
Take command of your hand-tailored fleet of space warships and use realistic radar, electronic warfare, advanced movement controls in 3D space, and precision targeting to outmaneuver and outwit your opponents in a simulation-heavy tactical space game like no other.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 26 → 1.57/day in the week after.
About
Engage in intense tactical combat across the vast expanse of space in this heavily simulation-based tactical game featuring everything from kinetic and beam weapons to realistic radar and electronic warfare. Take command of a fleet of space warships tailored to your exact play-style and battle the enemy in single and multiplayer skirmishes, or dive into a narrative campaign – solo or with friends – to lead a strike-force behind enemy lines, managing a limited supply of fuel, munitions, and ships in the face of a growing rebellion.
NEBULOUS: Fleet Command seamlessly blends the thoughtfulness of pre-mission planning, tension of battle decision-making, pressure of real-time action, and pain of inevitable sacrifice into an intense tactical space game that will keep you reflecting on every decision – and mistake – for hours after each battle.
It's in your hands, Commodore.

Take unparalleled control of every unit right down to their individual hardpoints. Keep your entire fleet together, dynamically split off task units, or give each ship its own assignment. Large maps with lots of cover and radar occlusion make methodical positioning and sight lines critical, and massing firepower in one place is not always the best solution, as the enemy could come from any direction in the fully 3-dimensional battlespace. Covering your retreat is always in order.
Group your weapons and task them to different targets or focus fire with everything you have, but bear in mind that weapons have compounding benefits and drawbacks, all of which can be compensated for and planned against. Selecting the appropriate weapon to engage a target is as impactful as deciding which targets to engage at all.

Intelligence is key to victory and your situational awareness is never a given. Asteroids and gas clouds can hide ships behind their radar shadows, preventing sensors from detecting their presence, and ensuring illuminators and fire-control radars are unable to mark targets for missile systems.
When out in the open, electronic countermeasures take the lead as they attempt to jam, scramble, or otherwise mitigate enemy sensors on board their ships and missile systems alike, and ships can opt to run cool, turning a variety of systems inactive in order to more easily hide from detection at the cost of some functionality. Finally, a well-designed formation can provide an extra layer of defense with picket ships screening for capital ships – but multiple ships moving in close proximity produce a larger signature, making them more easily spotted by enemy sensors, especially when exposing a larger face to the enemy.
Occlusion, passive signal detection, balancing radar signature size, and the ability to deceive the enemy makes the fight for intel a critical part of every battle.

Face a growing rebellion in the narrative campaign as you take command of a small strike-force operating behind enemy lines, adapting to its strengths and weaknesses as you face off against increasingly capable enemy forces. Play alone or with friends as you jump from battlespace to battlespace and balance the risk of engaging with secondary objectives that might strengthen your fleet while putting your limited ships in harm's way to accomplish them. Scavenge munitions and fuel from installations and destroyed enemy ships, modifying your arsenal and tactics to overcome evolving circumstances.
Meanwhile, skirmishes against the AI and human opponents allow you to test your mettle in isolated combat scenarios, where fleet design allows you to choose between multiple classes, configuring everything from their munitions storage, power supply unit, and electronic warfare capabilities to their damage control systems, point-defense capabilities, and armaments – right down to the types of missiles each bay carries.
A point cost system keeps fleets balanced as you design battleships, cruisers, frigates, corvettes and more, arriving at the battlespace with little idea as to what your opponent might be fielding. Scouting enemy fleet composition and adapting to their designs will be essential to securing victory, and at times you may spend half the battle (or more) trying to accurately determine your adversary's capabilities so that you can strike with precision and force. Express your tactical identity through the design of your fleet, and each individual ship within.

Each system and subsystem aboard your ships perform specific tasks and are tracked and simulated individually. Their position on your ship can determine optimal facing when unleashing a salvo, or the risk factor when enemy systems open fire. Vital systems should be protected with the help of point-defense systems and defensive maneuvering that presents auxiliary systems towards incoming fire while keeping essential systems hidden behind the armor plating and hull.
Damage is modeled for individual components, determining which ship systems remain active under enemy fire, and damage control teams work rapidly to repair what they can as they move from compartment to compartment. Retreating from active combat to repair damaged components before re-engaging is not only a viable strategy, but at times, an essential maneuver, and in a worst-case scenario, a ship with a breach in its reactor can be quite a potent weapon in its own way.

