
Take command of your hand-tailored fleet of space warships and use realistic radar, electronic warfare, advanced movement controls in 3D space, and precision targeting to outmaneuver and outwit your opponents in a simulation-heavy tactical space game like no other.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 26 → 1.57/day in the week after.
About
Engage in intense tactical combat across the vast expanse of space in this heavily simulation-based tactical game featuring everything from kinetic and beam weapons to realistic radar and electronic warfare. Take command of a fleet of space warships tailored to your exact play-style and battle the enemy in single and multiplayer skirmishes, or dive into a narrative campaign – solo or with friends – to lead a strike-force behind enemy lines, managing a limited supply of fuel, munitions, and ships in the face of a growing rebellion.
NEBULOUS: Fleet Command seamlessly blends the thoughtfulness of pre-mission planning, tension of battle decision-making, pressure of real-time action, and pain of inevitable sacrifice into an intense tactical space game that will keep you reflecting on every decision – and mistake – for hours after each battle.
It's in your hands, Commodore.

Take unparalleled control of every unit right down to their individual hardpoints. Keep your entire fleet together, dynamically split off task units, or give each ship its own assignment. Large maps with lots of cover and radar occlusion make methodical positioning and sight lines critical, and massing firepower in one place is not always the best solution, as the enemy could come from any direction in the fully 3-dimensional battlespace. Covering your retreat is always in order.
Group your weapons and task them to different targets or focus fire with everything you have, but bear in mind that weapons have compounding benefits and drawbacks, all of which can be compensated for and planned against. Selecting the appropriate weapon to engage a target is as impactful as deciding which targets to engage at all.

Intelligence is key to victory and your situational awareness is never a given. Asteroids and gas clouds can hide ships behind their radar shadows, preventing sensors from detecting their presence, and ensuring illuminators and fire-control radars are unable to mark targets for missile systems.
When out in the open, electronic countermeasures take the lead as they attempt to jam, scramble, or otherwise mitigate enemy sensors on board their ships and missile systems alike, and ships can opt to run cool, turning a variety of systems inactive in order to more easily hide from detection at the cost of some functionality. Finally, a well-designed formation can provide an extra layer of defense with picket ships screening for capital ships – but multiple ships moving in close proximity produce a larger signature, making them more easily spotted by enemy sensors, especially when exposing a larger face to the enemy.
Occlusion, passive signal detection, balancing radar signature size, and the ability to deceive the enemy makes the fight for intel a critical part of every battle.

Face a growing rebellion in the narrative campaign as you take command of a small strike-force operating behind enemy lines, adapting to its strengths and weaknesses as you face off against increasingly capable enemy forces. Play alone or with friends as you jump from battlespace to battlespace and balance the risk of engaging with secondary objectives that might strengthen your fleet while putting your limited ships in harm's way to accomplish them. Scavenge munitions and fuel from installations and destroyed enemy ships, modifying your arsenal and tactics to overcome evolving circumstances.
Meanwhile, skirmishes against the AI and human opponents allow you to test your mettle in isolated combat scenarios, where fleet design allows you to choose between multiple classes, configuring everything from their munitions storage, power supply unit, and electronic warfare capabilities to their damage control systems, point-defense capabilities, and armaments – right down to the types of missiles each bay carries.
A point cost system keeps fleets balanced as you design battleships, cruisers, frigates, corvettes and more, arriving at the battlespace with little idea as to what your opponent might be fielding. Scouting enemy fleet composition and adapting to their designs will be essential to securing victory, and at times you may spend half the battle (or more) trying to accurately determine your adversary's capabilities so that you can strike with precision and force. Express your tactical identity through the design of your fleet, and each individual ship within.

Each system and subsystem aboard your ships perform specific tasks and are tracked and simulated individually. Their position on your ship can determine optimal facing when unleashing a salvo, or the risk factor when enemy systems open fire. Vital systems should be protected with the help of point-defense systems and defensive maneuvering that presents auxiliary systems towards incoming fire while keeping essential systems hidden behind the armor plating and hull.
Damage is modeled for individual components, determining which ship systems remain active under enemy fire, and damage control teams work rapidly to repair what they can as they move from compartment to compartment. Retreating from active combat to repair damaged components before re-engaging is not only a viable strategy, but at times, an essential maneuver, and in a worst-case scenario, a ship with a breach in its reactor can be quite a potent weapon in its own way.

