
Take command of your hand-tailored fleet of space warships and use realistic radar, electronic warfare, advanced movement controls in 3D space, and precision targeting to outmaneuver and outwit your opponents in a simulation-heavy tactical space game like no other.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 26 → 1.57/day in the week after.
About
Engage in intense tactical combat across the vast expanse of space in this heavily simulation-based tactical game featuring everything from kinetic and beam weapons to realistic radar and electronic warfare. Take command of a fleet of space warships tailored to your exact play-style and battle the enemy in single and multiplayer skirmishes, or dive into a narrative campaign – solo or with friends – to lead a strike-force behind enemy lines, managing a limited supply of fuel, munitions, and ships in the face of a growing rebellion.
NEBULOUS: Fleet Command seamlessly blends the thoughtfulness of pre-mission planning, tension of battle decision-making, pressure of real-time action, and pain of inevitable sacrifice into an intense tactical space game that will keep you reflecting on every decision – and mistake – for hours after each battle.
It's in your hands, Commodore.

Take unparalleled control of every unit right down to their individual hardpoints. Keep your entire fleet together, dynamically split off task units, or give each ship its own assignment. Large maps with lots of cover and radar occlusion make methodical positioning and sight lines critical, and massing firepower in one place is not always the best solution, as the enemy could come from any direction in the fully 3-dimensional battlespace. Covering your retreat is always in order.
Group your weapons and task them to different targets or focus fire with everything you have, but bear in mind that weapons have compounding benefits and drawbacks, all of which can be compensated for and planned against. Selecting the appropriate weapon to engage a target is as impactful as deciding which targets to engage at all.

Intelligence is key to victory and your situational awareness is never a given. Asteroids and gas clouds can hide ships behind their radar shadows, preventing sensors from detecting their presence, and ensuring illuminators and fire-control radars are unable to mark targets for missile systems.
When out in the open, electronic countermeasures take the lead as they attempt to jam, scramble, or otherwise mitigate enemy sensors on board their ships and missile systems alike, and ships can opt to run cool, turning a variety of systems inactive in order to more easily hide from detection at the cost of some functionality. Finally, a well-designed formation can provide an extra layer of defense with picket ships screening for capital ships – but multiple ships moving in close proximity produce a larger signature, making them more easily spotted by enemy sensors, especially when exposing a larger face to the enemy.
Occlusion, passive signal detection, balancing radar signature size, and the ability to deceive the enemy makes the fight for intel a critical part of every battle.

Face a growing rebellion in the narrative campaign as you take command of a small strike-force operating behind enemy lines, adapting to its strengths and weaknesses as you face off against increasingly capable enemy forces. Play alone or with friends as you jump from battlespace to battlespace and balance the risk of engaging with secondary objectives that might strengthen your fleet while putting your limited ships in harm's way to accomplish them. Scavenge munitions and fuel from installations and destroyed enemy ships, modifying your arsenal and tactics to overcome evolving circumstances.
Meanwhile, skirmishes against the AI and human opponents allow you to test your mettle in isolated combat scenarios, where fleet design allows you to choose between multiple classes, configuring everything from their munitions storage, power supply unit, and electronic warfare capabilities to their damage control systems, point-defense capabilities, and armaments – right down to the types of missiles each bay carries.
A point cost system keeps fleets balanced as you design battleships, cruisers, frigates, corvettes and more, arriving at the battlespace with little idea as to what your opponent might be fielding. Scouting enemy fleet composition and adapting to their designs will be essential to securing victory, and at times you may spend half the battle (or more) trying to accurately determine your adversary's capabilities so that you can strike with precision and force. Express your tactical identity through the design of your fleet, and each individual ship within.

Each system and subsystem aboard your ships perform specific tasks and are tracked and simulated individually. Their position on your ship can determine optimal facing when unleashing a salvo, or the risk factor when enemy systems open fire. Vital systems should be protected with the help of point-defense systems and defensive maneuvering that presents auxiliary systems towards incoming fire while keeping essential systems hidden behind the armor plating and hull.
Damage is modeled for individual components, determining which ship systems remain active under enemy fire, and damage control teams work rapidly to repair what they can as they move from compartment to compartment. Retreating from active combat to repair damaged components before re-engaging is not only a viable strategy, but at times, an essential maneuver, and in a worst-case scenario, a ship with a breach in its reactor can be quite a potent weapon in its own way.

