandoned by the developer. Not even listed on their website. They should have stuck with this since it really has the fundamentals for a good gaym, but needed some patching and FLC content. Sadness..
The devs spent 99% of their time lovingly creating some of the best 40k environments around. They perfectly captured the vibes and the insane scale of everything warhammer. Absolutely one of the best experiences for just walking around and existing in a warhammer place. Also the soundtrack kind of slaps. Then they spent about 30 seconds slapping a game onto those environments and called it a day. The story is barely there, the side missions are bizarre and awful, some of the mechanics work and others are real headscratchers. Just some deeply weird game design and implementations. I wouldn't call it outright bad, but it definitely isn't good. If you like warhammer and have $5, I would recommend picking it up. Otherwise, hard pass.
Necromunda isnt AAA title and if you will go into the game with this mindset, you will have lots of fun. The shooting is really satisfying, the weapons sounds and effects are great and the environments make you feel like you are inside bowels of hive city. Just enjoy the shooting and dont mind lame plot and weird graphical decisions.
So, what is Necromunda? It is basically a trip into the most dangerous, gothic industrial hellscape you can imagine. We are talking about a planet where the ecosystem is a wreck, leaving the surface as a scarred, radioactive wasteland of toxic ash deserts. All that remains of civilization are these gargantuan, interconnected hive cities that pierce the clouds and stretch just as deep into the crust of the planet, clawing right into the earth itself. Within these metal mountains, billions of people are crammed together and the quality of life for your average person is comparable to that of a medieval peasant, only with more rusted machinery and toxic fumes. Down in the shadows of the lower hive the air is thick with toxic smog, sunlight is just a myth, and the law is basically whatever the local gang says it is at that exact moment. It is a brutal survival of the fittest reality where the Great Houses act as the real masters of the sprawl. You have the genetically engineered brutes of House Goliath, the alchemists and gene-cultured fighters of House Escher, the technologically advanced masters of House Van Saar, the industrial miners and cargo-drivers of House Orlock, the secretive information brokers of House Delaque, and the fanatical scavengers of House Cawdor. These aren't just street gangs but ancient hereditary syndicates that run the factories and the black markets with an iron grip. Every corner of this world is drenched in rusted metal and choking smog, where life is cheap and flesh is just another resource to be spent by those at the top. You step into the boots of a nameless bounty hunter after a high-ranking Guild member gets taken out which is a huge deal because those guys are effectively untouchable and their influence is what keeps the commerce of the hive from collapsing into total anarchy. You are sent on a quest through some honestly incredible environments to hunt the killer down for the bounty. The level design is easily the best part because it captures that massive 40k scale perfectly. You will be moving through vast, hollowed-out cisterns, narrow maintenance tunnels dripping with grime, and cargo-lift shafts that drop away into an endless, glowing abyss. The sense of scale is emphasized by structures like the Maglev trains, which are essentially moving fortresses of iron and steam that thunder through the hive, and massive industrial fans the size of city blocks that churn the stagnant air. It is deeply immersive and captures the aesthetic perfectly, but you can’t just stand there and look at the scenery the majority of the time because the combat is brutal and the game is quite hard. If you aren't constantly moving the enemies will melt your health bar in seconds. The healing system is actually pretty weird since you can only get health back by dealing damage right after you’ve been hit and you will know it is working when you see this red effect glowing on your hand. The enemy character design deserves massive praise because every faction looks exactly how they should in the lore. You’ll be fighting everything from stimm-fueled Goliath giants that try to crush you up close to sneaky Escher gangers using high-speed acrobatics and toxins. To survive the sheer difficulty of these encounters you have access to various bionic abilities that you can unlock and upgrade as you progress. These powers, like a grappling hook for vertical mobility or a heightened sensory mode to track enemies through the smog, are essential because the AI doesn't pull any punches. You also aren't alone in the depths as you have a cyber-mastiff companion that you can sick on enemies to flush them out of cover or take them down while you focus on bigger threats. When you aren’t out in the field you are back at the hub area spending credits to upgrade yourself, your guns, and your abilities. You can even upgrade your dog’s bionic parts to make him more lethal or durable in a fight. You get those credits from the main story or by grinding side missions which are basically just recycled sections of the main maps but are worth doing if you need the cash. There is a loot system with color-coded rarity for weapons, armor, and trinkets, but it is not like Diablo where items are dropping every two seconds. You actually have to hunt through chests to find the good stuff. It is a fast, punishing, and atmospheric game that really nails the feeling of being a small, lethal part of a massive, uncaring machine. Basically, Hired Gun takes the core vibe of the old tabletop game and turns into an fun but janky, fast paced FPS. Instead of the slow, turn-based math and measuring tapes you'd expect from the board game, you’re thrown right into the middle of the madness at a breakneck pace. It’s a pretty wild transition from moving plastic minis around to actually zipping through these massive hive levels yourself. It captures the look and the brutal feel of the gangs perfectly, giving you a way to experience the Underhive that’s way more fast and intense than the original game ever was.
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Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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