NEBULOUS has extensive modding support, with hundreds of player-made mods available on Steam Workshop including new maps, ships, weapons, and more. Use the robust Campaign Editor to design your own narrative campaigns, complete with cutscenes, scripted events, custom fleets, and the tools needed to tell and share your own stories in the world of NEBULOUS: Fleet Command.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Рекомендую. Супер. И спасибо за русский язык.
Warship autism simulator, but IN SPACE! Incredibly well designed ships, armaments and supplementary modules, engaging combat and endless customization. There's so much going on in this game that there's always more things to learn and new ways to play. I've spent just as much time in the ship editor as I have in actual gameplay, if not more. Caution: There's a fairly steep learning curve, and patience and determination are required. Definitely rewarding once you get there, though. Some more advice: Play a lot against bots before going against other players! The multiplayer is quite punishing, as almost everyone there has a good idea what they're doing. Don't frustrate yourself by getting seal clubbed in MP before you know how the game works.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish +1 more
Hours played at review time, across 852 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
you will spend 90% of your playtime in the fleet builder
good game
也就那样,这个新出的战役挺无聊的,整个就是在不断重复打会放干扰的隐形敌人,然后被导弹阴。你要是不会放出巡防战机来挡,那就纯坐牢。 没啥爽点,那些打好评的就玩了几小时,纯刷的
这是一款太空战舰题材的即时战略游戏。 游戏的画面是Low Poly风格,建模主要是飞船,不算特别精细,场景里的障碍物也略显粗糙,爆炸和光束效果相对要好很多,不过和同类型的太空题材游戏相比要差很多,总体来说看着还行。 新出了战役模式,剧情背景说的是同盟腐败从而导致边境星系发生叛乱并独立,玩家作为同盟的舰队指挥官,在元帅的要求下带领舰队去收复边境。 个人感觉是背景无关紧要,敌人是谁,有多少通通无关紧要,只需要知道他们在哪然后干就完事了。 游戏的玩法偏即时战略,类似家园,但是操作方面与其说是硬核不如说是更加繁琐和复杂。 通常玩法的即时战略游戏需要玩家发展经济,制造单位,然后神圣F2A(不玩星际争霸2的玩家可以理解成所有能战斗的全选然后全军冲锋)就完了。 但是在本作里,游戏事没有运营和制造部分的,主打的就是操作少量舰船和敌人的少量舰船进行战斗。 操作方面大体是还是RTS那一天,但是操作的复杂度就相对高很多,并不是单位一框反键点过去攻击,而是需要玩家细致的操作。 除此之外还涉及电子战,比如无线电静默降低敌人雷达搜索能力,给敌人雷达假信号让敌人更难搜索到玩家舰船位置之类的。 反键里的指令非常多,光是移动就有七八种。攻击操作也比较复杂,舰船并不会自动攻击,而是需要雷达锁定敌人之后,在选择激光,导弹,舰炮之类的对敌人进行攻击--甚至玩家还能设置导弹巡航路线,配合电子战让敌舰的近防炮更难击毁玩家的导弹。 想要熟练操作甚至需要被指令集,各种shift+按键,ctrl+按键的操作一大堆,从某种程度上来说感觉很多都没啥必要--而且都这个年代了,移动视角居然还放在正键上,用中键不行吗,要知道正键还要负责选择命令的操作好吧? 舰船本身也有很多部件,单个部件损坏如果没有足够的损管就无法修复,如果指挥室被破环舰船甚至无法操作,甚至还能下令弃舰。 不过大体上损管小队会自动行动,玩家可以点开界面让损管小队优先修复你认为重要的部分。 有教程,还是非常详细的,会教玩家相关的所有操作,但是由于教程不能加速,战舰行动速度慢地图又大,这部分大概就要2-3个小时。 个人建议是如果想要玩就需要把所有教程过一遍,如果不玩教程甚至都不知道如何让战舰进行攻击。 有遭遇战模式,玩家可以自定义战舰和敌人的战舰在宇宙空间进行战斗。 战舰自定义部分还是比较丰富的,但比较可惜的是并不是完全自定义。本质上是类似群星的战舰自定义,给你一个标准的舰壳,然后玩家就可以把系统自带的雷达和武器往舰船里规定好的位置安装,雷达多武器少还是武器多雷达少这就需要玩家自己决定了,这其实就需要玩家熟练并对本作有了理解之后才能更好设定--你要是敢只顾火力不给战舰装雷达真的是会死的非常难看的。 有多人模式,不过多人里面全是老ASS,新玩家进去之后甚至还不如战地里的薯条,薯条好歹还能挣扎一下,运气好还能阴死pro哥的话,在本作里对面甚至能让你连对面在哪都找不到就直接全军覆没。 29号会有一波大更新,除了前面提及到的战役,还有其他新内容加入,最最最重要的是还有官方中文。 总体来说是个操作更加复杂的太空战舰题材的即时战略游戏,如果能对上电波那就会觉得非常过瘾,玩起来还是很挑人的,感兴趣的话可以试试。 [quote]游玩百态,将游玩心得用汉语化作玩家的指明灯 [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录[/url] 如果喜欢这个评测,请点个赞让更多人看见[/quote]
10/10 space combat simulator, nothing like it that exists in my opinion and now that the campaign is out with the campaign editor there is no reason not to get it to support the devs Great stuff
If you want to learn how to command an space navy, this is the game for you! The game is... Difficult, though not as difficult in a sense, just a very tight learning curve and mastering this game's systems can be challenging. Only gripe that I hate about this game is that it is VERY unoptimized. I got below 15-to-10 fps when playing against two other fleets even when using lower graphic settings. So my full verdict would be 7/10, would've been a 10/10 if not for the fps issues.
Update: can not recomend, the devs are crazy and political, and multiplayer is a lot worse than my first impressions. The gameplay is decently complicated without being a hardcore simulation. It is challenging but in a fair way and as long as you master the basics you will have a good chance. It runs smoothly on my PC and I had no crashing or bug issues. I hope they continue to develop the campaign but even just Act 1 is decent in my opinion. Regarding the multiplayer side it is good from a gameplay and customizability standpoint but the community has quite a few bad apples that do worsen the experience a bit (Quite a few sore losers, dismissive of new players, weirdly aggressive and stereotypical discord/ reddit mods). But if you are just looking for the campaign and skirmish I would definitely suggest this game.
i did a missle boat fleet once trying to replicate chinese missle boat doctrine funniest thing ever they ♥♥♥♥♥♥♥ died though
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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