
Take command of your hand-tailored fleet of space warships and use realistic radar, electronic warfare, advanced movement controls in 3D space, and precision targeting to outmaneuver and outwit your opponents in a simulation-heavy tactical space game like no other.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 26 → 1.57/day in the week after.
About
Engage in intense tactical combat across the vast expanse of space in this heavily simulation-based tactical game featuring everything from kinetic and beam weapons to realistic radar and electronic warfare. Take command of a fleet of space warships tailored to your exact play-style and battle the enemy in single and multiplayer skirmishes, or dive into a narrative campaign – solo or with friends – to lead a strike-force behind enemy lines, managing a limited supply of fuel, munitions, and ships in the face of a growing rebellion.
NEBULOUS: Fleet Command seamlessly blends the thoughtfulness of pre-mission planning, tension of battle decision-making, pressure of real-time action, and pain of inevitable sacrifice into an intense tactical space game that will keep you reflecting on every decision – and mistake – for hours after each battle.
It's in your hands, Commodore.

Take unparalleled control of every unit right down to their individual hardpoints. Keep your entire fleet together, dynamically split off task units, or give each ship its own assignment. Large maps with lots of cover and radar occlusion make methodical positioning and sight lines critical, and massing firepower in one place is not always the best solution, as the enemy could come from any direction in the fully 3-dimensional battlespace. Covering your retreat is always in order.
Group your weapons and task them to different targets or focus fire with everything you have, but bear in mind that weapons have compounding benefits and drawbacks, all of which can be compensated for and planned against. Selecting the appropriate weapon to engage a target is as impactful as deciding which targets to engage at all.

Intelligence is key to victory and your situational awareness is never a given. Asteroids and gas clouds can hide ships behind their radar shadows, preventing sensors from detecting their presence, and ensuring illuminators and fire-control radars are unable to mark targets for missile systems.
When out in the open, electronic countermeasures take the lead as they attempt to jam, scramble, or otherwise mitigate enemy sensors on board their ships and missile systems alike, and ships can opt to run cool, turning a variety of systems inactive in order to more easily hide from detection at the cost of some functionality. Finally, a well-designed formation can provide an extra layer of defense with picket ships screening for capital ships – but multiple ships moving in close proximity produce a larger signature, making them more easily spotted by enemy sensors, especially when exposing a larger face to the enemy.
Occlusion, passive signal detection, balancing radar signature size, and the ability to deceive the enemy makes the fight for intel a critical part of every battle.

Face a growing rebellion in the narrative campaign as you take command of a small strike-force operating behind enemy lines, adapting to its strengths and weaknesses as you face off against increasingly capable enemy forces. Play alone or with friends as you jump from battlespace to battlespace and balance the risk of engaging with secondary objectives that might strengthen your fleet while putting your limited ships in harm's way to accomplish them. Scavenge munitions and fuel from installations and destroyed enemy ships, modifying your arsenal and tactics to overcome evolving circumstances.
Meanwhile, skirmishes against the AI and human opponents allow you to test your mettle in isolated combat scenarios, where fleet design allows you to choose between multiple classes, configuring everything from their munitions storage, power supply unit, and electronic warfare capabilities to their damage control systems, point-defense capabilities, and armaments – right down to the types of missiles each bay carries.
A point cost system keeps fleets balanced as you design battleships, cruisers, frigates, corvettes and more, arriving at the battlespace with little idea as to what your opponent might be fielding. Scouting enemy fleet composition and adapting to their designs will be essential to securing victory, and at times you may spend half the battle (or more) trying to accurately determine your adversary's capabilities so that you can strike with precision and force. Express your tactical identity through the design of your fleet, and each individual ship within.

Each system and subsystem aboard your ships perform specific tasks and are tracked and simulated individually. Their position on your ship can determine optimal facing when unleashing a salvo, or the risk factor when enemy systems open fire. Vital systems should be protected with the help of point-defense systems and defensive maneuvering that presents auxiliary systems towards incoming fire while keeping essential systems hidden behind the armor plating and hull.
Damage is modeled for individual components, determining which ship systems remain active under enemy fire, and damage control teams work rapidly to repair what they can as they move from compartment to compartment. Retreating from active combat to repair damaged components before re-engaging is not only a viable strategy, but at times, an essential maneuver, and in a worst-case scenario, a ship with a breach in its reactor can be quite a potent weapon in its own way.

