
Take command of your hand-tailored fleet of space warships and use realistic radar, electronic warfare, advanced movement controls in 3D space, and precision targeting to outmaneuver and outwit your opponents in a simulation-heavy tactical space game like no other.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 26 → 1.57/day in the week after.
About
Engage in intense tactical combat across the vast expanse of space in this heavily simulation-based tactical game featuring everything from kinetic and beam weapons to realistic radar and electronic warfare. Take command of a fleet of space warships tailored to your exact play-style and battle the enemy in single and multiplayer skirmishes, or dive into a narrative campaign – solo or with friends – to lead a strike-force behind enemy lines, managing a limited supply of fuel, munitions, and ships in the face of a growing rebellion.
NEBULOUS: Fleet Command seamlessly blends the thoughtfulness of pre-mission planning, tension of battle decision-making, pressure of real-time action, and pain of inevitable sacrifice into an intense tactical space game that will keep you reflecting on every decision – and mistake – for hours after each battle.
It's in your hands, Commodore.

Take unparalleled control of every unit right down to their individual hardpoints. Keep your entire fleet together, dynamically split off task units, or give each ship its own assignment. Large maps with lots of cover and radar occlusion make methodical positioning and sight lines critical, and massing firepower in one place is not always the best solution, as the enemy could come from any direction in the fully 3-dimensional battlespace. Covering your retreat is always in order.
Group your weapons and task them to different targets or focus fire with everything you have, but bear in mind that weapons have compounding benefits and drawbacks, all of which can be compensated for and planned against. Selecting the appropriate weapon to engage a target is as impactful as deciding which targets to engage at all.

Intelligence is key to victory and your situational awareness is never a given. Asteroids and gas clouds can hide ships behind their radar shadows, preventing sensors from detecting their presence, and ensuring illuminators and fire-control radars are unable to mark targets for missile systems.
When out in the open, electronic countermeasures take the lead as they attempt to jam, scramble, or otherwise mitigate enemy sensors on board their ships and missile systems alike, and ships can opt to run cool, turning a variety of systems inactive in order to more easily hide from detection at the cost of some functionality. Finally, a well-designed formation can provide an extra layer of defense with picket ships screening for capital ships – but multiple ships moving in close proximity produce a larger signature, making them more easily spotted by enemy sensors, especially when exposing a larger face to the enemy.
Occlusion, passive signal detection, balancing radar signature size, and the ability to deceive the enemy makes the fight for intel a critical part of every battle.

Face a growing rebellion in the narrative campaign as you take command of a small strike-force operating behind enemy lines, adapting to its strengths and weaknesses as you face off against increasingly capable enemy forces. Play alone or with friends as you jump from battlespace to battlespace and balance the risk of engaging with secondary objectives that might strengthen your fleet while putting your limited ships in harm's way to accomplish them. Scavenge munitions and fuel from installations and destroyed enemy ships, modifying your arsenal and tactics to overcome evolving circumstances.
Meanwhile, skirmishes against the AI and human opponents allow you to test your mettle in isolated combat scenarios, where fleet design allows you to choose between multiple classes, configuring everything from their munitions storage, power supply unit, and electronic warfare capabilities to their damage control systems, point-defense capabilities, and armaments – right down to the types of missiles each bay carries.
A point cost system keeps fleets balanced as you design battleships, cruisers, frigates, corvettes and more, arriving at the battlespace with little idea as to what your opponent might be fielding. Scouting enemy fleet composition and adapting to their designs will be essential to securing victory, and at times you may spend half the battle (or more) trying to accurately determine your adversary's capabilities so that you can strike with precision and force. Express your tactical identity through the design of your fleet, and each individual ship within.

Each system and subsystem aboard your ships perform specific tasks and are tracked and simulated individually. Their position on your ship can determine optimal facing when unleashing a salvo, or the risk factor when enemy systems open fire. Vital systems should be protected with the help of point-defense systems and defensive maneuvering that presents auxiliary systems towards incoming fire while keeping essential systems hidden behind the armor plating and hull.
Damage is modeled for individual components, determining which ship systems remain active under enemy fire, and damage control teams work rapidly to repair what they can as they move from compartment to compartment. Retreating from active combat to repair damaged components before re-engaging is not only a viable strategy, but at times, an essential maneuver, and in a worst-case scenario, a ship with a breach in its reactor can be quite a potent weapon in its own way.