NEBULOUS has extensive modding support, with hundreds of player-made mods available on Steam Workshop including new maps, ships, weapons, and more. Use the robust Campaign Editor to design your own narrative campaigns, complete with cutscenes, scripted events, custom fleets, and the tools needed to tell and share your own stories in the world of NEBULOUS: Fleet Command.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a decent game if you want to see good space battles and it is somewhat fun to customize the ships to fit to whatever you need
Great fleet editor, great mod compatibility, great atmosphere. Very well done for a game that was developed by a single person in their spare time. Currently waiting for the release of the campaign and its assets to really get into it beyond the fleet editor. As far as actual gameplay goes, the learning curve is very steep, but I have been told that there are resources in progress to make this more of a hill than a cliff. There's a few QoL gripes that I have right now but again, this is an early access of a game being developed by a solo developer in their spare time. There are other tasks that need to be done and only so much time to devote to them.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish +1 more
Hours played at review time, across 852 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Скажу только за кампанию: + В том, что она уже просто есть; + Довольно интересная; - Крайне недружелюбна к новичкам. Кампанию можно запросто засофтлочить и понять это только в следующей миссии; - Но самый большой минус кампании в том, что одна из самых главных особенностей игры, а именно - кастомизация кораблей - в ней полностью отсутствует, на игрока попросту вываливают готовый флот. Я понимаю, что по незнанию корабль очень легко закосячить, сделав из него бесполезный кирпич, но хотя-бы пару кораблей из пополнений флота, вполне можно было-бы подкинуть с предварительной кастомизацией. Очень надеюсь, что во втором акте это недоразумение будет исправлено.
Campaign is where it's at. PVP meta is lame
Great game with a good balance of ship/fleet building and RTS. Underrated, A+
For old-time fans of the genre: if you want a proper sequel to Homeworld 1, Cataclysm, and 2, the campaign for this game is the closest thing in modern gaming. For new fans and those curious enough to try: if you want de-politicized, MODERN NAVAL WARFARE without the "hurry up and wait," this game is gift-wrapped with your name on it. The dev is a US Navy veteran who translates their subject matter expertise into a fun, accessible package, which is also highly affordable. Accolades: "Nebulous elegantly rewards your paranoia until the fancy missiles run out. Then it elegantly rewards your unflinching desire to beat your fellow man to death with a rock." - Bro who unironically works for NASA. "LONG LIVE THE LONG LANCE LONG LIVE THE LONG LANCE!!!" - Everyone chanting in the co-op campaign that supports up to 10 players. "OMG it's like World of Warships but with RTS controls!" - New guy after playing his first hour, jumping into a co-op campaign where everyone controls only one ship, after skipping the tutorial. (Yes, you can fudge around and find out; there are no consequences.) ((OTHER NOTES:)) - Oh, by the way, there's a Halo mod, so you can live out your fantasies of being Admiral Preston Cole. The fidelity is higher than in other space RTSs, specifically the ones with Halo mods. - The game has damage and armor modeling similar to War Thunder. Combine that with a Homeworld-style campaign with a persistent fleet and an "open-ish" world map and you have a very unqiue space game.
I am not good at this
Excellent mais complexe jeu tactique. La campagne et son histoire sont bonnes, l'IA est plutôt compétente (rare pour un jeu de ce genre). La customisation est variée, du plus grand vaisseau au plus petit missile tout peut être modifié. Les outils de création de campagne sont poussés. La prise en main demande un temps d'adaptation, mais une fois maîtrisée, offre un bon gameplay.
Un juego táctico realmente excepcional. Tiene muchos aspectos positivos, pero talvez el más importante sea su enorme flexibilidad. La mecánica de construcción de flotas es muy buena, permitiendo cientos de estilos de juego, controlando hasta el más mínimo detalle o usando flotas ya creadas. Las batallas en sí son divertidas y desafiantes, tanto en PvP como contra la IA o en equipos. Cada encuentro tiene una enorme profundidad táctica, permitiéndote controlar al detalle tus naves particulares y tu estrategia a gran escala. Pese a estar en estado beta, es perfectamente jugable, aunque quizás falte algo de contenido para un jugador, no tiene muchos bugs y el rendimiento es fluido. En suma este juego es absolutamente recomendable para aquellos que busquen un juego táctico de gran complejidad. (Espero ansioso la versión final)
Check u brain plz
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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