NEBULOUS has extensive modding support, with hundreds of player-made mods available on Steam Workshop including new maps, ships, weapons, and more. Use the robust Campaign Editor to design your own narrative campaigns, complete with cutscenes, scripted events, custom fleets, and the tools needed to tell and share your own stories in the world of NEBULOUS: Fleet Command.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 848 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nebulous is a amazing game with a awesome modding community. I'd suggest getting a couple friends and running friendly co-op matches
继承口口口的遗志将批发噶蛋的左右箱子进行到底 你游战役编辑器开10分钟内存占用暴涨3g一小时暴涨18g
Что это за игра? Я бы назвал её как уникальную RTS в космосе с попыткой представить и воплотить битвы далекого будущего в космосе. Интересно? Да! Играбельно? Да. Багованно? Не видел багов. Чувствуется как что-то уникальное и столь же не простое. Порог входа? Существенно выше среднего, вам прийдётся как минимум осилить обучение чтобы в ней получить азы просто аля управление флотом, а чтобы чуть лучше разобраться прийдётся покопаться и поэксперементировать. Каждый корабль можно настроить, перефитить довольно существенно, что круто. Тут есть все типы кораблей для любителей того или иного подхода, в то числе авианосцы, ракетные крейсера, минные заградители! И всё из этого имеет огромное количество возможностей по кастомизации и подгонке под себя и свои нужны и виденья флота. Чего не хватает? Одиночной кампании или миссий, она тут точно хорошо вписывается. Динамической кампании, она тут должна быть просто бесподобной, даже лучше чем в Gates of hell. Порой онлайна не хватает чтоб играть с рандомами, но в дискорде игры их всегда можно найти. В конце зимы, в начале весны добавят кампанию в коопе, что немного сглаживает этот момент. Слабые стороны. Не частые достаточно крупные обновления, но разраб явно на неё не забивает и ему интересно самому сделать такую интересную игру, по этой причине он и начал делать её, а не что-то другое. Яркие плюсы! Уникальность, огромная кастомизация, довольно высокий реализм, небольшие системные требования, мультиплеер, кооп, красивые эффекты огромнейшая вариативность, возможность создать свой флот с нуля точно тем каким хочется. Стоит ли брать? Для тех кому надоели обычные стратегии. Точно да! Для тех кому интересны реалистичные баталии в космосе космических кораблей и флотов? Точно да! Те кто могут чуть чуть потерпеть и обучиться можно попробовать. В ином случае не могу советовать. В целом хороша и уникальна, точно могу советовать тем кто интересуется данной тематикой. Надеюсь было полезно!
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish +1 more
Hours played at review time, across 850 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Incredibly-detailed systems with a learning curve but hella rewarding. Great fun time if you have a specific worm for naval warfare and space. Lead dev was an actual naval officer, with a handful being vets iirc, so you know it's thoroughly researched. The campaign has me wanting more after Act I. Wonderful set of singleplayer and coop missions that feels like Homeworld meets The Expanse (or just real-ass naval warfare). Feels like playing a single fleet in a Stellaris game, which is fantastic. And no ♥♥♥♥ this game has politics, it came free with your warfare and geopolitics. It's woke or whatever because half the voiced characters are normal-ass women and the devs don't like alt-right chuds who objectify and hate. Go woke or something idk bestie </3
do not buy this game if you expect to be good within an hour of gameplay
the game is amaizeing and truly worth the money, i also havent encountered any toxicty form anyone yet. but the game has one hell of a lerning curve, so be awair. if you want the best experince, play with people on one of the meany disord servers (i.e. the official server / modfleet fightclub). the people are veary welcomeing and will happly teach you about the game.
Вот так должен был выглядеть homeworld 3 -Максимально подробный симулятор космических боёв. -Кстати недавно русский добавили -Здесь ты почувствуешь настоящий 3Д геймплей (в отличие от homeworld 3, где это скорее 2.5Д) -Кастомизация всего! От орудий и отсеков корабля до количества взрывчатки в ракете! -Неплохая и насыщенная кампания в духе highfleet! -Есть вайбы Expanse. -Не бойтесь этой игры! она только кажется сложной, но по факту половина кнопок в действиях необязательна!
Идейное продолжение Homeworld с точки зрения управления флотом. Компания и сеттинг совсем иные. Плюсы: 1) Гибкость управления флотом. 2) Обширная кастомитизация вооружения и кораблей, в плане установки модулей. 3) Очень интересные механики РЭБ, РЭР, ПРО. 4) НАсколько я могу судить Карта компании имеет возможность динамических изменений, дает большой задел на будущее Минусы: 1) Маленькие зоны боев. 2) вытекает из первого, малое время на реагирование изменений тактической ситуации 3) Графоний оставляет желание сделать лучше и красивее,, и как мне кажется это еще будет исправлено. 4) Есть недочеты в информативности боевого интерфейса и операций см ним (отображение количества боекомплектов, класс корабля противника, выбор юнитов по цифрам если больше 10того и по мелочам.) В дополнение вышесказанному: У Игры очень большой потенциал в развитии насколько я это вижу, если это позволит движок UNITY. Надеюсь разработчик не уйдет в максимальный уклон киберспорта, который требует ускорения игровых сессий. в Космосе должно быть время на подумать. Надеюсь на развитие и дополнительные официальные компании, на новые фракции с новыми модельками кораблей.
Sharp learning curve for all the right reasons. Tactical game play maxed, where information is king!
I liked this game until the OSP update I think. After that - things god dumber and cheesy. And its like hard or impossible to balance and make everyone happy.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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