NEBULOUS has extensive modding support, with hundreds of player-made mods available on Steam Workshop including new maps, ships, weapons, and more. Use the robust Campaign Editor to design your own narrative campaigns, complete with cutscenes, scripted events, custom fleets, and the tools needed to tell and share your own stories in the world of NEBULOUS: Fleet Command.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
not diagnosed but i'm pretty sure
It good game. Buy if you like space battles or sum.
Very good gameplay. AI need more smart. A bit poor performance in low-range device.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish +1 more
Hours played at review time, across 852 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
barebones but Kino
Came for the RTS, stayed for the lobbies.
Good. Looking forward to a campaign
Несомненно шикарная игра, с нюансами, но в целом, если ты хочешь чувствовать, что с каждой новой полученной информацией, ты сильно апаешься в скиле, то тебе сюда. Игра про управление космическими кораблями с кучей кнопок и управлением в 3 плоскостях. Есть хорошее обучение, которое обучит тебя основам, хоть и не всем. (В первом же матче тебе всё это мало пригодится) Также есть отличная компания, которая научит тебя на личном опыте, как управлять кораблями, оружием и что вообще делать в бою. Отличная новость, компания здесь сетевая! Гораздо интереснее проходить сюжет с друзьями, нежели каждые 5 секунд, как в пошаговой игре ставить паузу и менять приказы. Также есть мультиплеер сессионный, до которого я пока не дошёл, но звучит как минимум интересно. Основа, почему это не такая скучная игра, как кажется на первый взгляд - редактор кораблей и РАКЕТ! Да да, тут можно самостоятельно собрать каждую ракету из сотни, которую ты запустишь со своего корабля! (можно этого и не делать и отлично себя чувствовать, не пугайтесь) Да, корабль прям ВЕСЬ самому собрать не получится, у тебя есть 7-8 шаблонов разных типов кораблей с ячейками под модули, но их ты заполняешь сам чем хочешь, главное чтоб по размеру подходило. Пора рассказать про минусы: Интерфейс здесь самобытный, это видно, но недоделанный, а из-за самобытности кажется устаревшим. Модулей для кораблей и ракет мало, про малый флот я вообще молчу, по 1-2 модулям на каждую ячейку, которых 5... Во время боя тебе дают корабль, а ты ни характеристики модуля посмотреть не можешь, ни снарядов. Вот тебе дали ракету КРС ПР (РАД) / ПСВ(ЭО) КУМ, вот и сиди думай что это значит, на какой дальности работает, какую броню пробивает, сколько урона наносит, на какие конкретно типы радара наводится и все остальные нюансы, а если у тебя таких две но с разным названием? так и вообще хрен разберёшь, какую когда пускать. Пытаешься выйти посмотреть в редакторе флота этот корабль, так хрен там, таких нету, а если и нашёл, то у него таких снарядов нет.... Вот и сиди думай, наугад кидай... ИИ ботов туповатый, часто в стену летят по прямой, не умеют облетать объекты. Да и в кампании часто просто по курсу ровному летят, нет чтобы хотя бы по орбите или сложный манёвр сделать, это я уже фантазирую. Пролетели в 3 метрах от тебя 2 корабля, не успел их убить, ну, лети за ними сам теперь, они пока до края карты не долетят, не развернутся. Но это мелочи, жить можно. В целом игра хороша, но рекомендую покупать уже после релиза, авторам ещё ОЧЕНЬ много чего доделывать, добавлять, шлифовать. Короче, от меня лайк разрабам. 15 попаданий по самому себе ракетой с активной гсн из 10!
I've been playing from time to time in the multiplayer battles. Game demands quite a bit of time to get acquiainted with controls, and start creating meaningful fleet setups (and fly them ofc!). But the campaign update is what really changed my attitude to the game. Now I can fly for 10-15 minutes, save my progress and return later. Or replay mission as I see fit. Although devs have added campaign editor, so I hope to get more community missions. That would be absolutely awesome. So money well spent for anyone who love space and is ok that this is a 'strategy game', so no ship direct controls.
한글패치 되기 전에는 손도 못대고 있었는데 이제 꽤나 할만해졌네요 앞으로도 꾸준히 업데이트 되서 오래 즐길수 있었으면 좋겠습니다 :)
На удивление не так сложно. как я думал. Получил море удовольствия в игре против ботов, при условии, что еще даже кампании нет. Идти в мультиплеер пока не готов, там меня натянут на тактический вид.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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