NEBULOUS has extensive modding support, with hundreds of player-made mods available on Steam Workshop including new maps, ships, weapons, and more. Use the robust Campaign Editor to design your own narrative campaigns, complete with cutscenes, scripted events, custom fleets, and the tools needed to tell and share your own stories in the world of NEBULOUS: Fleet Command.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love this game! It’s the most realistic space battle game I’ve seen or heard of by far! In the multiplayer mode (the core of the game) you can fully customise a 3000 point fleet of ships including different ship models, weapons, missiles (including seeker types, speed, range, evasion), electronic warfare, damage control, engine types etc and then you have to cooperatively fight alongside 3 or 4 other players to defeat 4 or 5 opposing players in highly tactical warfare. Yes, that sounds hard, and there are absolutely great “Starter fleets” that are well designed and capable to get you started in the game. However, once you start to get the hang of it and the designs you come up with start to work, the game goes from great to amazing! There is definitely a moderately high skill floor, and a huge skill ceiling but in my experience that only increases the enjoyment of the game. After buying this game I suggest starting with the tutorials, then jump into the campaign (Easy mode) as this will give you a really good grounding in the game, whilst also being fun. After completing the campaign, you should try the multiplayer skirmishes with a starter fleet like “Task Force Oak” or “Cobalt Squad” which helps ease you into learning how to work as a team, understand your fleet’s role and hopefully get a few wins. There are now dedicated “New Players only” servers so you won’t get blasted by very experienced players in your first try. Please, come and join in this amazing game and hopefully we will soon meet on the battlefield as either allies or foes!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish +1 more
Hours played at review time, across 852 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Tutorial tells me nothing as it is too fast pace just like school for becoming an automation/electrical mechanic: "This you do not yet know its just soul movement of the thing you are studying so you don't need to learn this." without any continue button in tutorial that is the most ♥♥♥♥♥♥♥ important part of the literal element you are studying. "Plasma is not a state of matter" -Elementary school teacher I'd love to know how to play this game but the tutorial makes me feel like I do not want to learn. Just like the modern or medieval school. ♥♥♥♥♥♥♥♥♥ am I annoyed.
全くの初見でチュートリアルだけの感想です。 とにかく操作に慣れが必要なようです 移動先の方位、ミサイル発射の方位をマウスで指定するのですがマウスのポイントに方位が全く表示されず慣れるのかわからないほど移動方向、発射方向を指定するのが難しい。 上記はどちらも手動なので移動と攻撃が同時でかなり混乱する。 広大な宇宙空間での慣性航行での同航戦や反航戦を楽しみたかったのですがアステロイドに隠れての待ち伏せのような野戦型の戦闘がメインそうなのでちょっとがっかりです。 宇宙空間なのに慣性の法則をすぐに打ち消してしまうので宇宙船なのに戦車で打ち合いをしてる感覚になるのも残念なことの一つです。 とは言っても能力の低さ上の不満に過ぎないと思いますので もう少し楽しみたいと思ってます。
Extremely well designed game with an enormous skill ceiling. Closest game that replicates the combat from The Expanse series. Can't wait for the story mode.
Make perfect ship. Ship gets destroyed. Make more perfect ship. Repeat.
Nebulous: Fleet Command is a game that is rather difficult. It requires you to respect it, to learn it, and to learn the hard way, if you don't have a good head on your shoulders for missile warfare and naval doctrine in a 3D space. It is, on the other hand, a fairly intuitive game, that teaches you how to play it with every mistake. And it also has with it options for players who struggle with more advanced gameplay. My only criticism of the game as it stands is that the current campaign available jumps you straight into the game with the expectation you understand how fleet carriers and missiles work. It is difficult to learn by yourself. But, it is a very rewarding game that knows what it offers. This is a game that rewards experience, knowledge, and intuition, and punishes hubris. Also, if you suck at missiles and fleet carriers, you can just learn how to run destroyers, guns, and cruisers. The game lets you hang yourself, while still offering tutorials to learn the fundamentals. I give it a 4/5 on yelp. It would be nice if you could select more information from missiles about their various tracking systems and such, but it's only rocket science.
RP AS STAR FOX
Bloody awesome game... Long range missile duels with jamming and all sorts, then close in knife fights with big guns and lasers... If you like hard sci-fi and the The Expanse, you will love this game... the persistent campaign is great as well...
Game's good. Makes intuitive sense a lot of the time, encourages creative thinking, lets you customize your fleets in a way that is very fun, controls well, etc.
Very highly detailed game!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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